mirror of
https://github.com/nillerusr/source-engine.git
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283 lines
8.6 KiB
C++
283 lines
8.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( CLIENT_H )
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#define CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <qlimits.h>
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#include <utllinkedlist.h>
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#include <convar.h>
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#include <checksum_crc.h>
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#include <protocol.h>
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#include <cdll_int.h>
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#include <globalvars_base.h>
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#include <soundflags.h>
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#include <utlvector.h>
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#include "host.h"
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#include "event_system.h"
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#include "precache.h"
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#include "baseclientstate.h"
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#include "clientframe.h"
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struct model_t;
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struct SoundInfo_t;
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class ClientClass;
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class CSfxTable;
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class CPureServerWhitelist;
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#define MAX_DEMOS 32
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struct AddAngle
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{
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float total;
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float starttime;
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};
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//-----------------------------------------------------------------------------
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// Purpose: CClientState should hold all pieces of the client state
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// The client_state_t structure is wiped completely at every server signon
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//-----------------------------------------------------------------------------
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class CClientState : public CBaseClientState, public CClientFrameManager
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{
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typedef struct CustomFile_s
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{
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CRC32_t crc; //file CRC
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unsigned int reqID; // download request ID
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} CustomFile_t;
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public:
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CClientState();
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~CClientState();
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public: // IConnectionlessPacketHandler interface:
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bool ProcessConnectionlessPacket(struct netpacket_s *packet);
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public: // CBaseClientState overrides:
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void Disconnect( const char *pszReason, bool bShowMainMenu );
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void FullConnect( netadr_t &adr );
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bool SetSignonState ( int state, int count );
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void PacketStart(int incoming_sequence, int outgoing_acknowledged);
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void PacketEnd( void );
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void FileReceived( const char *fileName, unsigned int transferID );
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void FileRequested(const char *fileName, unsigned int transferID );
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void FileDenied(const char *fileName, unsigned int transferID );
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void FileSent( const char *fileName, unsigned int transferID );
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void ConnectionCrashed( const char * reason );
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void ConnectionClosing( const char * reason );
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const char *GetCDKeyHash( void );
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void SetFriendsID( uint friendsID, const char *friendsName );
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void SendClientInfo( void );
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void SendServerCmdKeyValues( KeyValues *pKeyValues );
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void InstallStringTableCallback( char const *tableName );
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bool HookClientStringTable( char const *tableName );
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bool InstallEngineStringTableCallback( char const *tableName );
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void StartUpdatingSteamResources();
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void CheckUpdatingSteamResources();
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void CheckFileCRCsWithServer();
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void FinishSignonState_New();
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void ConsistencyCheck(bool bForce);
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void RunFrame();
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void ReadEnterPVS( CEntityReadInfo &u );
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void ReadLeavePVS( CEntityReadInfo &u );
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void ReadDeltaEnt( CEntityReadInfo &u );
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void ReadPreserveEnt( CEntityReadInfo &u );
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void ReadDeletions( CEntityReadInfo &u );
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// In case the client DLL is using the old interface to set area bits,
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// copy what they've passed to us into the m_chAreaBits array (and 0xFF-out the m_chAreaPortalBits array).
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void UpdateAreaBits_BackwardsCompatible();
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// Used to be pAreaBits.
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unsigned char** GetAreaBits_BackwardCompatibility();
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public: // IServerMessageHandlers
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PROCESS_NET_MESSAGE( Tick );
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PROCESS_NET_MESSAGE( StringCmd );
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PROCESS_SVC_MESSAGE( ServerInfo );
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PROCESS_SVC_MESSAGE( ClassInfo );
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PROCESS_SVC_MESSAGE( SetPause );
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PROCESS_SVC_MESSAGE( VoiceInit );
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PROCESS_SVC_MESSAGE( VoiceData );
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PROCESS_SVC_MESSAGE( Sounds );
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PROCESS_SVC_MESSAGE( FixAngle );
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PROCESS_SVC_MESSAGE( CrosshairAngle );
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PROCESS_SVC_MESSAGE( BSPDecal );
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PROCESS_SVC_MESSAGE( GameEvent );
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PROCESS_SVC_MESSAGE( UserMessage );
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PROCESS_SVC_MESSAGE( EntityMessage );
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PROCESS_SVC_MESSAGE( PacketEntities );
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PROCESS_SVC_MESSAGE( TempEntities );
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PROCESS_SVC_MESSAGE( Prefetch );
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PROCESS_SVC_MESSAGE( SetPauseTimed );
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public:
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float m_flLastServerTickTime; // the timestamp of last message
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bool insimulation;
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int oldtickcount; // previous tick
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float m_tickRemainder; // client copy of tick remainder
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float m_frameTime; // dt of the current frame
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int lastoutgoingcommand;// Sequence number of last outgoing command
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int chokedcommands; // number of choked commands
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int last_command_ack; // last command sequence number acknowledged by server
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int command_ack; // current command sequence acknowledged by server
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int m_nSoundSequence; // current processed reliable sound sequence number
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//
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// information that is static for the entire time connected to a server
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//
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bool ishltv; // true if HLTV server/demo
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#if defined( REPLAY_ENABLED )
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bool isreplay; // true if Replay server/demo
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#endif
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MD5Value_t serverMD5; // To determine if client is playing hacked .map. (entities lump is skipped)
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unsigned char m_chAreaBits[MAX_AREA_STATE_BYTES];
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unsigned char m_chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES];
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bool m_bAreaBitsValid; // Have the area bits been set for this level yet?
