mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
1600 lines
43 KiB
C++
1600 lines
43 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#if defined(_WIN32) && !defined(_X360)
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#include "winlite.h"
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#elif defined(OSX)
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#include <Carbon/Carbon.h>
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#include <sys/sysctl.h>
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#elif defined(PLATFORM_BSD)
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#define HW_MEMSIZE HW_PHYSMEM
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#endif
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#if defined(LINUX)
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#include <unistd.h>
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#include <fcntl.h>
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#endif
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#if defined( USE_SDL )
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#include "SDL.h"
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#endif
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#include "quakedef.h"
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#include "igame.h"
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#include "errno.h"
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#include "host.h"
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#include "profiling.h"
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#include "server.h"
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#include "vengineserver_impl.h"
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#include "filesystem_engine.h"
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#include "sys.h"
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#include "sys_dll.h"
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#include "ivideomode.h"
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#include "host_cmd.h"
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#include "crtmemdebug.h"
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#include "sv_log.h"
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#include "sv_main.h"
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#include "traceinit.h"
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#include "dt_test.h"
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#include "keys.h"
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#include "gl_matsysiface.h"
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#include "tier0/vcrmode.h"
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#include "tier0/icommandline.h"
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#include "cmd.h"
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#include <ihltvdirector.h>
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#if defined( REPLAY_ENABLED )
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#include "replay/ireplaysystem.h"
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#endif
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#include "MapReslistGenerator.h"
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#include "DevShotGenerator.h"
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#include "cdll_engine_int.h"
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#include "dt_send.h"
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#include "idedicatedexports.h"
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#include "eifacev21.h"
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#include "cl_steamauth.h"
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#include "tier0/etwprof.h"
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#include "vgui_baseui_interface.h"
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#include "tier0/systeminformation.h"
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#ifdef _WIN32
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#if !defined( _X360 )
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#include <io.h>
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#endif
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#endif
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#include "toolframework/itoolframework.h"
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#if defined( _X360 )
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#include "xbox/xbox_win32stubs.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define ONE_HUNDRED_TWENTY_EIGHT_MB (128 * 1024 * 1024)
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ConVar mem_min_heapsize( "mem_min_heapsize", "48", FCVAR_INTERNAL_USE, "Minimum amount of memory to dedicate to engine hunk and datacache (in mb)" );
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ConVar mem_max_heapsize( "mem_max_heapsize", "256", FCVAR_INTERNAL_USE, "Maximum amount of memory to dedicate to engine hunk and datacache (in mb)" );
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ConVar mem_max_heapsize_dedicated( "mem_max_heapsize_dedicated", "64", FCVAR_INTERNAL_USE, "Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)" );
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#define MINIMUM_WIN_MEMORY (unsigned)(mem_min_heapsize.GetInt()*1024*1024)
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#define MAXIMUM_WIN_MEMORY max( (unsigned)(mem_max_heapsize.GetInt()*1024*1024), MINIMUM_WIN_MEMORY )
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#define MAXIMUM_DEDICATED_MEMORY (unsigned)(mem_max_heapsize_dedicated.GetInt()*1024*1024)
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char *CheckParm(const char *psz, char **ppszValue = NULL);
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void SeedRandomNumberGenerator( bool random_invariant );
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void Con_ColorPrintf( const Color& clr, PRINTF_FORMAT_STRING const char *fmt, ... ) FMTFUNCTION( 2, 3 );
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void COM_ShutdownFileSystem( void );
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void COM_InitFilesystem( const char *pFullModPath );
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modinfo_t gmodinfo;
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#ifdef PLATFORM_WINDOWS
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HWND *pmainwindow = NULL;
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#endif
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char gszDisconnectReason[256];
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char gszExtendedDisconnectReason[256];
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bool gfExtendedError = false;
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uint8 g_eSteamLoginFailure = 0;
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bool g_bV3SteamInterface = false;
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CreateInterfaceFn g_AppSystemFactory = NULL;
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static bool s_bIsDedicated = false;
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ConVar *sv_noclipduringpause = NULL;
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// Special mode where the client uses a console window and has no graphics. Useful for stress-testing a server
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// without having to round up 32 people.
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bool g_bTextMode = false;
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// Set to true when we exit from an error.
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bool g_bInErrorExit = false;
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static FileFindHandle_t g_hfind = FILESYSTEM_INVALID_FIND_HANDLE;
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// The extension DLL directory--one entry per loaded DLL
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CSysModule *g_GameDLL = NULL;
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// Prototype of an global method function
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typedef void (DLLEXPORT * PFN_GlobalMethod)( edict_t *pEntity );
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IServerGameDLL *serverGameDLL = NULL;
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int g_iServerGameDLLVersion = 0;
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IServerGameEnts *serverGameEnts = NULL;
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IServerGameClients *serverGameClients = NULL;
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int g_iServerGameClientsVersion = 0; // This matches the number at the end of the interface name (so for "ServerGameClients004", this would be 4).
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IHLTVDirector *serverGameDirector = NULL;
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IServerGameTags *serverGameTags = NULL;
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void Sys_InitArgv( char *lpCmdLine );
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void Sys_ShutdownArgv( void );
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//-----------------------------------------------------------------------------
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// Purpose: Compare file times
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// Input : ft1 -
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// ft2 -
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// Output : int
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//-----------------------------------------------------------------------------
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int Sys_CompareFileTime( long ft1, long ft2 )
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{
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if ( ft1 < ft2 )
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{
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return -1;
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}
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else if ( ft1 > ft2 )
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{
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return 1;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Is slash?
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//-----------------------------------------------------------------------------
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inline bool IsSlash( char c )
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{
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return ( c == '\\') || ( c == '/' );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create specified directory
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// Input : *path -
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// Output : void Sys_mkdir
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//-----------------------------------------------------------------------------
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void Sys_mkdir( const char *path )
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{
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char testpath[ MAX_OSPATH ];
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// Remove any terminal backslash or /
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Q_strncpy( testpath, path, sizeof( testpath ) );
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int nLen = Q_strlen( testpath );
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if ( (nLen > 0) && IsSlash( testpath[ nLen - 1 ] ) )
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{
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testpath[ nLen - 1 ] = 0;
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}
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// Look for URL
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const char *pPathID = "MOD";
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if ( IsSlash( testpath[0] ) && IsSlash( testpath[1] ) )
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{
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pPathID = NULL;
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}
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if ( g_pFileSystem->FileExists( testpath, pPathID ) )
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{
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// if there is a file of the same name as the directory we want to make, just kill it
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if ( !g_pFileSystem->IsDirectory( testpath, pPathID ) )
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{
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g_pFileSystem->RemoveFile( testpath, pPathID );
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}
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}
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g_pFileSystem->CreateDirHierarchy( path, pPathID );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *path -
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// *basename -
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// Output : char *Sys_FindFirst
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//-----------------------------------------------------------------------------
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const char *Sys_FindFirst(const char *path, char *basename, int namelength )
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{
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if (g_hfind != FILESYSTEM_INVALID_FIND_HANDLE)
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{
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Sys_Error ("Sys_FindFirst without close");
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g_pFileSystem->FindClose(g_hfind);
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}
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const char* psz = g_pFileSystem->FindFirst(path, &g_hfind);
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if (basename && psz)
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{
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Q_FileBase(psz, basename, namelength );
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}
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return psz;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sys_FindFirst with a path ID filter.
