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512 lines
14 KiB
C++
512 lines
14 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#if defined( REPLAY_ENABLED )
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#include "replaydemoplayer.h"
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#include "replay/ireplaymoviemanager.h"
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#include "replay/ireplayperformancemanager.h"
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#include "replay/ireplaymovierenderer.h"
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#include "replay/ireplayperformancecontroller.h"
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#include "replay/ireplaymanager.h"
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#include "replay/replay.h"
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#include "replay/replayutils.h"
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#include "replay/shared_defs.h"
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#include "replay/iclientreplay.h"
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#include "replay/performance.h"
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#include "replay_internal.h"
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#include "cmd.h"
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#include "KeyValues.h"
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#include "cdll_engine_int.h"
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#include "host.h"
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#include "fmtstr.h"
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#include "vgui_baseui_interface.h"
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#ifndef DEDICATED
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#include "screen.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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CReplayDemoPlayer s_ReplayDemoPlayer;
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IDemoPlayer *g_pReplayDemoPlayer = &s_ReplayDemoPlayer;
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//----------------------------------------------------------------------------------------
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ConVar replay_ignorereplayticks( "replay_ignorereplayticks", "0" );
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//----------------------------------------------------------------------------------------
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CReplayDemoPlayer, IReplayDemoPlayer, INTERFACEVERSION_REPLAYDEMOPLAYER, s_ReplayDemoPlayer );
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//----------------------------------------------------------------------------------------
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CReplayDemoPlayer::CReplayDemoPlayer()
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: m_pMovie( NULL ),
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m_nCurReplayIndex( 0 ),
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m_flStartRenderTime( 0.0f ),
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m_bInStartPlayback( false ),
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m_bStopCommandEncountered( false ),
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m_bFullSignonStateReached( false )
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{
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}
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void CReplayDemoPlayer::ClearReplayList()
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{
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m_vecReplaysToPlay.PurgeAndDeleteElements();
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}
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void CReplayDemoPlayer::AddReplayToList( ReplayHandle_t hReplay, int iPerformance )
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{
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// Make sure the replay handle's OK
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CReplay *pReplay = g_pReplayManager->GetReplay( hReplay );
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if ( !pReplay )
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return;
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// Create new info
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PlaybackInfo_t *pNewPlaybackInfo = new PlaybackInfo_t();
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// Cache handle & performance
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pNewPlaybackInfo->m_hReplay = hReplay;
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pNewPlaybackInfo->m_iPerformance = iPerformance;
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// Figure out replay spawn/spawn+length ticks
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pNewPlaybackInfo->m_nStartTick = pReplay->m_nSpawnTick;
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pNewPlaybackInfo->m_nEndTick = -1;
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const int nLengthInTicks = TIME_TO_TICKS( pReplay->m_flLength );
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if ( nLengthInTicks > 0 )
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{
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pNewPlaybackInfo->m_nEndTick = pReplay->m_nSpawnTick + nLengthInTicks;
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}
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// If a performance was specified, override ticks as appropriate
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if ( iPerformance >= 0 )
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{
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// Get the performance from the replay
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const CReplayPerformance *pPerformance = pReplay->GetPerformance( iPerformance );
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if ( pPerformance->m_nTickIn >= 0 )
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{
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pNewPlaybackInfo->m_nStartTick = pPerformance->m_nTickIn;
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}
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if ( pPerformance->m_nTickOut >= 0 )
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{
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pNewPlaybackInfo->m_nEndTick = pPerformance->m_nTickOut;
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}
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}
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// Cache
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m_vecReplaysToPlay.AddToTail( pNewPlaybackInfo );
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}
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CReplay *CReplayDemoPlayer::GetCurrentReplay()
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{
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PlaybackInfo_t *pCurrentPlaybackInfo = GetCurrentPlaybackInfo();
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if ( !pCurrentPlaybackInfo )
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return NULL;
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return g_pReplayManager->GetReplay( pCurrentPlaybackInfo->m_hReplay );
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}
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const CReplay *CReplayDemoPlayer::GetCurrentReplay() const
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{
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return const_cast< CReplayDemoPlayer * >( this )->GetCurrentReplay();
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}
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CReplayPerformance *CReplayDemoPlayer::GetCurrentPerformance()
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{
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const PlaybackInfo_t *pCurrentPlaybackInfo = GetCurrentPlaybackInfo();
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if ( !pCurrentPlaybackInfo )
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return NULL;
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CReplay *pReplay = GetCurrentReplay();
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if ( !pReplay )
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return NULL;
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if ( pCurrentPlaybackInfo->m_iPerformance < 0 )
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return NULL;
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return pReplay->GetPerformance( pCurrentPlaybackInfo->m_iPerformance );
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}
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CReplayDemoPlayer::PlaybackInfo_t *CReplayDemoPlayer::GetCurrentPlaybackInfo()
