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213 lines
6.5 KiB
C++
213 lines
6.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef NETWORKSTRINGTABLE_H
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#define NETWORKSTRINGTABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "networkstringtabledefs.h"
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#include "networkstringtableitem.h"
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#include <utldict.h>
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#include <utlbuffer.h>
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#include "tier1/bitbuf.h"
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class SVC_CreateStringTable;
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class CBaseClient;
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abstract_class INetworkStringDict
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{
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public:
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virtual ~INetworkStringDict() {}
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virtual unsigned int Count() = 0;
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virtual void Purge() = 0;
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virtual const char *String( int index ) = 0;
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virtual bool IsValidIndex( int index ) = 0;
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virtual int Insert( const char *pString ) = 0;
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virtual int Find( const char *pString ) = 0;
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virtual CNetworkStringTableItem &Element( int index ) = 0;
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virtual const CNetworkStringTableItem &Element( int index ) const = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Client/Server shared string table definition
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//-----------------------------------------------------------------------------
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class CNetworkStringTable : public INetworkStringTable
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{
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public:
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// Construction
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CNetworkStringTable( TABLEID id, const char *tableName, int maxentries, int userdatafixedsize, int userdatanetworkbits, bool bIsFilenames );
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virtual ~CNetworkStringTable( void );
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public:
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// INetworkStringTable interface:
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const char *GetTableName( void ) const;
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TABLEID GetTableId( void ) const;
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int GetNumStrings( void ) const;
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int GetMaxStrings( void ) const;
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int GetEntryBits( void ) const;
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// Networking
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void SetTick( int tick );
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bool ChangedSinceTick( int tick ) const;
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int AddString( bool bIsServer, const char *value, int length = -1, const void *userdata = NULL );
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const char *GetString( int stringNumber );
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void SetStringUserData( int stringNumber, int length, const void *userdata );
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const void *GetStringUserData( int stringNumber, int *length );
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int FindStringIndex( char const *string );
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void SetStringChangedCallback( void *object, pfnStringChanged changeFunc );
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bool HasFileNameStrings() const;
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bool IsUserDataFixedSize() const;
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int GetUserDataSizeBits() const;
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int GetUserDataSize() const;
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public:
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#ifndef SHARED_NET_STRING_TABLES
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int WriteUpdate( CBaseClient *client, bf_write &buf, int tick_ack );
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void ParseUpdate( bf_read &buf, int entries );
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// HLTV change history & rollback
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void EnableRollback();
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void RestoreTick(int tick);
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// local backdoor tables
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void SetMirrorTable( INetworkStringTable *table );
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void UpdateMirrorTable( int tick_ack );
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void CopyStringTable(CNetworkStringTable * table);
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// buffer IO
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void WriteStringTable( bf_write& buf );
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bool ReadStringTable( bf_read& buf );
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bool WriteBaselines( SVC_CreateStringTable &msg, char *msg_buffer, int msg_buffer_size );
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#endif
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void TriggerCallbacks( int tick_ack );
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CNetworkStringTableItem *GetItem( int i );
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// debug ouptput
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virtual void Dump( void );
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virtual void Lock( bool bLock );
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void SetAllowClientSideAddString( bool state );
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pfnStringChanged GetCallback();
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protected:
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void DataChanged( int stringNumber, CNetworkStringTableItem *item );
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// Destroy string table
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void DeleteAllStrings( void );
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CNetworkStringTable( const CNetworkStringTable & ); // not implemented, not allowed
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TABLEID m_id;
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char *m_pszTableName;
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// Must be a power of 2, so encoding can determine # of bits to use based on log2
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int m_nMaxEntries;
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int m_nEntryBits;
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int m_nTickCount;
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int m_nLastChangedTick;
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bool m_bChangeHistoryEnabled : 1;
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bool m_bLocked : 1;
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bool m_bAllowClientSideAddString : 1;
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bool m_bUserDataFixedSize : 1;
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bool m_bIsFilenames : 1;
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int m_nUserDataSize;
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int m_nUserDataSizeBits;
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// Change function callback
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pfnStringChanged m_changeFunc;
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// Optional context/object
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void *m_pObject;
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// pointer to local backdoor table
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INetworkStringTable *m_pMirrorTable;
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INetworkStringDict *m_pItems;
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INetworkStringDict *m_pItemsClientSide; // For m_bAllowClientSideAddString, these items are non-networked and are referenced by a negative string index!!!
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};
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//-----------------------------------------------------------------------------
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// Purpose: Implements game .dll string table interface
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//-----------------------------------------------------------------------------
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class CNetworkStringTableContainer : public INetworkStringTableContainer
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{
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public:
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// Construction
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CNetworkStringTableContainer( void );
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~CNetworkStringTableContainer( void );
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public:
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// Implement INetworkStringTableContainer
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INetworkStringTable *CreateStringTable( const char *tableName, int maxentries, int userdatafixedsize = 0, int userdatanetworkbits = 0 ) { return CreateStringTableEx( tableName, maxentries, userdatafixedsize, userdatanetworkbits, false ); }
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INetworkStringTable *CreateStringTableEx( const char *tableName, int maxentries, int userdatafixedsize = 0, int userdatanetworkbits = 0, bool bIsFilenames = false );
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void RemoveAllTables( void );
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// table infos
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INetworkStringTable *FindTable( const char *tableName ) const ;
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INetworkStringTable *GetTable( TABLEID stringTable ) const;
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int GetNumTables( void ) const;
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virtual void SetAllowClientSideAddString( INetworkStringTable *table, bool bAllowClientSideAddString );
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public:
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// Update a client (called once during packet sending per client)
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void SetTick( int tick_count);
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#ifndef SHARED_NET_STRING_TABLES
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// rollback feature
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void EnableRollback( bool bState );
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void RestoreTick( int tick );
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// Buffer I/O
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void WriteStringTables( bf_write& buf );
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bool ReadStringTables( bf_read& buf );
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void WriteUpdateMessage( CBaseClient *client, int tick_ack, bf_write &buf );
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void WriteBaselines( bf_write &buf );
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void DirectUpdate( int tick_ack ); // fill mirror table directly with updates
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#endif
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void TriggerCallbacks( int tick_ack ); // fire callback functions
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// Guards so game .dll can't create tables at the wrong time
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void AllowCreation( bool state );
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// Print table data to console
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void Dump( void );
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// Sets the lock and returns the previous lock state
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bool Lock( bool bLock );
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void SetAllowClientSideAddString( bool state );
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private:
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bool m_bAllowCreation; // creat guard Guard
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int m_nTickCount; // current tick
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bool m_bLocked; // currently locked?
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bool m_bEnableRollback; // enables rollback feature
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CUtlVector < CNetworkStringTable* > m_Tables; // the string tables
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};
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#endif // NETWORKSTRINGTABLE_H
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