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//-----------------------------------------------------------------------------
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const char *Sys_FindFirstEx( const char *pWildcard, const char *pPathID, char *basename, int namelength )
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{
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if (g_hfind != FILESYSTEM_INVALID_FIND_HANDLE)
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{
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Sys_Error ("Sys_FindFirst without close");
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g_pFileSystem->FindClose(g_hfind);
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}
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const char* psz = g_pFileSystem->FindFirstEx( pWildcard, pPathID, &g_hfind);
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if (basename && psz)
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{
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Q_FileBase(psz, basename, namelength );
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}
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return psz;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *basename -
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// Output : char *Sys_FindNext
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//-----------------------------------------------------------------------------
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const char* Sys_FindNext(char *basename, int namelength)
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{
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const char *psz = g_pFileSystem->FindNext(g_hfind);
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if ( basename && psz )
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{
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Q_FileBase(psz, basename, namelength );
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}
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return psz;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : void Sys_FindClose
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//-----------------------------------------------------------------------------
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void Sys_FindClose(void)
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{
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if ( FILESYSTEM_INVALID_FIND_HANDLE != g_hfind )
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{
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g_pFileSystem->FindClose(g_hfind);
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g_hfind = FILESYSTEM_INVALID_FIND_HANDLE;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: OS Specific initializations
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//-----------------------------------------------------------------------------
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void Sys_Init( void )
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{
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// Set default FPU control word to truncate (chop) mode for optimized _ftol()
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// This does not "stick", the mode is restored somewhere down the line.
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// Sys_TruncateFPU();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void Sys_Shutdown( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Print to system console
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// Input : *fmt -
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// ... -
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// Output : void Sys_Printf
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//-----------------------------------------------------------------------------
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void Sys_Printf(char *fmt, ...)
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{
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va_list argptr;
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char text[1024];
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va_start (argptr,fmt);
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Q_vsnprintf (text, sizeof( text ), fmt, argptr);
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va_end (argptr);
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if ( developer.GetInt() )
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{
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#ifdef _WIN32
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wchar_t unicode[2048];
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::MultiByteToWideChar(CP_UTF8, 0, text, -1, unicode, sizeof( unicode ) / sizeof(wchar_t));
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unicode[(sizeof( unicode ) / sizeof(wchar_t)) - 1] = L'\0';
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OutputDebugStringW( unicode );
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Sleep( 0 );
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#else
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fprintf( stderr, "%s", text );
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#endif
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}
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if ( s_bIsDedicated )
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{
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printf( "%s", text );
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}
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}
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bool Sys_MessageBox(const char *title, const char *info, bool bShowOkAndCancel)
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{
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#ifdef _WIN32
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if ( IDOK == ::MessageBox( NULL, title, info, MB_ICONEXCLAMATION | ( bShowOkAndCancel ? MB_OKCANCEL : MB_OK ) ) )
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{
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return true;
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}
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return false;
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#elif defined( USE_SDL )
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int buttonid = 0;
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SDL_MessageBoxData messageboxdata = { 0 };
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SDL_MessageBoxButtonData buttondata[] =
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{
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "OK" },
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{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 0, "Cancel" },
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};
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messageboxdata.window = GetAssertDialogParent();
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messageboxdata.title = title;
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messageboxdata.message = info;
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messageboxdata.numbuttons = bShowOkAndCancel ? 2 : 1;
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messageboxdata.buttons = buttondata;
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SDL_ShowMessageBox( &messageboxdata, &buttonid );
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return ( buttonid == 1 );
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#elif defined( POSIX )
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Warning( "%s\n", info );
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return true;
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#else
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#error "implement me"
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#endif
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}
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bool g_bUpdateMinidumpComment = true;
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void BuildMinidumpComment( char const *pchSysErrorText, bool bRealCrash );
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void Sys_Error_Internal( bool bMinidump, const char *error, va_list argsList )
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{
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char text[1024];
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static bool bReentry = false; // Don't meltdown
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Q_vsnprintf( text, sizeof( text ), error, argsList );
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if ( bReentry )
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{
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fprintf( stderr, "%s\n", text );
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return;
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}
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bReentry = true;
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if ( s_bIsDedicated )
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{
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printf( "%s\n", text );
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}
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else
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{
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Sys_Printf( "%s\n", text );
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}
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// Write the error to the log and ensure the log contents get written to disk
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g_Log.Printf( "Engine error: %s\n", text );
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g_Log.Flush();
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g_bInErrorExit = true;
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#if !defined( SWDS )
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if ( IsPC() && videomode )
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videomode->Shutdown();
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#endif
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if ( IsPC() &&
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!CommandLine()->FindParm( "-makereslists" ) &&
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!CommandLine()->FindParm( "-nomessagebox" ) &&
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!CommandLine()->FindParm( "-nocrashdialog" ) )
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{
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#ifdef _WIN32
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::MessageBox( NULL, text, "Engine Error", MB_OK | MB_TOPMOST );
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#elif defined( USE_SDL )
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Sys_MessageBox( "Engine Error", text, false );
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#endif
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}
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if ( IsPC() )
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{
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DebuggerBreakIfDebugging();
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}
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else if ( !IsRetail() )
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{
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DebuggerBreak();
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}
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#if !defined( _X360 )
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BuildMinidumpComment( text, true );
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g_bUpdateMinidumpComment = false;
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if ( bMinidump && !Plat_IsInDebugSession() && !CommandLine()->FindParm( "-nominidumps") )
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{
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#if defined( WIN32 )
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// MiniDumpWrite() has problems capturing the calling thread's context
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// unless it is called with an exception context. So fake an exception.
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__try
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{
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RaiseException
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(
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0, // dwExceptionCode
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EXCEPTION_NONCONTINUABLE, // dwExceptionFlags
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0, // nNumberOfArguments,
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NULL // const ULONG_PTR* lpArguments
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);
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// Never get here (non-continuable exception)
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}
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// Write the minidump from inside the filter (GetExceptionInformation() is only
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// valid in the filter)
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__except ( SteamAPI_WriteMiniDump( 0, GetExceptionInformation(), build_number() ), EXCEPTION_EXECUTE_HANDLER )
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{
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// We always get here because the above filter evaluates to EXCEPTION_EXECUTE_HANDLER
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}
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#elif defined(POSIX)
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// Doing this doesn't quite work the way we want because there is no "crashing" thread
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// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
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//SteamAPI_WriteMiniDump( 0, NULL, build_number() );
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printf("\n ##### Sys_Error: %s", text );
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fflush(stdout );
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raise(SIGTRAP);
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#else
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#warning "need minidump impl on sys_error"
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#endif
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}
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#endif // _X360
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host_initialized = false;
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#if defined(_WIN32) && !defined( _X360 )
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// We don't want global destructors in our process OR in any DLL to get executed.