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{
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if ( m_vecReplaysToPlay.Count() == 0 )
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return NULL;
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return m_vecReplaysToPlay[ m_nCurReplayIndex ];
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}
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const CReplayDemoPlayer::PlaybackInfo_t *CReplayDemoPlayer::GetCurrentPlaybackInfo() const
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{
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return const_cast< CReplayDemoPlayer * >( this )->GetCurrentPlaybackInfo();
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}
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void CReplayDemoPlayer::PauseReplay()
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{
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PausePlayback( -1.0f );
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}
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bool CReplayDemoPlayer::IsReplayPaused()
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{
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return IsPlaybackPaused();
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}
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void CReplayDemoPlayer::ResumeReplay()
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{
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ResumePlayback();
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}
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void CReplayDemoPlayer::OnSignonStateFull()
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{
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m_bFullSignonStateReached = true;
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}
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netpacket_t *CReplayDemoPlayer::ReadPacket( void )
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{
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if ( !m_bStopCommandEncountered )
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{
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return BaseClass::ReadPacket();
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}
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return NULL;
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}
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float CReplayDemoPlayer::GetPlaybackTimeScale()
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{
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if ( g_pReplayPerformanceController )
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{
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return g_pReplayPerformanceController->GetPlaybackTimeScale();
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}
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return 1.0f;
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}
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void CReplayDemoPlayer::OnStopCommand()
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{
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if ( m_bStopCommandEncountered )
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return;
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m_bStopCommandEncountered = true;
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if ( !g_pClientReplay->OnEndOfReplayReached() )
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{
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BaseClass::OnStopCommand();
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}
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}
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bool CReplayDemoPlayer::StartPlayback( const char *pFilename, bool bAsTimeDemo )
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{
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if ( !Replay_IsSupportedModAndPlatform() )
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return false;
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CInStartPlaybackGuard InStartPlaybackGuard( m_bInStartPlayback );
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const PlaybackInfo_t *pPlaybackInfo = GetCurrentPlaybackInfo();
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if ( !pPlaybackInfo )
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return false;
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// always display progress bar to ensure load screen background is redraw
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EngineVGui()->EnabledProgressBarForNextLoad();
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if ( !BaseClass::StartPlayback( pFilename, bAsTimeDemo ) )
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{
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DisplayFailedToPlayMsg( pPlaybackInfo->m_iPerformance );
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return false;
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}
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CReplay *pReplay = GetCurrentReplay();
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if ( !pReplay )
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return false;
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// Set this flag so we can detect whether the replay made it all the way to full signon state,
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// otherwise we'll display a message StopPlayback() is called.
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m_bFullSignonStateReached = false;
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// Reset so when we see a dem_stop we will handle it
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m_bStopCommandEncountered = false;
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// Reset skip to tick now
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m_nSkipToTick = -1;
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// Reset the rendering cancelled flag now
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g_pReplayMovieManager->ClearRenderCancelledFlag();
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// Setup playback timeframe
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if ( pPlaybackInfo->m_nStartTick >= 0 && !replay_ignorereplayticks.GetBool() )
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{
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SkipToTick( pPlaybackInfo->m_nStartTick, false, false );
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}
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if ( pPlaybackInfo->m_nEndTick >= 0 && !replay_ignorereplayticks.GetBool() )
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{
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SetEndTick( pPlaybackInfo->m_nEndTick );
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}
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if ( g_pReplayMovieManager->IsRendering() )
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{
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#ifdef USE_WEBM_FOR_REPLAY
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const char *pExtension = ".webm";
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#else
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const char *pExtension = ".mov";
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#endif
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// Start recording the movie
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char szIdealFilename[ MAX_OSPATH ];
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V_FileBase( pFilename, szIdealFilename, sizeof( szIdealFilename ) );
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V_strcat( szIdealFilename, va( "_%i", pReplay->m_nSpawnTick ), sizeof( szIdealFilename ) );
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V_SetExtension( szIdealFilename, pExtension, sizeof( szIdealFilename ) );
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char szRenderPath[ MAX_OSPATH ];
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V_snprintf( szRenderPath, sizeof( szRenderPath ), "%s%c%s%c%s%c%s",
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com_gamedir, CORRECT_PATH_SEPARATOR, SUBDIR_REPLAY, CORRECT_PATH_SEPARATOR,
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SUBDIR_CLIENT, CORRECT_PATH_SEPARATOR, SUBDIR_RENDERED
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);
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char szActualFilename[ MAX_OSPATH ];
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Replay_GetFirstAvailableFilename( szActualFilename, sizeof( szActualFilename ), szIdealFilename,
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pExtension, szRenderPath, 0 );
