source-engine/engine/ithread.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

39 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( ITHREAD_H )
#define ITHREAD_H
#ifdef _WIN32
#pragma once
#endif
// Typedef to point at member functions of CCDAudio
typedef void ( CCDAudio::*vfunc )( int param1, int param2 );
//-----------------------------------------------------------------------------
// Purpose: CD Audio thread processing
//-----------------------------------------------------------------------------
abstract_class IThread
{
public:
virtual ~IThread( void ) { }
virtual bool Init( void ) = 0;
virtual bool Shutdown( void ) = 0;
// Add specified item to thread for processing
virtual bool AddThreadItem( vfunc pfn, int param1, int param2 ) = 0;
};
extern IThread *thread;
#endif // ITHREAD_H