mirror of
https://github.com/nillerusr/source-engine.git
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338 lines
8.7 KiB
C++
338 lines
8.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DATATABLE_STACK_H
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#define DATATABLE_STACK_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dt.h"
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#include "dt_recv_decoder.h"
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class CSendNode;
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static CSendProxyRecipients s_Recipients; // avoid calling constructor each time
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// ----------------------------------------------------------------------------- //
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//
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// CDatatableStack
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//
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// CDatatableStack is used to walk through a datatable's tree, calling proxies
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// along the way to update the current data pointer.
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//
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// ----------------------------------------------------------------------------- //
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abstract_class CDatatableStack
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{
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public:
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CDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID );
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// This must be called before accessing properties.
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void Init( bool bExplicitRoutes=false );
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// The stack is meant to be used by calling SeekToProp with increasing property
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// numbers.
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void SeekToProp( int iProp );
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bool IsCurProxyValid() const;
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bool IsPropProxyValid(int iProp ) const;
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int GetCurPropIndex() const;
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unsigned char* GetCurStructBase() const;
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int GetObjectID() const;
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// Derived classes must implement this. The server gets one and the client gets one.
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// It calls the proxy to move to the next datatable's data.
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virtual void RecurseAndCallProxies( CSendNode *pNode, unsigned char *pStructBase ) = 0;
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public:
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CSendTablePrecalc *m_pPrecalc;
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enum
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{
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MAX_PROXY_RESULTS = 256
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};
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// These point at the various values that the proxies returned. They are setup once, then
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// the properties index them.
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unsigned char *m_pProxies[MAX_PROXY_RESULTS];
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unsigned char *m_pStructBase;
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int m_iCurProp;
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protected:
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const SendProp *m_pCurProp;
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int m_ObjectID;
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bool m_bInitted;
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};
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inline bool CDatatableStack::IsPropProxyValid(int iProp ) const
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{
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return m_pProxies[m_pPrecalc->m_PropProxyIndices[iProp]] != 0;
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}
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inline bool CDatatableStack::IsCurProxyValid() const
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{
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return m_pProxies[m_pPrecalc->m_PropProxyIndices[m_iCurProp]] != 0;
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}
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inline int CDatatableStack::GetCurPropIndex() const
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{
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return m_iCurProp;
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}
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inline unsigned char* CDatatableStack::GetCurStructBase() const
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{
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return m_pProxies[m_pPrecalc->m_PropProxyIndices[m_iCurProp]];
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}
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inline void CDatatableStack::SeekToProp( int iProp )
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{
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Assert( m_bInitted );
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m_iCurProp = iProp;
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m_pCurProp = m_pPrecalc->GetProp( iProp );
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}
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inline int CDatatableStack::GetObjectID() const
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{
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return m_ObjectID;
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}
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// This can be used IF you called Init() with true for bExplicitRoutes.
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// It is faster to use this route if you only are going to ask for a couple props.
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// If you're going to ask for all the props, then you shouldn't use the "explicit" route.
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template< class DTStack, class ProxyCaller >
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inline unsigned char* UpdateRoutesExplicit_Template( DTStack *pStack, ProxyCaller *caller )
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{
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// Early out.
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unsigned short iPropProxyIndex = pStack->m_pPrecalc->m_PropProxyIndices[pStack->m_iCurProp];
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unsigned char **pTest = &pStack->m_pProxies[iPropProxyIndex];
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if ( *pTest != (unsigned char*)-1 )
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return *pTest;
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// Ok.. setup this proxy.
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unsigned char *pStructBase = pStack->m_pStructBase;
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CSendTablePrecalc::CProxyPath &proxyPath = pStack->m_pPrecalc->m_ProxyPaths[iPropProxyIndex];
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for ( unsigned short i=0; i < proxyPath.m_nEntries; i++ )
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{
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CSendTablePrecalc::CProxyPathEntry *pEntry = &pStack->m_pPrecalc->m_ProxyPathEntries[proxyPath.m_iFirstEntry + i];
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int iProxy = pEntry->m_iProxy;
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if ( pStack->m_pProxies[iProxy] == (unsigned char*)-1 )
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{
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pStack->m_pProxies[iProxy] = ProxyCaller::CallProxy( pStack, pStructBase, pEntry->m_iDatatableProp );
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if ( !pStack->m_pProxies[iProxy] )
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{
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*pTest = NULL;
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break;
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}
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}
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pStructBase = pStack->m_pProxies[iProxy];
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}
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return pStructBase;
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}
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// ------------------------------------------------------------------------------------ //
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// The datatable stack for a RecvTable.
