mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
30 lines
931 B
C++
30 lines
931 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef DT_COMMON_ENG_H
|
|
#define DT_COMMON_ENG_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class CBaseClientState;
|
|
class ServerClass;
|
|
|
|
// For shortcutting when server and client have the same game .dll
|
|
// data
|
|
void DataTable_CreateClientTablesFromServerTables();
|
|
void DataTable_CreateClientClassInfosFromServerClasses( CBaseClientState *pState );
|
|
|
|
void DataTable_ClearWriteFlags( ServerClass *pClasses );
|
|
bool DataTable_LoadDataTablesFromBuffer( bf_read *pBuf, int nDemoProtocol );
|
|
|
|
void DataTable_WriteSendTablesBuffer( ServerClass *pClasses, bf_write *pBuf );
|
|
void DataTable_WriteClassInfosBuffer(ServerClass *pClasses, bf_write *pBuf );
|
|
|
|
bool DataTable_SetupReceiveTableFromSendTable( SendTable *sendTable, bool bNeedsDecoder );
|
|
|
|
#endif // DT_COMMON_ENG_H
|