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// _exit() avoids calling global destructors in our module, but not in other DLLs.
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TerminateProcess( GetCurrentProcess(), 100 );
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#else
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_exit( 100 );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Exit engine with error
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// Input : *error -
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// ... -
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// Output : void Sys_Error
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//-----------------------------------------------------------------------------
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void Sys_Error(const char *error, ...)
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{
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va_list argptr;
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va_start( argptr, error );
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Sys_Error_Internal( true, error, argptr );
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va_end( argptr );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Exit engine with error
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// Input : *error -
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// ... -
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// Output : void Sys_Error
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//-----------------------------------------------------------------------------
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void Sys_Exit(const char *error, ...)
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{
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va_list argptr;
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va_start( argptr, error );
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Sys_Error_Internal( false, error, argptr );
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va_end( argptr );
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}
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bool IsInErrorExit()
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{
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return g_bInErrorExit;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msec -
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// Output : void Sys_Sleep
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//-----------------------------------------------------------------------------
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void Sys_Sleep( int msec )
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{
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#ifdef _WIN32
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Sleep ( msec );
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#elif POSIX
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usleep( msec * 1000 );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : hInst -
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// ulInit -
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// lpReserved -
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// Output : BOOL WINAPI DllMain
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//-----------------------------------------------------------------------------
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#if defined(_WIN32) && !defined( _X360 )
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BOOL WINAPI DllMain(HANDLE hInst, ULONG ulInit, LPVOID lpReserved)
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{
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InitCRTMemDebug();
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|
if (ulInit == DLL_PROCESS_ATTACH)
|
|
{
|
|
}
|
|
else if (ulInit == DLL_PROCESS_DETACH)
|
|
{
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Allocate memory for engine hunk
|
|
// Input : *parms -
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_InitMemory( void )
|
|
{
|
|
// Allow overrides
|
|
if ( CommandLine()->FindParm( "-minmemory" ) )
|
|
{
|
|
host_parms.memsize = MINIMUM_WIN_MEMORY;
|
|
return;
|
|
}
|
|
|
|
host_parms.memsize = 0;
|
|
|
|
#ifdef _WIN32
|
|
#if (_MSC_VER > 1200)
|
|
// MSVC 6.0 doesn't support GlobalMemoryStatusEx()
|
|
if ( IsPC() )
|
|
{
|
|
OSVERSIONINFOEX osvi;
|
|
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
|
|
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
|
|
|
|
if ( GetVersionEx ((OSVERSIONINFO *)&osvi) )
|
|
{
|
|
if ( osvi.dwPlatformId >= VER_PLATFORM_WIN32_NT && osvi.dwMajorVersion >= 5 )
|
|
{
|
|
MEMORYSTATUSEX memStat;
|
|
ZeroMemory(&memStat, sizeof(MEMORYSTATUSEX));
|
|
memStat.dwLength = sizeof(MEMORYSTATUSEX);
|
|
if ( GlobalMemoryStatusEx( &memStat ) )
|
|
{
|
|
if ( memStat.ullTotalPhys > 0xFFFFFFFFUL )
|
|
{
|
|
host_parms.memsize = 0xFFFFFFFFUL;
|
|
}
|
|
else
|
|
{
|
|
host_parms.memsize = memStat.ullTotalPhys;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif // (_MSC_VER > 1200)
|
|
|
|
if ( !IsX360() )
|
|
{
|
|
if ( host_parms.memsize == 0 )
|
|
{
|
|
MEMORYSTATUS lpBuffer;
|
|
// Get OS Memory status
|
|
lpBuffer.dwLength = sizeof(MEMORYSTATUS);
|
|
GlobalMemoryStatus( &lpBuffer );
|
|
|
|
if ( lpBuffer.dwTotalPhys <= 0 )
|
|
{
|
|
host_parms.memsize = MAXIMUM_WIN_MEMORY;
|
|
}
|
|
else
|
|
{
|
|
host_parms.memsize = lpBuffer.dwTotalPhys;
|
|
}
|
|
}
|
|
if ( host_parms.memsize < ONE_HUNDRED_TWENTY_EIGHT_MB )
|
|
{
|
|
Sys_Error( "Available memory less than 128MB!!! %i\n", host_parms.memsize );
|
|
}
|
|
|
|
// take one quarter the physical memory
|
|
if ( host_parms.memsize <= 512*1024*1024)
|
|
{
|
|
host_parms.memsize >>= 2;
|
|
// Apply cap of 64MB for 512MB systems
|
|
// this keeps the code the same as HL2 gold
|
|
// but allows us to use more memory on 1GB+ systems
|
|
if (host_parms.memsize > MAXIMUM_DEDICATED_MEMORY)
|
|
{
|
|
host_parms.memsize = MAXIMUM_DEDICATED_MEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// just take one quarter, no cap
|
|
host_parms.memsize >>= 2;
|
|
}
|
|
|
|
// At least MINIMUM_WIN_MEMORY mb, even if we have to swap a lot.
|
|
if (host_parms.memsize < MINIMUM_WIN_MEMORY)
|
|
{
|
|
host_parms.memsize = MINIMUM_WIN_MEMORY;
|
|
}
|
|
|
|
// Apply cap
|
|
if (host_parms.memsize > MAXIMUM_WIN_MEMORY)
|
|
{
|
|
host_parms.memsize = MAXIMUM_WIN_MEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
host_parms.memsize = 128*1024*1024;
|
|
}
|
|
#elif defined(POSIX)
|
|
uint64_t memsize = ONE_HUNDRED_TWENTY_EIGHT_MB;
|
|
|
|
#if defined(OSX) || defined(PLATFORM_BSD)
|
|
int mib[2] = { CTL_HW, HW_MEMSIZE };
|
|
u_int namelen = sizeof(mib) / sizeof(mib[0]);
|
|
size_t len = sizeof(memsize);
|
|
|
|
if (sysctl(mib, namelen, &memsize, &len, NULL, 0) < 0)
|
|
{
|
|
memsize = ONE_HUNDRED_TWENTY_EIGHT_MB;
|
|
}
|
|
#elif defined(LINUX)
|
|
const int fd = open("/proc/meminfo", O_RDONLY);
|
|
if (fd < 0)
|
|
{
|
|
Sys_Error( "Can't open /proc/meminfo (%s)!\n", strerror(errno) );
|
|
}
|
|
|
|
char buf[1024 * 16];
|
|
const ssize_t br = read(fd, buf, sizeof (buf));
|
|
close(fd);
|
|
if (br < 0)
|
|
{
|
|
Sys_Error( "Can't read /proc/meminfo (%s)!\n", strerror(errno) );
|
|
}
|
|
buf[br] = '\0';
|
|
|
|
// Split up the buffer by lines...
|
|
char *line = buf;
|
|
for (char *ptr = buf; *ptr; ptr++)
|
|
{
|
|
if (*ptr == '\n')
|
|
{
|
|
// we've got a complete line.
|
|
*ptr = '\0';
|
|
unsigned long long ull = 0;
|
|
if (sscanf(line, "MemTotal: %llu kB", &ull) == 1)
|
|
{
|
|
// found it!