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// refresh related state
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QAngle viewangles;
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CUtlVector< AddAngle > addangle;
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float addangletotal;
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float prevaddangletotal;
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int cdtrack; // cd audio
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CustomFile_t m_nCustomFiles[MAX_CUSTOM_FILES]; // own custom files CRCs
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uint m_nFriendsID;
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char m_FriendsName[MAX_PLAYER_NAME_LENGTH];
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CUtlFixedLinkedList< CEventInfo > events; // list of received events
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// demo loop control
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int demonum; // -1 = don't play demos
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CUtlString demos[MAX_DEMOS]; // when not playing
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public:
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// If 'insimulation', returns the time (in seconds) at the client's current tick.
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// Otherwise, returns the exact client clock.
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float GetTime() const;
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bool IsPaused() const;
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float GetPausedExpireTime() const { return m_flPausedExpireTime; }
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float GetFrameTime( void ) const;
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void SetFrameTime( float dt ) { m_frameTime = dt; }
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float GetClientInterpAmount(); // Formerly cl_interp, now based on cl_interp_ratio and cl_updaterate.
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void Clear( void );
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void DumpPrecacheStats( const char * name );
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// Public API to models
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model_t *GetModel( int index );
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void SetModel( int tableIndex );
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int LookupModelIndex( char const *name );
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// Public API to generic
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char const *GetGeneric( int index );
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void SetGeneric( int tableIndex );
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int LookupGenericIndex( char const *name );
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// Public API to sounds
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CSfxTable *GetSound( int index );
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char const *GetSoundName( int index );
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void SetSound( int tableIndex );
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int LookupSoundIndex( char const *name );
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void ClearSounds();
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// Public API to decals
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char const *GetDecalName( int index );
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void SetDecal( int tableIndex );
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// customization files code
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void CheckOwnCustomFiles(); // load own custom file
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void CheckOthersCustomFile(CRC32_t crc); // check if we have to download custom files from server
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void AddCustomFile( int slot, const char *resourceFile);
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public:
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INetworkStringTable *m_pModelPrecacheTable;
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INetworkStringTable *m_pGenericPrecacheTable;
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INetworkStringTable *m_pSoundPrecacheTable;
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INetworkStringTable *m_pDecalPrecacheTable;
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INetworkStringTable *m_pInstanceBaselineTable;
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INetworkStringTable *m_pLightStyleTable;
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INetworkStringTable *m_pUserInfoTable;
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INetworkStringTable *m_pServerStartupTable;
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INetworkStringTable *m_pDownloadableFileTable;
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INetworkStringTable *m_pDynamicModelsTable;
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CPrecacheItem model_precache[ MAX_MODELS ];
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CPrecacheItem generic_precache[ MAX_GENERIC ];
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CPrecacheItem sound_precache[ MAX_SOUNDS ];
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CPrecacheItem decal_precache[ MAX_BASE_DECALS ];
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WaitForResourcesHandle_t m_hWaitForResourcesHandle;
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bool m_bUpdateSteamResources;
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bool m_bShownSteamResourceUpdateProgress;
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bool m_bDownloadResources;
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bool m_bPrepareClientDLL;
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bool m_bCheckCRCsWithServer;
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float m_flLastCRCBatchTime;
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// This is only kept around to print out the whitelist info if sv_pure is used.
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CPureServerWhitelist *m_pPureServerWhitelist;
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IFileList *m_pPendingPureFileReloads;
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private:
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void ProcessSoundsWithProtoVersion( SVC_Sounds *msg, CUtlVector< SoundInfo_t > &sounds, int nProtoVersion );
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private:
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// Note: This is only here for backwards compatibility. If it is set to something other than NULL,
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// then we'll copy its contents into m_chAreaBits in UpdateAreaBits_BackwardsCompatible.
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byte *m_pAreaBits;
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// Set to false when we first connect to a server and true later on before we
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// respond to a new whitelist.
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bool m_bMarkedCRCsUnverified;
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}; //CClientState
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extern CClientState cl;
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#ifndef SWDS
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extern CGlobalVarsBase g_ClientGlobalVariables;
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#endif
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extern bool g_bClientGameDLLGreaterThanV13;
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#endif // CLIENT_H
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