source-engine/engine/cl_pluginhelpers.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

51 lines
1.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
//
//=============================================================================//
//-----------------------------------------------------------------------------
// Purpose: the plugin message handler
//-----------------------------------------------------------------------------
#include <vgui_controls/Panel.h>
#include "engine/iserverplugin.h"
#include "netmessages.h"
class CPluginGameUIDialog;
class CPluginHudMessage;
class CPluginUIManager : public vgui::Panel
{
private:
DECLARE_CLASS_SIMPLE( CPluginUIManager, vgui::Panel );
public:
CPluginUIManager();
~CPluginUIManager();
void Show( DIALOG_TYPE type, KeyValues *kv );
void OnPanelClosed();
void Shutdown();
void GetHudMessagePosition( int &x, int &y, int &wide, int &tall ); // Gets the position of the plugin HUD message. The askconnect dialog is placed here.
protected:
void OnTick();
int m_iCurPriority;
int m_iMessageDisplayUntil;
int m_iHudDisplayUntil;
bool m_bShutdown;
CPluginGameUIDialog *m_pGameUIDialog;
CPluginHudMessage *m_pHudMessage;
};
extern CPluginUIManager *g_PluginManager;
void PluginHelpers_Menu( SVC_Menu *msg );