mirror of
https://github.com/nillerusr/source-engine.git
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273 lines
5.3 KiB
C++
273 lines
5.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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#include "clientframe.h"
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#include "framesnapshot.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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CClientFrame::CClientFrame( CFrameSnapshot *pSnapshot )
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{
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last_entity = 0;
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transmit_always = NULL; // bit array used only by HLTV and replay client
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from_baseline = NULL;
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tick_count = pSnapshot->m_nTickCount;
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m_pSnapshot = NULL;
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SetSnapshot( pSnapshot );
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m_pNext = NULL;
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}
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CClientFrame::CClientFrame( int tickcount )
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{
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last_entity = 0;
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transmit_always = NULL; // bit array used only by HLTV and replay client
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from_baseline = NULL;
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tick_count = tickcount;
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m_pSnapshot = NULL;
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m_pNext = NULL;
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}
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CClientFrame::CClientFrame( void )
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{
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last_entity = 0;
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transmit_always = NULL; // bit array used only by HLTV and replay client
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from_baseline = NULL;
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tick_count = 0;
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m_pSnapshot = NULL;
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m_pNext = NULL;
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}
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void CClientFrame::Init( int tickcount )
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{
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tick_count = tickcount;
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}
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void CClientFrame::Init( CFrameSnapshot *pSnapshot )
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{
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tick_count = pSnapshot->m_nTickCount;
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SetSnapshot( pSnapshot );
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}
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CClientFrame::~CClientFrame()
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{
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SetSnapshot( NULL ); // Release our reference to the snapshot.
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if ( transmit_always != NULL )
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{
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delete transmit_always;
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transmit_always = NULL;
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}
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}
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void CClientFrame::SetSnapshot( CFrameSnapshot *pSnapshot )
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{
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if ( m_pSnapshot == pSnapshot )
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return;
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if( pSnapshot )
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pSnapshot->AddReference();
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if ( m_pSnapshot )
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m_pSnapshot->ReleaseReference();
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m_pSnapshot = pSnapshot;
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}
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void CClientFrame::CopyFrame( CClientFrame &frame )
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{
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tick_count = frame.tick_count;
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last_entity = frame.last_entity;
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SetSnapshot( frame.GetSnapshot() ); // adds reference to snapshot
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transmit_entity = frame.transmit_entity;
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if ( frame.transmit_always )
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{
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Assert( transmit_always == NULL );
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transmit_always = new CBitVec<MAX_EDICTS>;
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*transmit_always = *(frame.transmit_always);
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}
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}
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CClientFrame *CClientFrameManager::GetClientFrame( int nTick, bool bExact )
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{
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if ( nTick < 0 )
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return NULL;
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CClientFrame *frame = m_Frames;
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CClientFrame *lastFrame = frame;
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while ( frame != NULL )
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{
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if ( frame->tick_count >= nTick )
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{
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if ( frame->tick_count == nTick )
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return frame;
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if ( bExact )
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return NULL;
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return lastFrame;
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}
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lastFrame = frame;
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frame = frame->m_pNext;
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}
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if ( bExact )
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return NULL;
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return lastFrame;
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}
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int CClientFrameManager::CountClientFrames( void )
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{
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#if _DEBUG
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int count = 0;
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CClientFrame *f = m_Frames;
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while ( f )
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{
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count++;
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f = f->m_pNext;
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}
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Assert( m_nFrames == count );
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#endif
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return m_nFrames;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *cl -
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//-----------------------------------------------------------------------------
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int CClientFrameManager::AddClientFrame( CClientFrame *frame)
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{
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Assert( frame->tick_count > 0 );
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if ( !m_Frames )
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{
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// first client frame at all
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Assert( m_LastFrame == NULL && m_nFrames == 0 );
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m_Frames = frame;
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m_LastFrame = frame;
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m_nFrames = 1;
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return 1;
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}
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Assert( m_Frames != NULL && m_nFrames > 0 );
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Assert( m_LastFrame->m_pNext == NULL );
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m_LastFrame->m_pNext = frame;
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m_LastFrame = frame;
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return ++m_nFrames;
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}
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void CClientFrameManager::RemoveOldestFrame( void )
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{
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CClientFrame *frame = m_Frames; // first
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if ( !frame )
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return; // no frames at all
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Assert( m_nFrames > 0 );
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m_Frames = frame->m_pNext; // unlink head
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// deleting frame will decrease global reference counter
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FreeFrame( frame );
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if ( --m_nFrames == 0 )
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{
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Assert( m_LastFrame == frame && m_Frames == NULL );
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m_LastFrame = NULL;
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}
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}
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void CClientFrameManager::DeleteClientFrames(int nTick)
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{
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if ( nTick < 0 )
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{
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while ( m_nFrames > 0 )
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{
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RemoveOldestFrame();
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}
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}
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else
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{
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CClientFrame *frame = m_Frames;
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// rebuild m_LastFrame while iterating forward through the list
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m_LastFrame = NULL;
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while ( frame )
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{
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if ( frame->tick_count < nTick )
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{
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// Delete this frame
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CClientFrame* next = frame->m_pNext;
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if ( m_Frames == frame )
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m_Frames = next;
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FreeFrame( frame );
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if ( --m_nFrames == 0 )
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{
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Assert( next == NULL );
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m_LastFrame = m_Frames = NULL;
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break;
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}
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Assert( m_LastFrame != frame && m_nFrames > 0 );
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frame = next;
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if ( m_LastFrame )
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m_LastFrame->m_pNext = next;
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}
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else
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{
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Assert( m_LastFrame == NULL || m_LastFrame->m_pNext == frame );
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m_LastFrame = frame;
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frame = frame->m_pNext;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Class factory for frames
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//-----------------------------------------------------------------------------
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CClientFrame* CClientFrameManager::AllocateFrame()
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{
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return m_ClientFramePool.Alloc();
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}
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void CClientFrameManager::FreeFrame( CClientFrame* pFrame )
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{
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if ( pFrame->IsMemPoolAllocated() )
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{
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m_ClientFramePool.Free( pFrame );
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}
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else
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{
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delete pFrame;
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}
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}
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CClientFrameManager::CClientFrameManager( void )
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: m_ClientFramePool( MAX_CLIENT_FRAMES, CUtlMemoryPool::GROW_SLOW ),
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m_Frames(NULL),
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m_LastFrame(NULL),
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m_nFrames(0)
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{
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}
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CClientFrameManager::~CClientFrameManager( void )
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{
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DeleteClientFrames( -1 );
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Assert( m_nFrames == 0 );
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}
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