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// Create an entry in the movie manager & save to disk
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m_pMovie = g_pReplayMovieManager->CreateAndAddMovie( pReplay->GetHandle() );
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m_pMovie->SetMovieFilename( szActualFilename );
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wchar_t wszMovieTitle[MAX_REPLAY_TITLE_LENGTH] = L"";
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if ( pPlaybackInfo->m_iPerformance < 0 )
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{
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g_pReplayMovieManager->GetCachedMovieTitleAndClear( wszMovieTitle, MAX_REPLAY_TITLE_LENGTH );
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}
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else
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{
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const CReplayPerformance *pPerformance = pReplay->GetPerformance( pPlaybackInfo->m_iPerformance ); AssertMsg( pPerformance, "Performance should always be valid!" );
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if ( pPerformance )
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{
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V_wcsncpy( wszMovieTitle, pPerformance->m_wszTitle, sizeof( wszMovieTitle ) );
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}
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}
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m_pMovie->SetMovieTitle( wszMovieTitle );
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g_pReplayMovieManager->SetPendingMovie( m_pMovie );
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g_pReplayMovieManager->FlagMovieForFlush( m_pMovie, true );
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// Setup the start render time
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m_flStartRenderTime = realtime;
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}
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else
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{
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m_pMovie = NULL;
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}
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return true;
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}
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void CReplayDemoPlayer::PlayNextReplay()
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{
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const PlaybackInfo_t *pPlaybackInfo = GetCurrentPlaybackInfo();
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if ( !pPlaybackInfo )
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return;
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CReplay *pReplay = g_pReplayManager->GetReplay( pPlaybackInfo->m_hReplay );
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if ( !pReplay )
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return;
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Assert ( pReplay->m_nStatus != CReplay::REPLAYSTATUS_DOWNLOADPHASE );
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// Reconstruct now if necessary
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g_pClientReplayContext->ReconstructReplayIfNecessary( pReplay );
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// Open the demo file so we can read the start tick
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const char *pFilename = pReplay->m_strReconstructedFilename.Get();
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if ( !g_pFullFileSystem->FileExists( pFilename ) )
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{
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Warning( "\n** File %s does not exist!\n\n", pFilename );
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DisplayFailedToPlayMsg( pPlaybackInfo->m_iPerformance );
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return;
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}
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// Construct a con-command to play the demo, starting at the spawn tick.
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// Play the replay using the 'playreplay' command - pass in the performance as well, -1
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// meaning play without a performance.
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const char *pCmd = "replay_hidebrowser\ngameui_hide\nprogress_enable\n";
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// Execute the command
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Cbuf_AddText( pCmd );
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Cbuf_Execute();
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// Use the replay demo player
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extern IDemoPlayer *g_pReplayDemoPlayer;
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demoplayer = g_pReplayDemoPlayer;
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// Open the demo file
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if ( demoplayer->StartPlayback( pFilename, false ) )
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{
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// Remove extension
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char szBasename[ MAX_OSPATH ];
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V_StripExtension( pFilename, szBasename, sizeof( szBasename ) );
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extern IBaseClientDLL *g_ClientDLL;
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g_ClientDLL->OnDemoPlaybackStart( szBasename );
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}
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else
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{
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SCR_EndLoadingPlaque();
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}
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}
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void CReplayDemoPlayer::PlayReplay( ReplayHandle_t hReplay, int iPerformance )
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{
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// Cache the replay (this function will only ever cache one)
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s_ReplayDemoPlayer.ClearReplayList();
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s_ReplayDemoPlayer.AddReplayToList( hReplay, iPerformance );
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s_ReplayDemoPlayer.PlayNextReplay();
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}
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void CReplayDemoPlayer::OnLastDemoInLoopPlayed()
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{
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g_pReplayMovieManager->CompleteRender( true, true );
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}
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float CReplayDemoPlayer::CalcMovieLength() const
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{
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const PlaybackInfo_t *pPlaybackInfo = GetCurrentPlaybackInfo();
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if ( !pPlaybackInfo )
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return 0.0f;
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const CReplay *pReplay = GetCurrentReplay();
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if ( !pReplay )
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return 0.0f;
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const int nStartTick = pPlaybackInfo->m_nStartTick >= 0 ? pPlaybackInfo->m_nStartTick : pReplay->m_nSpawnTick;
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const int nEndTick = pPlaybackInfo->m_nEndTick >= 0 ? pPlaybackInfo->m_nEndTick : ( pReplay->m_nSpawnTick + TIME_TO_TICKS( pReplay->m_flLength ) );
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const bool bInvalidStartTick = nStartTick < 0;
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const bool bInvalidEndTick = nEndTick < 0;
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if ( bInvalidEndTick )
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{
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if ( !bInvalidStartTick )
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{
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// Valid start tick, invalid end tick
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return TICKS_TO_TIME( nStartTick ) + pReplay->m_flLength;
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}
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}
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else // Valid end tick.
