source-engine/engine/vgui_helpers.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

175 lines
4.2 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "client_pch.h"
#include "vgui_helpers.h"
#include <vgui_controls/TreeView.h>
#include <vgui_controls/ListPanel.h>
#include <vgui/ILocalize.h>
#include <vgui/ISystem.h>
#include "KeyValues.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CConVarCheckButton::CConVarCheckButton( vgui::Panel *parent, const char *panelName, const char *text ) :
vgui::CheckButton( parent, panelName, text )
{
m_pConVar = NULL;
}
void CConVarCheckButton::SetConVar( ConVar *pVar )
{
m_pConVar = pVar;
SetSelected( m_pConVar->GetBool() );
}
void CConVarCheckButton::SetSelected( bool state )
{
BaseClass::SetSelected( state );
m_pConVar->SetValue( state );
}
void IncrementalUpdateTree_R(
vgui::TreeView *pTree,
int iCurTreeNode,
KeyValues *pValues,
bool &bChanges,
UpdateItemStateFn fn )
{
// Add new items.
int iCurChild = 0;
int nChildren = pTree->GetNumChildren( iCurTreeNode );
KeyValues *pSub = pValues->GetFirstSubKey();
while ( iCurChild < nChildren || pSub )
{
// The items in the tree are keyed by the panel pointer.
if ( pSub )
{
const char *pSubText = pSub->GetString( "Text", NULL );
if ( pSubText )
{
if ( iCurChild < nChildren )
{
// Compare the items here.
int iChildItemId = pTree->GetChild( iCurTreeNode, iCurChild );
if ( fn( pTree, iChildItemId, pSub ) )
bChanges = true;
IncrementalUpdateTree_R( pTree, iChildItemId, pSub, bChanges, fn );
}
else
{
// This means that the KeyValues has an extra node..
bChanges = true;
int iChildItemId = pTree->AddItem( pSub, iCurTreeNode );
if ( fn( pTree, iChildItemId, pSub ) )
bChanges = true;
IncrementalUpdateTree_R( pTree, iChildItemId, pSub, bChanges, fn );
}
++iCurChild;
}
pSub = pSub->GetNextKey();
}
else
{
// This means that the tree view has extra ones at the end. Get rid of them.
int iChildItemId = pTree->GetChild( iCurTreeNode, iCurChild );
--nChildren;
bChanges = true;
// HACK: I put a hack in there so if you give a negative number for the item, it'll
// delete the panels immediately. This gets around a bug in the TreeView where the
// panels don't always get deleted when using MarkPanelForDeletion.
pTree->RemoveItem( -iChildItemId, false );
}
}
}
bool IncrementalUpdateTree(
vgui::TreeView *pTree,
KeyValues *pValues,
UpdateItemStateFn fn,
int iRoot )
{
if ( iRoot == -1 )
{
iRoot = pTree->GetRootItemIndex();
if ( iRoot == -1 )
{
// Add a root if there isn't one yet.
KeyValues *pTempValues = new KeyValues( "" );
pTempValues->SetString( "Text", "" );
iRoot = pTree->AddItem( pTempValues, iRoot );
pTempValues->deleteThis();
}
}
bool bChanges = false;
IncrementalUpdateTree_R( pTree, iRoot, pValues, bChanges, fn );
return bChanges;
}
void CopyListPanelToClipboard( vgui::ListPanel *pListPanel )
{
CUtlVector<char> textBuf;
// Write the headers.
int nColumns = pListPanel->GetNumColumnHeaders();
for ( int i=0; i < nColumns; i++ )
{
if ( i != 0 )
textBuf.AddToTail( '\t' );
char tempText[512];
if ( !pListPanel->GetColumnHeaderText( i, tempText, sizeof( tempText ) ) )
Error( "GetColumHeaderText( %d ) failed", i );
textBuf.AddMultipleToTail( strlen( tempText ), tempText );
}
textBuf.AddToTail( '\n' );
// Now write the rows.
int iCur = pListPanel->FirstItem();
while ( iCur != pListPanel->InvalidItemID() )
{
// Write the columns for this row.
for ( int i=0; i < nColumns; i++ )
{
if ( i != 0 )
textBuf.AddToTail( '\t' );
wchar_t tempTextWC[512];
char tempText[512];
pListPanel->GetCellText( iCur, i, tempTextWC, sizeof( tempTextWC ) );
g_pVGuiLocalize->ConvertUnicodeToANSI( tempTextWC, tempText, sizeof( tempText ) );
textBuf.AddMultipleToTail( strlen( tempText ), tempText );
}
textBuf.AddToTail( '\n' );
iCur = pListPanel->NextItem( iCur );
}
textBuf.AddToTail( 0 );
// Set the clipboard text.
vgui::system()->SetClipboardText( textBuf.Base(), textBuf.Count() );
}