|
|
memsize = ((uint64_t) ull) * 1024;
|
|
break;
|
|
}
|
|
line = ptr;
|
|
}
|
|
}
|
|
|
|
#else
|
|
#error Write me.
|
|
#endif
|
|
|
|
if ( memsize > 0xFFFFFFFFUL )
|
|
{
|
|
host_parms.memsize = 0xFFFFFFFFUL;
|
|
}
|
|
else
|
|
{
|
|
host_parms.memsize = memsize;
|
|
}
|
|
|
|
if ( host_parms.memsize < ONE_HUNDRED_TWENTY_EIGHT_MB )
|
|
{
|
|
Sys_Error( "Available memory less than 128MB!!! %i\n", host_parms.memsize );
|
|
}
|
|
|
|
// take one quarter the physical memory
|
|
if ( host_parms.memsize <= 512*1024*1024)
|
|
{
|
|
host_parms.memsize >>= 2;
|
|
// Apply cap of 64MB for 512MB systems
|
|
// this keeps the code the same as HL2 gold
|
|
// but allows us to use more memory on 1GB+ systems
|
|
if (host_parms.memsize > MAXIMUM_DEDICATED_MEMORY)
|
|
{
|
|
host_parms.memsize = MAXIMUM_DEDICATED_MEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// just take one quarter, no cap
|
|
host_parms.memsize >>= 2;
|
|
}
|
|
|
|
// At least MINIMUM_WIN_MEMORY mb, even if we have to swap a lot.
|
|
if (host_parms.memsize < MINIMUM_WIN_MEMORY)
|
|
{
|
|
host_parms.memsize = MINIMUM_WIN_MEMORY;
|
|
}
|
|
|
|
// Apply cap
|
|
if (host_parms.memsize > MAXIMUM_WIN_MEMORY)
|
|
{
|
|
host_parms.memsize = MAXIMUM_WIN_MEMORY;
|
|
}
|
|
|
|
#else
|
|
#error Write me.
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *parms -
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_ShutdownMemory( void )
|
|
{
|
|
host_parms.memsize = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_InitAuthentication( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_ShutdownAuthentication( void )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Debug library spew output
|
|
//-----------------------------------------------------------------------------
|
|
CTHREADLOCALINT g_bInSpew;
|
|
|
|
#include "tier1/fmtstr.h"
|
|
|
|
static ConVar sys_minidumpspewlines( "sys_minidumpspewlines", "500", 0, "Lines of crash dump console spew to keep." );
|
|
|
|
static CUtlLinkedList< CUtlString > g_SpewHistory;
|
|
static int g_nSpewLines = 1;
|
|
static CThreadFastMutex g_SpewMutex;
|
|
|
|
static void AddSpewRecord( char const *pMsg )
|
|
{
|
|
#if !defined( _X360 )
|
|
AUTO_LOCK( g_SpewMutex );
|
|
|
|
static bool s_bReentrancyGuard = false;
|
|
if ( s_bReentrancyGuard )
|
|
return;
|
|
s_bReentrancyGuard = true;
|
|
|
|
if ( g_SpewHistory.Count() > sys_minidumpspewlines.GetInt() )
|
|
{
|
|
g_SpewHistory.Remove( g_SpewHistory.Head() );
|
|
}
|
|
|
|
int i = g_SpewHistory.AddToTail();
|
|
g_SpewHistory[ i ].Format( "%d(%f): %s", g_nSpewLines++, Plat_FloatTime(), pMsg );
|
|
|
|
s_bReentrancyGuard = false;
|
|
#endif
|
|
}
|
|
|
|
void GetSpew( char *buf, size_t buflen )
|
|
{
|
|
AUTO_LOCK( g_SpewMutex );
|
|
|
|
// Walk list backward
|
|
char *pcur = buf;
|
|
int remainder = (int)buflen - 1;
|
|
|
|
// Walk backward(
|
|
for ( int i = g_SpewHistory.Tail(); i != g_SpewHistory.InvalidIndex(); i = g_SpewHistory.Previous( i ) )
|
|
{
|
|
const CUtlString &rec = g_SpewHistory[ i ];
|
|
int len = rec.Length();
|
|
int tocopy = MIN( len, remainder );
|
|
|
|
if ( tocopy <= 0 )
|
|
break;
|
|
|
|
Q_memcpy( pcur, rec.String(), tocopy );
|
|
remainder -= tocopy;
|
|
pcur += tocopy;
|
|
|
|
if ( remainder <= 0 )
|
|
break;
|
|
}
|
|
*pcur = 0;
|
|
}
|
|
|
|
ConVar spew_consolelog_to_debugstring( "spew_consolelog_to_debugstring", "0", 0, "Send console log to PLAT_DebugString()" );
|
|
|
|
SpewRetval_t Sys_SpewFunc( SpewType_t spewType, const char *pMsg )
|
|
{
|
|
bool suppress = g_bInSpew;
|
|
|
|
g_bInSpew = true;
|
|
|
|
AddSpewRecord( pMsg );
|
|
|
|
// Text output shows up on dedicated server profiles, both as consuming CPU
|
|
// time and causing IPC delays. Sending the messages to ETW will help us
|
|
// understand why, and save us time when server operators are triggering
|
|
// excessive spew. Having the output in traces is also generically useful
|
|
// for understanding slowdowns.
|
|
ETWMark1I( pMsg, spewType );
|
|
|
|
if ( !suppress )
|
|
{
|
|
// If this is a dedicated server, then we have taken over its spew function, but we still
|
|
// want its vgui console to show the spew, so pass it into the dedicated server.
|
|
if ( dedicated )
|
|
dedicated->Sys_Printf( (char*)pMsg );
|
|
|
|
if( spew_consolelog_to_debugstring.GetBool() )
|
|
{
|
|
Plat_DebugString( pMsg );
|
|
}
|
|
|
|
if ( g_bTextMode )
|
|
{
|
|
printf( "%s", pMsg );
|
|
}
|
|
|
|
if ((spewType != SPEW_LOG) || (sv.GetMaxClients() == 1))
|
|
{
|
|
Color color;
|
|
switch ( spewType )
|
|
{
|
|
#ifndef SWDS
|
|
case SPEW_WARNING:
|
|
{
|
|
color.SetColor( 255, 90, 90, 255 );
|
|
}
|
|
break;
|
|
case SPEW_ASSERT:
|
|
{
|
|
color.SetColor( 255, 20, 20, 255 );
|
|
}
|
|
break;
|
|
case SPEW_ERROR:
|
|
{
|
|
color.SetColor( 20, 70, 255, 255 );
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
{
|
|
color = *GetSpewOutputColor();
|
|
}
|
|
break;
|
|
}
|
|
Con_ColorPrintf( color, "%s", pMsg );
|
|
|
|
}
|
|
else
|
|
{
|
|
g_Log.Printf( "%s", pMsg );
|
|
}
|
|
}
|
|
|
|
g_bInSpew = false;
|
|
|
|
if (spewType == SPEW_ERROR)
|
|
{
|
|
Sys_Error( "%s", pMsg );
|
|
return SPEW_ABORT;
|
|
}
|
|
if (spewType == SPEW_ASSERT)
|
|
{
|
|
if ( CommandLine()->FindParm( "-noassert" ) == 0 )
|
|
return SPEW_DEBUGGER;
|
|
else
|
|
return SPEW_CONTINUE;
|
|
}
|
|
return SPEW_CONTINUE;
|
|
}
|
|
|
|
void DeveloperChangeCallback( IConVar *pConVar, const char *pOldString, float flOldValue )
|
|
{
|
|
// Set the "developer" spew group to the value...
