mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
146 lines
4.7 KiB
C++
146 lines
4.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Defines the interface that the GameUI dll exports
|
|
//
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef VGUI_BASEUI_INTERFACE_H
|
|
#define VGUI_BASEUI_INTERFACE_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "ienginevgui.h"
|
|
#include "inputsystem/ButtonCode.h"
|
|
|
|
#if !defined( _X360 )
|
|
#include "xbox/xboxstubs.h"
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Foward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class IMatSystemSurface;
|
|
class Color;
|
|
struct InputEvent_t;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Global singleton interfaces related to VGUI
|
|
//-----------------------------------------------------------------------------
|
|
extern IMatSystemSurface *g_pMatSystemSurface;
|
|
|
|
// enumeration of level loading progress bar spots
|
|
enum LevelLoadingProgress_e
|
|
{
|
|
PROGRESS_NONE,
|
|
PROGRESS_CHANGELEVEL,
|
|
PROGRESS_SPAWNSERVER,
|
|
PROGRESS_LOADWORLDMODEL,
|
|
PROGRESS_CRCMAP,
|
|
PROGRESS_CRCCLIENTDLL,
|
|
PROGRESS_CREATENETWORKSTRINGTABLES,
|
|
PROGRESS_PRECACHEWORLD,
|
|
PROGRESS_CLEARWORLD,
|
|
PROGRESS_LEVELINIT,
|
|
PROGRESS_PRECACHE,
|
|
PROGRESS_ACTIVATESERVER,
|
|
PROGRESS_BEGINCONNECT,
|
|
PROGRESS_SIGNONCHALLENGE,
|
|
PROGRESS_SIGNONCONNECT,
|
|
PROGRESS_SIGNONCONNECTED,
|
|
PROGRESS_PROCESSSERVERINFO,
|
|
PROGRESS_PROCESSSTRINGTABLE,
|
|
PROGRESS_SIGNONNEW,
|
|
PROGRESS_SENDCLIENTINFO,
|
|
PROGRESS_SENDSIGNONDATA,
|
|
PROGRESS_SIGNONSPAWN,
|
|
PROGRESS_FULLYCONNECTED,
|
|
PROGRESS_READYTOPLAY,
|
|
PROGRESS_HIGHESTITEM, // must be last item in list
|
|
};
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Centerpoint for handling all user interface in the engine
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class IEngineVGuiInternal : public IEngineVGui
|
|
{
|
|
public:
|
|
|
|
virtual void Init() = 0;
|
|
virtual void Connect() = 0;
|
|
virtual void Shutdown() = 0;
|
|
virtual bool SetVGUIDirectories() = 0;
|
|
virtual bool IsInitialized() const = 0;
|
|
virtual CreateInterfaceFn GetGameUIFactory() = 0;
|
|
virtual bool Key_Event( const InputEvent_t &event ) = 0;
|
|
virtual void BackwardCompatibility_Paint() = 0;
|
|
virtual void UpdateButtonState( const InputEvent_t &event ) = 0;
|
|
virtual void PostInit() = 0;
|
|
|
|
virtual void Paint( PaintMode_t mode ) = 0;
|
|
|
|
// handlers for game UI (main menu)
|
|
virtual void ActivateGameUI() = 0;
|
|
virtual bool HideGameUI() = 0;
|
|
virtual bool IsGameUIVisible() = 0;
|
|
|
|
// console
|
|
virtual void ShowConsole() = 0;
|
|
virtual void HideConsole() = 0;
|
|
virtual bool IsConsoleVisible() = 0;
|
|
virtual void ClearConsole() = 0;
|
|
|
|
virtual void HideDebugSystem() = 0;
|
|
|
|
// level loading
|
|
virtual void OnLevelLoadingStarted() = 0;
|
|
virtual void OnLevelLoadingFinished() = 0;
|
|
virtual void NotifyOfServerConnect(const char *game, int IP, int connectionPort, int queryPort) = 0;
|
|
virtual void NotifyOfServerDisconnect() = 0;
|
|
virtual void EnabledProgressBarForNextLoad() = 0;
|
|
virtual void UpdateProgressBar(LevelLoadingProgress_e progress) = 0;
|
|
virtual void UpdateCustomProgressBar( float progress, const wchar_t *desc ) = 0;
|
|
virtual void StartCustomProgress() = 0;
|
|
virtual void FinishCustomProgress() = 0;
|
|
virtual void ShowErrorMessage() = 0;
|
|
|
|
// Should pause?
|
|
virtual bool ShouldPause() = 0;
|
|
virtual void SetGameDLLPanelsVisible( bool show ) = 0;
|
|
virtual void ShowNewGameDialog( int chapter ) = 0;
|
|
|
|
virtual void Simulate() = 0;
|
|
|
|
virtual void SetNotAllowedToHideGameUI( bool bNotAllowedToHide ) = 0;
|
|
virtual void SetNotAllowedToShowGameUI( bool bNotAllowedToShow ) = 0;
|
|
|
|
// Xbox 360
|
|
virtual void SessionNotification( const int notification, const int param = 0 ) = 0;
|
|
virtual void SystemNotification( const int notification ) = 0;
|
|
virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner = NULL ) = 0;
|
|
virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0;
|
|
virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0;
|
|
virtual void OnCreditsFinished( void ) = 0;
|
|
|
|
// Storage device validation:
|
|
// returns true right away if storage device has been previously selected.
|
|
// otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1
|
|
// once the storage device is selected by user.
|
|
virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0;
|
|
|
|
virtual void ConfirmQuit( void ) = 0;
|
|
};
|
|
|
|
// Purpose: singleton accessor
|
|
extern IEngineVGuiInternal *EngineVGui();
|
|
|
|
// Purpose: Play a sound
|
|
void VGui_PlaySound(const char *pFileName);
|
|
|
|
#endif // VGUI_BASEUI_INTERFACE_H
|