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{
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if ( !bInvalidStartTick )
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{
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// Valid start tick, valid end tick
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return TICKS_TO_TIME( nEndTick - nStartTick );
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}
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}
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// Failed to calculate length
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return 0.0f;
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}
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void CReplayDemoPlayer::StopPlayback()
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{
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if ( !IsPlayingBack() )
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return;
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BaseClass::StopPlayback();
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if ( m_bInStartPlayback )
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return;
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bool bDoneWithBatch = m_nCurReplayIndex >= m_vecReplaysToPlay.Count() - 1;
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bool bRenderCancelled = g_pReplayMovieManager->RenderingCancelled();
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if ( g_pReplayMovieManager->IsRendering() )
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{
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// Update the replay's state
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CReplay *pReplay = GetCurrentReplay();
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if ( !pReplay )
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return;
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pReplay->m_bRendered = true; // We have rendered this replay at least once
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// Save replay
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g_pReplayManager->FlagReplayForFlush( pReplay, false );
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// Update the movie's state - the render succeeded
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m_pMovie->SetIsRendered( true );
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// Compute the time it took to render
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m_pMovie->SetRenderTime( MAX( 0, realtime - m_flStartRenderTime ) );
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// Sets the recorded date & time of the movie
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m_pMovie->CaptureRecordTime();
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// Get movie length
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m_pMovie->SetLength( CalcMovieLength() );
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// Save movie
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g_pReplayMovieManager->FlagMovieForFlush( m_pMovie, true );
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// Kill the renderer, show the browser if we're done rendering all replays
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g_pReplayMovieManager->CompleteRender( true, bDoneWithBatch );
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}
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else if ( !bRenderCancelled ) // Without this check, batch rendering will continue to try and render after cancel
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{
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CReplay *pReplay = GetCurrentReplay();
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if ( !pReplay )
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return;
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// Get the 'saved' performance from the performance controller, since the performance we initiated playback
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// with may not be the one we want to select in the replay browser. The user may have save as a new performance,
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// in which case we'll want to highlight that one.
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CReplayPerformance *pSavedPerformance = g_pReplayPerformanceController->GetSavedPerformance();
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// Get the index - FindPerformance() will set the output index to -1 if it can't find the performance
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int iHighlightPerformance;
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pReplay->FindPerformance( pSavedPerformance, iHighlightPerformance );
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// Notify UI that playback is complete
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g_pClientReplay->OnPlaybackComplete( pReplay->GetHandle(), iHighlightPerformance );
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// Hide the replay performance editor
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g_pClientReplay->HidePerformanceEditor();
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// End playback/recording as needed
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g_pReplayPerformanceController->Stop();
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}
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// Get the playback info before we incremeent the current replay
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const PlaybackInfo_t *pPlaybackInfo = GetCurrentPlaybackInfo();
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// Play the next replay, if one was queued
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++m_nCurReplayIndex;
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if ( !bDoneWithBatch && !bRenderCancelled )
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{
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g_pReplayMovieManager->RenderNextMovie();
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}
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else
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{
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m_nCurReplayIndex = 0;
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m_vecReplaysToPlay.PurgeAndDeleteElements();
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if ( !m_bFullSignonStateReached )
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{
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DisplayFailedToPlayMsg( pPlaybackInfo ? pPlaybackInfo->m_iPerformance : -1 );
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}
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}
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}
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bool CReplayDemoPlayer::ShouldLoopDemos()
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{
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return false;
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}
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void CReplayDemoPlayer::DisplayFailedToPlayMsg( int iPerformance )
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{
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g_pClientReplay->DisplayReplayMessage(
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iPerformance < 0 ? "#Replay_Err_User_FailedToPlayReplay" : "#Replay_Err_User_FailedToPlayTake",
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false, true, NULL
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);
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}
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//----------------------------------------------------------------------------------------
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#endif // #if defined( REPLAY_ENABLED )
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