mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
33 lines
817 B
C
33 lines
817 B
C
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
#ifndef DECAL_H
|
|
#define DECAL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "gl_model_private.h"
|
|
|
|
#ifndef DRAW_H
|
|
#include "draw.h"
|
|
#endif
|
|
|
|
|
|
void Decal_Init( void );
|
|
void Decal_Shutdown( void );
|
|
IMaterial *Draw_DecalMaterial( int index );
|
|
int Draw_DecalIndexFromName( char *name, bool *found );
|
|
const char * Draw_DecalNameFromIndex( int index );
|
|
void Draw_DecalSetName( int decal, char *name );
|
|
void R_DecalShoot( int textureIndex, int entity, const model_t *model, const Vector &position, const float *saxis, int flags, const color32 &rgbaColor );
|
|
int Draw_DecalMax( void );
|
|
|
|
#endif // DECAL_H
|