|
|
ConVarRef var( pConVar );
|
|
int val = var.GetInt();
|
|
SpewActivate( "developer", val );
|
|
|
|
// Activate console spew (spew value 2 == developer console spew)
|
|
SpewActivate( "console", val ? 2 : 1 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: factory comglomerator, gets the client, server, and gameui dlls together
|
|
//-----------------------------------------------------------------------------
|
|
void *GameFactory( const char *pName, int *pReturnCode )
|
|
{
|
|
void *pRetVal = NULL;
|
|
|
|
// first ask the app factory
|
|
pRetVal = g_AppSystemFactory( pName, pReturnCode );
|
|
if (pRetVal)
|
|
return pRetVal;
|
|
|
|
#ifndef SWDS
|
|
// now ask the client dll
|
|
if (ClientDLL_GetFactory())
|
|
{
|
|
pRetVal = ClientDLL_GetFactory()( pName, pReturnCode );
|
|
if (pRetVal)
|
|
return pRetVal;
|
|
}
|
|
|
|
// gameui.dll
|
|
if (EngineVGui()->GetGameUIFactory())
|
|
{
|
|
pRetVal = EngineVGui()->GetGameUIFactory()( pName, pReturnCode );
|
|
if (pRetVal)
|
|
return pRetVal;
|
|
}
|
|
#endif
|
|
// server dll factory access would go here when needed
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// factory instance
|
|
CreateInterfaceFn g_GameSystemFactory = GameFactory;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *lpOrgCmdLine -
|
|
// launcherFactory -
|
|
// *pwnd -
|
|
// bIsDedicated -
|
|
// Output : int
|
|
//-----------------------------------------------------------------------------
|
|
int Sys_InitGame( CreateInterfaceFn appSystemFactory, const char* pBaseDir, void *pwnd, int bIsDedicated )
|
|
{
|
|
#ifdef BENCHMARK
|
|
if ( bIsDedicated )
|
|
{
|
|
Error( "Dedicated server isn't supported by this benchmark!" );
|
|
}
|
|
#endif
|
|
|
|
extern void InitMathlib( void );
|
|
InitMathlib();
|
|
|
|
FileSystem_SetWhitelistSpewFlags();
|
|
|
|
// Activate console spew
|
|
// Must happen before developer.InstallChangeCallback because that callback may reset it
|
|
SpewActivate( "console", 1 );
|
|
|
|
// Install debug spew output....
|
|
developer.InstallChangeCallback( DeveloperChangeCallback );
|
|
|
|
SpewOutputFunc( Sys_SpewFunc );
|
|
|
|
// Assume failure
|
|
host_initialized = false;
|
|
|
|
#ifdef PLATFORM_WINDOWS
|
|
// Grab main window pointer
|
|
pmainwindow = (HWND *)pwnd;
|
|
#endif
|
|
|
|
// Remember that this is a dedicated server
|
|
s_bIsDedicated = bIsDedicated ? true : false;
|
|
|
|
memset( &gmodinfo, 0, sizeof( modinfo_t ) );
|
|
|
|
static char s_pBaseDir[256];
|
|
Q_strncpy( s_pBaseDir, pBaseDir, sizeof( s_pBaseDir ) );
|
|
Q_strlower( s_pBaseDir );
|
|
Q_FixSlashes( s_pBaseDir );
|
|
host_parms.basedir = s_pBaseDir;
|
|
|
|
#ifndef _X360
|
|
if ( CommandLine()->FindParm ( "-pidfile" ) )
|
|
{
|
|
FileHandle_t pidFile = g_pFileSystem->Open( CommandLine()->ParmValue ( "-pidfile", "srcds.pid" ), "w+" );
|
|
if ( pidFile )
|
|
{
|
|
g_pFileSystem->FPrintf( pidFile, "%i\n", getpid() );
|
|
g_pFileSystem->Close(pidFile);
|
|
}
|
|
else
|
|
{
|
|
Warning("Unable to open pidfile (%s)\n", CommandLine()->CheckParm ( "-pidfile" ));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Initialize clock
|
|
TRACEINIT( Sys_Init(), Sys_Shutdown() );
|
|
|
|
#if defined(_DEBUG)
|
|
if ( IsPC() )
|
|
{
|
|
if( !CommandLine()->FindParm( "-nodttest" ) && !CommandLine()->FindParm( "-dti" ) )
|
|
{
|
|
RunDataTableTest();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// NOTE: Can't use COM_CheckParm here because it hasn't been set up yet.
|
|
SeedRandomNumberGenerator( CommandLine()->FindParm( "-random_invariant" ) != 0 );
|
|
|
|
TRACEINIT( Sys_InitMemory(), Sys_ShutdownMemory() );
|
|
|
|
TRACEINIT( Host_Init( s_bIsDedicated ), Host_Shutdown() );
|
|
|
|
if ( !host_initialized )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
TRACEINIT( Sys_InitAuthentication(), Sys_ShutdownAuthentication() );
|
|
|
|
MapReslistGenerator_BuildMapList();
|
|
|
|
BuildMinidumpComment( NULL, false );
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_ShutdownGame( void )
|
|
{
|
|
TRACESHUTDOWN( Sys_ShutdownAuthentication() );
|
|
|
|
TRACESHUTDOWN( Host_Shutdown() );
|
|
|
|
TRACESHUTDOWN( Sys_ShutdownMemory() );
|
|
|
|
// TRACESHUTDOWN( Sys_ShutdownArgv() );
|
|
|
|
TRACESHUTDOWN( Sys_Shutdown() );
|
|
|
|
// Remove debug spew output....
|
|
developer.InstallChangeCallback( 0 );
|
|
SpewOutputFunc( 0 );
|
|
}
|
|
|
|
//
|
|
// Try to load a single DLL. If it conforms to spec, keep it loaded, and add relevant
|
|
// info to the DLL directory. If not, ignore it entirely.