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// ------------------------------------------------------------------------------------ //
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class CClientDatatableStack : public CDatatableStack
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{
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public:
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CClientDatatableStack( CRecvDecoder *pDecoder, unsigned char *pStructBase, int objectID ) :
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CDatatableStack( &pDecoder->m_Precalc, pStructBase, objectID )
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{
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m_pDecoder = pDecoder;
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}
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inline unsigned char* CallPropProxy( CSendNode *pNode, int iProp, unsigned char *pStructBase )
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{
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const RecvProp *pProp = m_pDecoder->GetDatatableProp( iProp );
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void *pVal = NULL;
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Assert( pProp );
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// We may crash later for doing this, but at least this will allow users to watch their demos
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if ( !pProp )
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return NULL;
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pProp->GetDataTableProxyFn()(
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pProp,
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&pVal,
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pStructBase + pProp->GetOffset(),
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GetObjectID()
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);
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return (unsigned char*)pVal;
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}
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virtual void RecurseAndCallProxies( CSendNode *pNode, unsigned char *pStructBase )
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{
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// Remember where the game code pointed us for this datatable's data so
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m_pProxies[pNode->GetRecursiveProxyIndex()] = pStructBase;
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for ( int iChild=0; iChild < pNode->GetNumChildren(); iChild++ )
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{
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CSendNode *pCurChild = pNode->GetChild( iChild );
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unsigned char *pNewStructBase = NULL;
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if ( pStructBase )
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{
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pNewStructBase = CallPropProxy( pCurChild, pCurChild->m_iDatatableProp, pStructBase );
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}
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RecurseAndCallProxies( pCurChild, pNewStructBase );
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}
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}
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class CRecvProxyCaller
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{
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public:
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static inline unsigned char* CallProxy( CClientDatatableStack *pStack, unsigned char *pStructBase, unsigned short iDatatableProp )
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{
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const RecvProp *pProp = pStack->m_pDecoder->GetDatatableProp( iDatatableProp );
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void *pVal = NULL;
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pProp->GetDataTableProxyFn()(
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pProp,
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&pVal,
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pStructBase + pProp->GetOffset(),
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pStack->m_ObjectID
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);
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return (unsigned char*)pVal;
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}
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};
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inline unsigned char* UpdateRoutesExplicit()
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{
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return UpdateRoutesExplicit_Template( this, (CRecvProxyCaller*)NULL );
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}
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public:
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CRecvDecoder *m_pDecoder;
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};
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class CServerDatatableStack : public CDatatableStack
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{
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public:
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CServerDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID ) :
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CDatatableStack( pPrecalc, pStructBase, objectID )
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{
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m_pPrecalc = pPrecalc;
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m_pRecipients = NULL;
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}
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inline unsigned char* CallPropProxy( CSendNode *pNode, int iProp, unsigned char *pStructBase )
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{
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const SendProp *pProp = m_pPrecalc->GetDatatableProp( iProp );
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CSendProxyRecipients *pRecipients;
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if ( m_pRecipients && pNode->GetDataTableProxyIndex() != DATATABLE_PROXY_INDEX_NOPROXY )
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{
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// set recipients pointer and all clients by default
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pRecipients = &m_pRecipients->Element( pNode->GetDataTableProxyIndex() );
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pRecipients->SetAllRecipients();
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}
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else
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{
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// we don't care about recipients, just provide a valid pointer
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pRecipients = &s_Recipients;
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}
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unsigned char *pRet = (unsigned char*)pProp->GetDataTableProxyFn()(
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pProp,
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pStructBase,
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pStructBase + pProp->GetOffset(),
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pRecipients,
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GetObjectID()
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);
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return pRet;
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}
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virtual void RecurseAndCallProxies( CSendNode *pNode, unsigned char *pStructBase )
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{
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// Remember where the game code pointed us for this datatable's data so
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m_pProxies[pNode->GetRecursiveProxyIndex()] = pStructBase;
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for ( int iChild=0; iChild < pNode->GetNumChildren(); iChild++ )
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{
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CSendNode *pCurChild = pNode->GetChild( iChild );
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unsigned char *pNewStructBase = NULL;
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if ( pStructBase )
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{
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pNewStructBase = CallPropProxy( pCurChild, pCurChild->m_iDatatableProp, pStructBase );
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}
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RecurseAndCallProxies( pCurChild, pNewStructBase );
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}
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}
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// This can be used IF you called Init() with true for bExplicitRoutes.
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// It is faster to use this route if you only are going to ask for a couple props.
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// If you're going to ask for all the props, then you shouldn't use the "explicit" route.
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class CSendProxyCaller
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{
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public:
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static inline unsigned char* CallProxy( CServerDatatableStack *pStack, unsigned char *pStructBase, unsigned short iDatatableProp )
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{
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const SendProp *pProp = pStack->m_pPrecalc->GetDatatableProp( iDatatableProp );
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return (unsigned char*)pProp->GetDataTableProxyFn()(
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pProp,
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pStructBase,
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pStructBase + pProp->GetOffset(),
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&s_Recipients,
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pStack->GetObjectID()
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);
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}
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};
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inline unsigned char* UpdateRoutesExplicit()
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{
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return UpdateRoutesExplicit_Template( this, (CSendProxyCaller*)NULL );
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}
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const SendProp* GetCurProp() const;
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public:
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CSendTablePrecalc *m_pPrecalc;
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CUtlMemory<CSendProxyRecipients> *m_pRecipients;
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};
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inline const SendProp* CServerDatatableStack::GetCurProp() const
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{
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return m_pPrecalc->GetProp( GetCurPropIndex() );
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}
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#endif // DATATABLE_STACK_H
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