mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
175 lines
5.4 KiB
C++
175 lines
5.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef RENDER_H
|
|
#define RENDER_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "mathlib/vector.h"
|
|
|
|
// render.h -- public interface to refresh functions
|
|
|
|
extern float r_blend; // Global blending factor for the current entity
|
|
extern float r_colormod[3]; // Global color modulation for the current entity
|
|
extern bool g_bIsBlendingOrModulating;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Current view
|
|
//-----------------------------------------------------------------------------
|
|
inline const Vector &CurrentViewOrigin()
|
|
{
|
|
#ifdef DBGFLAG_ASSERT
|
|
extern bool g_bCanAccessCurrentView;
|
|
#endif
|
|
extern Vector g_CurrentViewOrigin;
|
|
Assert( g_bCanAccessCurrentView );
|
|
return g_CurrentViewOrigin;
|
|
}
|
|
|
|
inline const Vector &CurrentViewForward()
|
|
{
|
|
#ifdef DBGFLAG_ASSERT
|
|
extern bool g_bCanAccessCurrentView;
|
|
#endif
|
|
extern Vector g_CurrentViewForward;
|
|
Assert( g_bCanAccessCurrentView );
|
|
return g_CurrentViewForward;
|
|
}
|
|
|
|
inline const Vector &CurrentViewRight()
|
|
{
|
|
#ifdef DBGFLAG_ASSERT
|
|
extern bool g_bCanAccessCurrentView;
|
|
#endif
|
|
extern Vector g_CurrentViewRight;
|
|
Assert( g_bCanAccessCurrentView );
|
|
return g_CurrentViewRight;
|
|
}
|
|
|
|
inline const Vector &CurrentViewUp()
|
|
{
|
|
#ifdef DBGFLAG_ASSERT
|
|
extern bool g_bCanAccessCurrentView;
|
|
#endif
|
|
extern Vector g_CurrentViewUp;
|
|
Assert( g_bCanAccessCurrentView );
|
|
return g_CurrentViewUp;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Main view
|
|
//-----------------------------------------------------------------------------
|
|
inline const Vector &MainViewOrigin()
|
|
{
|
|
extern Vector g_MainViewOrigin;
|
|
return g_MainViewOrigin;
|
|
}
|
|
|
|
inline const Vector &MainViewForward()
|
|
{
|
|
extern Vector g_MainViewForward;
|
|
return g_MainViewForward;
|
|
}
|
|
|
|
inline const Vector &MainViewRight()
|
|
{
|
|
extern Vector g_MainViewRight;
|
|
return g_MainViewRight;
|
|
}
|
|
|
|
inline const Vector &MainViewUp()
|
|
{
|
|
extern Vector g_MainViewUp;
|
|
return g_MainViewUp;
|
|
}
|
|
|
|
|
|
void R_Init (void);
|
|
void R_LevelInit(void);
|
|
void R_LevelShutdown(void);
|
|
|
|
// Loads world geometry. Called when map changes or dx level changes
|
|
void R_LoadWorldGeometry( bool bDXChange = false );
|
|
|
|
#include "view_shared.h"
|
|
#include "ivrenderview.h"
|
|
|
|
class VMatrix;
|
|
|
|
abstract_class IRender
|
|
{
|
|
public:
|
|
virtual void FrameBegin( void ) = 0;
|
|
virtual void FrameEnd( void ) = 0;
|
|
|
|
virtual void ViewSetupVis( bool novis, int numorigins, const Vector origin[] ) = 0;
|
|
|
|
virtual void ViewDrawFade( byte *color, IMaterial* pFadeMaterial ) = 0;
|
|
|
|
virtual void DrawSceneBegin( void ) = 0;
|
|
virtual void DrawSceneEnd( void ) = 0;
|
|
|
|
virtual IWorldRenderList * CreateWorldList() = 0;
|
|
virtual void BuildWorldLists( IWorldRenderList *pList, WorldListInfo_t* pInfo, int iForceViewLeaf, const VisOverrideData_t* pVisData, bool bShadowDepth, float *pReflectionWaterHeight ) = 0;
|
|
virtual void DrawWorldLists( IWorldRenderList *pList, unsigned long flags, float waterZAdjust ) = 0;
|
|
|
|
// UNDONE: these are temporary functions that will end up on the other
|
|
// side of this interface
|
|
// accessors
|
|
// virtual const Vector& UnreflectedViewOrigin() = 0;
|
|
virtual const Vector& ViewOrigin( void ) = 0;
|
|
virtual const QAngle& ViewAngles( void ) = 0;
|
|
virtual CViewSetup const &ViewGetCurrent( void ) = 0;
|
|
virtual const VMatrix& ViewMatrix( void ) = 0;
|
|
virtual const VMatrix& WorldToScreenMatrix( void ) = 0;
|
|
virtual float GetFramerate( void ) = 0;
|
|
virtual float GetZNear( void ) = 0;
|
|
virtual float GetZFar( void ) = 0;
|
|
|
|
// Query current fov and view model fov
|
|
virtual float GetFov( void ) = 0;
|
|
virtual float GetFovY( void ) = 0;
|
|
virtual float GetFovViewmodel( void ) = 0;
|
|
|
|
|
|
// Compute the clip-space coordinates of a point in 3D
|
|
// Clip-space is normalized screen coordinates (-1 to 1 in x and y)
|
|
// Returns true if the point is behind the camera
|
|
virtual bool ClipTransformWithProjection ( const VMatrix& worldToScreen, const Vector& point, Vector* pClip ) = 0;
|
|
// Same, using the current engine's matrices.
|
|
virtual bool ClipTransform( Vector const& point, Vector* pClip ) = 0;
|
|
|
|
// Compute the screen-space coordinates of a point in 3D
|
|
// This returns actual pixels
|
|
// Returns true if the point is behind the camera
|
|
virtual bool ScreenTransform( Vector const& point, Vector* pScreen ) = 0;
|
|
|
|
virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0;
|
|
virtual void Push3DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes, ITexture* pDepthTexture ) = 0;
|
|
virtual void Push2DView( const CViewSetup &view, int nFlags, ITexture* pRenderTarget, Frustum frustumPlanes ) = 0;
|
|
virtual void PopView( Frustum frustumPlanes ) = 0;
|
|
virtual void SetMainView( const Vector &vecOrigin, const QAngle &angles ) = 0;
|
|
virtual void ViewSetupVisEx( bool novis, int numorigins, const Vector origin[], unsigned int &returnFlags ) = 0;
|
|
virtual void OverrideViewFrustum( Frustum custom ) = 0;
|
|
virtual void UpdateBrushModelLightmap( model_t *model, IClientRenderable *Renderable ) = 0;
|
|
virtual void BeginUpdateLightmaps( void ) = 0;
|
|
virtual void EndUpdateLightmaps( void ) = 0;
|
|
virtual bool InLightmapUpdate( void ) const = 0;
|
|
};
|
|
|
|
void R_PushDlights (void);
|
|
|
|
// UNDONE Remove this - pass this around to functions/systems that need it.
|
|
extern IRender *g_EngineRenderer;
|
|
#endif // RENDER_H
|