|
|
//
|
|
|
|
CreateInterfaceFn g_ServerFactory;
|
|
|
|
|
|
#pragma optimize( "g", off )
|
|
static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly )
|
|
{
|
|
CSysModule *pDLL = NULL;
|
|
|
|
// check signature, don't let users with modified binaries connect to secure servers, they will get VAC banned
|
|
if ( !Host_AllowLoadModule( szDllFilename, "GAMEBIN", true, bIsServerOnly ) )
|
|
{
|
|
// not supposed to load this but we will anyway
|
|
Host_DisallowSecureServers();
|
|
Host_AllowLoadModule( szDllFilename, "GAMEBIN", true, bIsServerOnly );
|
|
}
|
|
// Load DLL, ignore if cannot
|
|
// ensures that the game.dll is running under Steam
|
|
// this will have to be undone when we want mods to be able to run
|
|
if ((pDLL = g_pFileSystem->LoadModule(szDllFilename, "GAMEBIN", false)) == NULL)
|
|
{
|
|
ConMsg("Failed to load %s\n", szDllFilename);
|
|
goto IgnoreThisDLL;
|
|
}
|
|
|
|
// Load interface factory and any interfaces exported by the game .dll
|
|
g_iServerGameDLLVersion = 0;
|
|
g_ServerFactory = Sys_GetFactory( pDLL );
|
|
if ( g_ServerFactory )
|
|
{
|
|
// Figure out latest version we understand
|
|
g_iServerGameDLLVersion = INTERFACEVERSION_SERVERGAMEDLL_INT;
|
|
|
|
// Scan for most recent version the game DLL understands.
|
|
for (;;)
|
|
{
|
|
char archVersion[64];
|
|
V_sprintf_safe( archVersion, "ServerGameDLL%03d", g_iServerGameDLLVersion );
|
|
serverGameDLL = (IServerGameDLL*)g_ServerFactory(archVersion, NULL);
|
|
if ( serverGameDLL )
|
|
break;
|
|
--g_iServerGameDLLVersion;
|
|
if ( g_iServerGameDLLVersion < 4 )
|
|
{
|
|
g_iServerGameDLLVersion = 0;
|
|
Msg( "Could not get IServerGameDLL interface from library %s", szDllFilename );
|
|
goto IgnoreThisDLL;
|
|
}
|
|
}
|
|
|
|
serverGameEnts = (IServerGameEnts*)g_ServerFactory(INTERFACEVERSION_SERVERGAMEENTS, NULL);
|
|
if ( !serverGameEnts )
|
|
{
|
|
ConMsg( "Could not get IServerGameEnts interface from library %s", szDllFilename );
|
|
goto IgnoreThisDLL;
|
|
}
|
|
|
|
serverGameClients = (IServerGameClients*)g_ServerFactory(INTERFACEVERSION_SERVERGAMECLIENTS, NULL);
|
|
if ( serverGameClients )
|
|
{
|
|
g_iServerGameClientsVersion = 4;
|
|
}
|
|
else
|
|
{
|
|
// Try the previous version.
|
|
const char *pINTERFACEVERSION_SERVERGAMECLIENTS_V3 = "ServerGameClients003";
|
|
serverGameClients = (IServerGameClients*)g_ServerFactory(pINTERFACEVERSION_SERVERGAMECLIENTS_V3, NULL);
|
|
if ( serverGameClients )
|
|
{
|
|
g_iServerGameClientsVersion = 3;
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Could not get IServerGameClients interface from library %s", szDllFilename );
|
|
goto IgnoreThisDLL;
|
|
}
|
|
}
|
|
serverGameDirector = (IHLTVDirector*)g_ServerFactory(INTERFACEVERSION_HLTVDIRECTOR, NULL);
|
|
if ( !serverGameDirector )
|
|
{
|
|
ConMsg( "Could not get IHLTVDirector interface from library %s", szDllFilename );
|
|
// this is not a critical
|
|
}
|
|
|
|
serverGameTags = (IServerGameTags*)g_ServerFactory(INTERFACEVERSION_SERVERGAMETAGS, NULL);
|
|
// Possible that this is NULL - optional interface
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Could not find factory interface in library %s", szDllFilename );
|
|
goto IgnoreThisDLL;
|
|
}
|
|
|
|
g_GameDLL = pDLL;
|
|
return true;
|
|
|
|
IgnoreThisDLL:
|
|
if (pDLL != NULL)
|
|
{
|
|
g_pFileSystem->UnloadModule(pDLL);
|
|
serverGameDLL = NULL;
|
|
serverGameEnts = NULL;
|
|
serverGameClients = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
#pragma optimize( "", on )
|
|
|
|
//
|
|
// Scan DLL directory, load all DLLs that conform to spec.
|
|
//
|
|
void LoadEntityDLLs( const char *szBaseDir, bool bIsServerOnly )
|
|
{
|
|
memset( &gmodinfo, 0, sizeof( modinfo_t ) );
|
|
gmodinfo.version = 1;
|
|
gmodinfo.svonly = true;
|
|
|
|
// Run through all DLLs found in the extension DLL directory
|
|
g_GameDLL = NULL;
|
|
sv_noclipduringpause = NULL;
|
|
|
|
// Listing file for this game.
|
|
KeyValues *modinfo = new KeyValues("modinfo");
|
|
MEM_ALLOC_CREDIT();
|
|
if (modinfo->LoadFromFile(g_pFileSystem, "gameinfo.txt"))
|
|
{
|
|
Q_strncpy( gmodinfo.szInfo, modinfo->GetString("url_info"), sizeof( gmodinfo.szInfo ) );
|
|
Q_strncpy( gmodinfo.szDL, modinfo->GetString("url_dl"), sizeof( gmodinfo.szDL ) );
|
|
gmodinfo.version = modinfo->GetInt("version");
|
|
gmodinfo.size = modinfo->GetInt("size");
|
|
gmodinfo.svonly = modinfo->GetInt("svonly") ? true : false;
|
|
gmodinfo.cldll = modinfo->GetInt("cldll") ? true : false;
|
|
Q_strncpy( gmodinfo.szHLVersion, modinfo->GetString("hlversion"), sizeof( gmodinfo.szHLVersion ) );
|
|
}
|
|
modinfo->deleteThis();
|
|
|
|
// Load the game .dll
|
|
LoadThisDll( "server" DLL_EXT_STRING, bIsServerOnly );
|
|
|
|
if ( serverGameDLL )
|
|
{
|
|
Msg("server%s loaded for \"%s\"\n", DLL_EXT_STRING, (char *)serverGameDLL->GetGameDescription());
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Retrieves a string value from the registry
|
|
//-----------------------------------------------------------------------------
|
|
#if defined(_WIN32)
|
|
void Sys_GetRegKeyValueUnderRoot( HKEY rootKey, const char *pszSubKey, const char *pszElement, OUT_Z_CAP(nReturnLength) char *pszReturnString, int nReturnLength, const char *pszDefaultValue )
|
|
{
|
|
LONG lResult; // Registry function result code
|
|
HKEY hKey; // Handle of opened/created key
|
|
char szBuff[128]; // Temp. buffer
|
|
ULONG dwDisposition; // Type of key opening event
|
|
DWORD dwType; // Type of key
|
|
DWORD dwSize; // Size of element data
|
|
|
|
// Copying a string to itself is both unnecessary and illegal.
|
|
// Address sanitizer prohibits this so we have to fix this in order
|
|
// to continue testing with it.
