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https://github.com/nillerusr/source-engine.git
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193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// net.h -- Half-Life's interface to the networking layer
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// For banning IP addresses (or allowing private games)
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#ifndef NET_H
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#define NET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "common.h"
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#include "bitbuf.h"
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#include "netadr.h"
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#include "proto_version.h"
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// Flow control bytes per second limits
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#define MAX_RATE (1024*1024)
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#define MIN_RATE 1000
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#define DEFAULT_RATE 80000
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#define SIGNON_TIME_OUT 300.0f // signon disconnect timeout
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#define FRAGMENT_BITS 8
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#define FRAGMENT_SIZE (1<<FRAGMENT_BITS)
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#define MAX_FILE_SIZE_BITS 26
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#define MAX_FILE_SIZE ((1<<MAX_FILE_SIZE_BITS)-1) // maximum transferable size is 64MB
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// 0 == regular, 1 == file stream
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#define MAX_STREAMS 2
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#define FRAG_NORMAL_STREAM 0
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#define FRAG_FILE_STREAM 1
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#define TCP_CONNECT_TIMEOUT 4.0f
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#define PORT_ANY -1
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#define PORT_TRY_MAX 32
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#define TCP_MAX_ACCEPTS 8
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#define LOOPBACK_SOCKETS 2
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#define STREAM_CMD_NONE 0 // waiting for next blob
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#define STREAM_CMD_AUTH 1 // first command, send back challengenr
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#define STREAM_CMD_DATA 2 // receiving a data blob
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#define STREAM_CMD_FILE 3 // receiving a file blob
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#define STREAM_CMD_ACKN 4 // acknowledged a recveived blob
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// NETWORKING INFO
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// This is the packet payload without any header bytes (which are attached for actual sending)
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#define NET_MAX_PAYLOAD 288000 // largest message we can send in bytes
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#define NET_MAX_PAYLOAD_V23 96000 // largest message we can send in bytes
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#define NET_MAX_PAYLOAD_BITS_V23 17 // 2^NET_MAX_PAYLOAD_BITS > NET_MAX_PAYLOAD
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// This is just the client_t->netchan.datagram buffer size (shouldn't ever need to be huge)
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#define NET_MAX_DATAGRAM_PAYLOAD 4000 // = maximum unreliable payload size
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// UDP has 28 byte headers
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#define UDP_HEADER_SIZE (20+8) // IP = 20, UDP = 8
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#define MAX_ROUTABLE_PAYLOAD 1260 // Matches x360 size
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#if (MAX_ROUTABLE_PAYLOAD & 3) != 0
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#error Bit buffers must be a multiple of 4 bytes
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#endif
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#define MIN_ROUTABLE_PAYLOAD 16 // minimum playload size
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#define NETMSG_TYPE_BITS 6 // must be 2^NETMSG_TYPE_BITS > SVC_LASTMSG
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#define NETMSG_LENGTH_BITS 11 // 256 bytes
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// This is the payload plus any header info (excluding UDP header)
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#define HEADER_BYTES 9 // 2*4 bytes seqnr, 1 byte flags
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// Pad this to next higher 16 byte boundary
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// This is the largest packet that can come in/out over the wire, before processing the header
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// bytes will be stripped by the networking channel layer
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#define NET_MAX_MESSAGE PAD_NUMBER( ( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
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// Even connectionless packets require int32 value (-1) + 1 byte content
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#define NET_MIN_MESSAGE 5
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#define NET_HEADER_FLAG_SPLITPACKET -2
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#define NET_HEADER_FLAG_COMPRESSEDPACKET -3
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class INetChannel;
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enum
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{
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NS_CLIENT = 0, // client socket
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NS_SERVER, // server socket
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NS_HLTV,
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NS_MATCHMAKING,
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NS_SYSTEMLINK,
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#ifdef LINUX
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NS_SVLAN, // LAN udp port for Linux. See NET_OpenSockets for info.
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#endif
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MAX_SOCKETS
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};
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typedef struct netpacket_s
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{
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netadr_t from; // sender IP
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int source; // received source
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double received; // received time
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unsigned char *data; // pointer to raw packet data
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bf_read message; // easy bitbuf data access
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int size; // size in bytes
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int wiresize; // size in bytes before decompression
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bool stream; // was send as stream
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struct netpacket_s *pNext; // for internal use, should be NULL in public
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} netpacket_t;
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extern netadr_t net_local_adr;
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extern double net_time;
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class INetChannelHandler;
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class IConnectionlessPacketHandler;
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// Start up networking
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void NET_Init( bool bDedicated );
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// Shut down networking
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void NET_Shutdown (void);
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// Read any incoming packets, dispatch to known netchannels and call handler for connectionless packets
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void NET_ProcessSocket( int sock, IConnectionlessPacketHandler * handler );
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// Set a port to listen mode
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void NET_ListenSocket( int sock, bool listen );
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// Send connectionsless string over the wire
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void NET_OutOfBandPrintf(int sock, const netadr_t &adr, PRINTF_FORMAT_STRING const char *format, ...) FMTFUNCTION( 3, 4 );
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// Send a raw packet, connectionless must be provided (chan can be NULL)
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int NET_SendPacket ( INetChannel *chan, int sock, const netadr_t &to, const unsigned char *data, int length, bf_write *pVoicePayload = NULL, bool bUseCompression = false );
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// Called periodically to maybe send any queued packets (up to 4 per frame)
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void NET_SendQueuedPackets();
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// Start set current network configuration
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void NET_SetMutiplayer(bool multiplayer);
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// Set net_time
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void NET_SetTime( double realtime );
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// RunFrame must be called each system frame before reading/sending on any socket
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void NET_RunFrame( double realtime );
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// Check configuration state
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bool NET_IsMultiplayer( void );
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bool NET_IsDedicated( void );
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// Writes a error file with bad packet content
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void NET_LogBadPacket(netpacket_t * packet);
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// bForceNew (used for bots) tells it not to share INetChannels (bots will crash when disconnecting if they
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// share an INetChannel).
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INetChannel *NET_CreateNetChannel(int socketnumber, netadr_t *adr, const char * name, INetChannelHandler * handler, bool bForceNew=false,
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int nProtocolVersion=PROTOCOL_VERSION );
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void NET_RemoveNetChannel(INetChannel *netchan, bool bDeleteNetChan);
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void NET_PrintChannelStatus( INetChannel * chan );
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void NET_WriteStringCmd( const char * cmd, bf_write *buf );
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// Address conversion
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bool NET_StringToAdr ( const char *s, netadr_t *a);
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// Convert from host to network byte ordering
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unsigned short NET_HostToNetShort( unsigned short us_in );
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// and vice versa
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unsigned short NET_NetToHostShort( unsigned short us_in );
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// Find out what port is mapped to a local socket
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unsigned short NET_GetUDPPort(int socket);
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// add/remove extra sockets for testing
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int NET_AddExtraSocket( int port );
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void NET_RemoveAllExtraSockets();
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const char *NET_ErrorString (int code); // translate a socket error into a friendly string
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//============================================================================
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// Message data
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typedef struct
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{
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// Size of message sent/received
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int size;
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// Time that message was sent/received
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float time;
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} flowstats_t;
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// Some hackery to avoid using va() in constructor since we cache off the pointer to the string in the ConVar!!!
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#define NET_STRINGIZE( x ) #x
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#define NET_MAKESTRING( macro, val ) macro(val)
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#define NETSTRING( val ) NET_MAKESTRING( NET_STRINGIZE, val )
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#endif // !NET_H
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