mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "quakedef.h"
|
|
#include "networkstringtable.h"
|
|
#include "networkstringtableitem.h"
|
|
#include "networkstringtable.h"
|
|
#include "utlvector.h"
|
|
#include "eiface.h"
|
|
#include "server.h"
|
|
#include "framesnapshot.h"
|
|
#include "utlsymbol.h"
|
|
#include "utlrbtree.h"
|
|
#include "host.h"
|
|
#include "LocalNetworkBackdoor.h"
|
|
#include "demo.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
static CNetworkStringTableContainer s_NetworkStringTableServer;
|
|
CNetworkStringTableContainer *networkStringTableContainerServer = &s_NetworkStringTableServer;
|
|
|
|
// Expose interface
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainerServer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLESERVER, s_NetworkStringTableServer );
|
|
|
|
#ifdef SHARED_NET_STRING_TABLES
|
|
// Expose same interface to client .dll as client string tables
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CNetworkStringTableContainer, INetworkStringTableContainer, INTERFACENAME_NETWORKSTRINGTABLECLIENT, s_NetworkStringTableServer );
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void SV_CreateNetworkStringTables( void )
|
|
{
|
|
// Remove any existing tables
|
|
s_NetworkStringTableServer.RemoveAllTables();
|
|
|
|
// Unset timing guard and create tables
|
|
s_NetworkStringTableServer.AllowCreation( true );
|
|
|
|
// Create engine tables
|
|
sv.CreateEngineStringTables();
|
|
|
|
// Create game code tables
|
|
serverGameDLL->CreateNetworkStringTables();
|
|
|
|
s_NetworkStringTableServer.AllowCreation( false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void SV_PrintStringTables( void )
|
|
{
|
|
s_NetworkStringTableServer.Dump();
|
|
}
|
|
|