|
|
if ( pszReturnString != pszDefaultValue )
|
|
{
|
|
// Assume the worst
|
|
Q_strncpy(pszReturnString, pszDefaultValue, nReturnLength );
|
|
}
|
|
|
|
// Create it if it doesn't exist. (Create opens the key otherwise)
|
|
lResult = VCRHook_RegCreateKeyEx(
|
|
rootKey, // handle of open key
|
|
pszSubKey, // address of name of subkey to open
|
|
0ul, // DWORD ulOptions, // reserved
|
|
"String", // Type of value
|
|
REG_OPTION_NON_VOLATILE, // Store permanently in reg.
|
|
KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
|
|
NULL,
|
|
&hKey, // Key we are creating
|
|
&dwDisposition); // Type of creation
|
|
|
|
if (lResult != ERROR_SUCCESS) // Failure
|
|
return;
|
|
|
|
// First time, just set to Valve default
|
|
if (dwDisposition == REG_CREATED_NEW_KEY)
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_SZ, (CONST BYTE *)pszDefaultValue, Q_strlen(pszDefaultValue) + 1 );
|
|
}
|
|
else
|
|
{
|
|
// We opened the existing key. Now go ahead and find out how big the key is.
|
|
dwSize = nReturnLength;
|
|
lResult = VCRHook_RegQueryValueEx( hKey, pszElement, 0, &dwType, (unsigned char *)szBuff, &dwSize );
|
|
|
|
// Success?
|
|
if (lResult == ERROR_SUCCESS)
|
|
{
|
|
// Only copy strings, and only copy as much data as requested.
|
|
if (dwType == REG_SZ)
|
|
{
|
|
Q_strncpy(pszReturnString, szBuff, nReturnLength);
|
|
pszReturnString[nReturnLength - 1] = '\0';
|
|
}
|
|
}
|
|
else
|
|
// Didn't find it, so write out new value
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_SZ, (CONST BYTE *)pszDefaultValue, Q_strlen(pszDefaultValue) + 1 );
|
|
}
|
|
};
|
|
|
|
// Always close this key before exiting.
|
|
VCRHook_RegCloseKey(hKey);
|
|
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Retrieves a DWORD value from the registry
|
|
//-----------------------------------------------------------------------------
|
|
void Sys_GetRegKeyValueUnderRootInt( HKEY rootKey, const char *pszSubKey, const char *pszElement, long *plReturnValue, const long lDefaultValue )
|
|
{
|
|
LONG lResult; // Registry function result code
|
|
HKEY hKey; // Handle of opened/created key
|
|
ULONG dwDisposition; // Type of key opening event
|
|
DWORD dwType; // Type of key
|
|
DWORD dwSize; // Size of element data
|
|
|
|
// Assume the worst
|
|
// Set the return value to the default
|
|
*plReturnValue = lDefaultValue;
|
|
|
|
// Create it if it doesn't exist. (Create opens the key otherwise)
|
|
lResult = VCRHook_RegCreateKeyEx(
|
|
rootKey, // handle of open key
|
|
pszSubKey, // address of name of subkey to open
|
|
0ul, // DWORD ulOptions, // reserved
|
|
"String", // Type of value
|
|
REG_OPTION_NON_VOLATILE, // Store permanently in reg.
|
|
KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
|
|
NULL,
|
|
&hKey, // Key we are creating
|
|
&dwDisposition); // Type of creation
|
|
|
|
if (lResult != ERROR_SUCCESS) // Failure
|
|
return;
|
|
|
|
// First time, just set to Valve default
|
|
if (dwDisposition == REG_CREATED_NEW_KEY)
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_DWORD, (CONST BYTE *)&lDefaultValue, sizeof( DWORD ) );
|
|
}
|
|
else
|
|
{
|
|
// We opened the existing key. Now go ahead and find out how big the key is.
|
|
dwSize = sizeof( DWORD );
|
|
lResult = VCRHook_RegQueryValueEx( hKey, pszElement, 0, &dwType, (unsigned char *)plReturnValue, &dwSize );
|
|
|
|
// Success?
|
|
if (lResult != ERROR_SUCCESS)
|
|
// Didn't find it, so write out new value
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_DWORD, (LPBYTE)&lDefaultValue, sizeof( DWORD ) );
|
|
}
|
|
};
|
|
|
|
// Always close this key before exiting.
|
|
VCRHook_RegCloseKey(hKey);
|
|
|
|
}
|
|
|
|
|
|
void Sys_SetRegKeyValueUnderRoot( HKEY rootKey, const char *pszSubKey, const char *pszElement, const char *pszValue )
|
|
{
|
|
LONG lResult; // Registry function result code
|
|
HKEY hKey; // Handle of opened/created key
|
|
//char szBuff[128]; // Temp. buffer
|
|
ULONG dwDisposition; // Type of key opening event
|
|
//DWORD dwType; // Type of key
|
|
//DWORD dwSize; // Size of element data
|
|
|
|
// Create it if it doesn't exist. (Create opens the key otherwise)
|
|
lResult = VCRHook_RegCreateKeyEx(
|
|
rootKey, // handle of open key
|
|
pszSubKey, // address of name of subkey to open
|
|
0ul, // DWORD ulOptions, // reserved
|
|
"String", // Type of value
|
|
REG_OPTION_NON_VOLATILE, // Store permanently in reg.
|
|
KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
|
|
NULL,
|
|
&hKey, // Key we are creating
|
|
&dwDisposition); // Type of creation
|
|
|
|
if (lResult != ERROR_SUCCESS) // Failure
|
|
return;
|
|
|
|
// First time, just set to Valve default
|
|
if (dwDisposition == REG_CREATED_NEW_KEY)
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_SZ, (CONST BYTE *)pszValue, Q_strlen(pszValue) + 1 );
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
// FIXE: We might want to support a mode where we only create this key, we don't overwrite values already present
|
|
// We opened the existing key. Now go ahead and find out how big the key is.
|
|
dwSize = nReturnLength;
|
|
lResult = VCRHook_RegQueryValueEx( hKey, pszElement, 0, &dwType, (unsigned char *)szBuff, &dwSize );
|
|
|
|
// Success?
|
|
if (lResult == ERROR_SUCCESS)
|
|
{
|
|
// Only copy strings, and only copy as much data as requested.
|
|
if (dwType == REG_SZ)
|
|
{
|
|
Q_strncpy(pszReturnString, szBuff, nReturnLength);
|
|
pszReturnString[nReturnLength - 1] = '\0';
|
|
}
|
|
}
|
|
else
|
|
*/
|
|
// Didn't find it, so write out new value
|
|
{
|
|
// Just Set the Values according to the defaults
|
|
lResult = VCRHook_RegSetValueEx( hKey, pszElement, 0, REG_SZ, (CONST BYTE *)pszValue, Q_strlen(pszValue) + 1 );
|
|
}
|
|
};
|
|
|
|
// Always close this key before exiting.
|
|
VCRHook_RegCloseKey(hKey);
|
|
}
|
|
#endif
|
|
|
|
void Sys_GetRegKeyValue( const char *pszSubKey, const char *pszElement, OUT_Z_CAP(nReturnLength) char *pszReturnString, int nReturnLength, const char *pszDefaultValue )
|
|
{
|
|
#if defined(_WIN32)
|
|
Sys_GetRegKeyValueUnderRoot( HKEY_CURRENT_USER, pszSubKey, pszElement, pszReturnString, nReturnLength, pszDefaultValue );
|
|
#else
|
|
//hushed Assert( !"Impl me" );
|
|
// Copying a string to itself is both unnecessary and illegal.
|
|
if ( pszReturnString != pszDefaultValue )
|
|
{
|
|
Q_strncpy( pszReturnString, pszDefaultValue, nReturnLength );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Sys_GetRegKeyValueInt( const char *pszSubKey, const char *pszElement, long *plReturnValue, long lDefaultValue)
|
|
{
|
|
#if defined(_WIN32)
|
|
Sys_GetRegKeyValueUnderRootInt( HKEY_CURRENT_USER, pszSubKey, pszElement, plReturnValue, lDefaultValue );
|
|
#else
|
|
//hushed Assert( !"Impl me" );
|
|
*plReturnValue = lDefaultValue;
|
|
#endif
|
|
}
|
|
|
|
void Sys_SetRegKeyValue( const char *pszSubKey, const char *pszElement, const char *pszValue )
|
|
{
|
|
#if defined(_WIN32)
|
|
Sys_SetRegKeyValueUnderRoot( HKEY_CURRENT_USER, pszSubKey, pszElement, pszValue );
|
|
#else
|
|
//hushed Assert( !"Impl me" );
|
|
#endif
|
|
}
|
|
|
|
#define SOURCE_ENGINE_APP_CLASS "Valve.Source"
|
|
|
|
void Sys_CreateFileAssociations( int count, FileAssociationInfo *list )
|
|
{
|
|
#if defined(_WIN32)
|
|
if ( IsX360() )
|
|
return;
|
|
|
|
char appname[ 512 ];
|
|
|
|
GetModuleFileName( 0, appname, sizeof( appname ) );
|
|
Q_FixSlashes( appname );
|
|
Q_strlower( appname );
|
|
|
|
char quoted_appname_with_arg[ 512 ];
|
|
Q_snprintf( quoted_appname_with_arg, sizeof( quoted_appname_with_arg ), "\"%s\" \"%%1\"", appname );
|
|
char base_exe_name[ 256 ];
|
|
Q_FileBase( appname, base_exe_name, sizeof( base_exe_name) );
|
|
Q_DefaultExtension( base_exe_name, ".exe", sizeof( base_exe_name ) );
|
|
|
|
// HKEY_CLASSES_ROOT/Valve.Source/shell/open/command == "u:\tf2\hl2.exe" "%1" quoted
|
|
Sys_SetRegKeyValueUnderRoot( HKEY_CLASSES_ROOT, va( "%s\\shell\\open\\command", SOURCE_ENGINE_APP_CLASS ), "", quoted_appname_with_arg );
|
|
// HKEY_CLASSES_ROOT/Applications/hl2.exe/shell/open/command == "u:\tf2\hl2.exe" "%1" quoted
|
|
Sys_SetRegKeyValueUnderRoot( HKEY_CLASSES_ROOT, va( "Applications\\%s\\shell\\open\\command", base_exe_name ), "", quoted_appname_with_arg );
|
|
|
|
for ( int i = 0; i < count ; i++ )
|
|
{
|
|
FileAssociationInfo *fa = &list[ i ];
|
|
char binding[32];
|
|
binding[0] = 0;
|
|
// Create file association for our .exe
|
|
// HKEY_CLASSES_ROOT/.dem == "Valve.Source"
|
|
Sys_GetRegKeyValueUnderRoot( HKEY_CLASSES_ROOT, fa->extension, "", binding, sizeof(binding), "" );
|
|
if ( Q_strlen( binding ) == 0 )
|
|
{
|
|
Sys_SetRegKeyValueUnderRoot( HKEY_CLASSES_ROOT, fa->extension, "", SOURCE_ENGINE_APP_CLASS );
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void Sys_NoCrashDialog()
|
|
{
|
|
#if defined(_WIN32)
|
|
::SetErrorMode(SetErrorMode(SEM_NOGPFAULTERRORBOX) | SEM_NOGPFAULTERRORBOX);
|
|
#endif
|
|
}
|
|
|
|
void Sys_TestSendKey( const char *pKey )
|
|
{
|
|
#if defined(_WIN32) && !defined(USE_SDL) && !defined(_XBOX) && !defined(DEDICATED)
|
|
int key = pKey[0];
|
|
if ( pKey[0] == '\\' && pKey[1] == 'r' )
|
|
{
|
|
key = VK_RETURN;
|
|
}
|
|
|
|
HWND hWnd = (HWND)game->GetMainWindow();
|
|
PostMessageA( hWnd, WM_KEYDOWN, key, 0 );
|
|
PostMessageA( hWnd, WM_KEYUP, key, 0 );
|
|
|
|
//void Key_Event (int key, bool down);
|
|
//Key_Event( key, 1 );
|
|
//Key_Event( key, 0 );
|
|
#endif
|
|
}
|
|
|
|
void Sys_OutputDebugString(const char *msg)
|
|
{
|
|
Plat_DebugString( msg );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void UnloadEntityDLLs( void )
|
|
{
|
|
if ( !g_GameDLL )
|
|
return;
|
|
|
|
// Unlink the cvars associated with game DLL
|
|
FileSystem_UnloadModule( g_GameDLL );
|
|
g_GameDLL = NULL;
|
|
serverGameDLL = NULL;
|
|
serverGameEnts = NULL;
|
|
serverGameClients = NULL;
|
|
sv_noclipduringpause = NULL;
|
|
}
|
|
|
|
CON_COMMAND( star_memory, "Dump memory stats" )
|
|
{
|
|
// get a current stat of available memory
|
|
// 32 MB is reserved and fixed by OS, so not reporting to allow memory loggers sync
|
|
#if defined( PLATFORM_GLIBC )
|
|
struct mallinfo memstats = mallinfo( );
|
|
Msg( "sbrk size: %.2f MB, Used: %.2f MB, #mallocs = %d\n",
|
|
memstats.arena / ( 1024.0 * 1024.0), memstats.uordblks / ( 1024.0 * 1024.0 ), memstats.hblks );
|
|
#elif OSX
|
|
struct mstats memstats = mstats( );
|
|
Msg( "Available %.2f MB, Used: %.2f MB, #mallocs = %lu\n",
|
|
memstats.bytes_free / ( 1024.0 * 1024.0), memstats.bytes_used / ( 1024.0 * 1024.0 ), memstats.chunks_used );
|
|
#elif defined( _WIN32 ) // Win32
|
|
MEMORYSTATUS stat;
|
|
GlobalMemoryStatus( &stat );
|
|
Msg( "Available: %.2f MB, Used: %.2f MB, Free: %.2f MB\n",
|
|
stat.dwTotalPhys/( 1024.0f*1024.0f ) - 32.0f,
|
|
( stat.dwTotalPhys - stat.dwAvailPhys )/( 1024.0f*1024.0f ) - 32.0f,
|
|
stat.dwAvailPhys/( 1024.0f*1024.0f ) );
|
|
#else
|
|
#warning TODO: Implement memory stats
|
|
#endif
|
|
}
|