mirror of
https://github.com/nillerusr/source-engine.git
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3162 lines
86 KiB
C++
3162 lines
86 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//===========================================================================//
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#include "client_pch.h"
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#include "sound.h"
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#include <inetchannel.h>
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#include "checksum_engine.h"
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#include "con_nprint.h"
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#include "r_local.h"
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#include "gl_lightmap.h"
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#include "console.h"
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#include "traceinit.h"
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#include "cl_demo.h"
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#include "cdll_engine_int.h"
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#include "debugoverlay.h"
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#include "filesystem_engine.h"
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#include "icliententity.h"
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#include "dt_recv_eng.h"
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#include "vgui_baseui_interface.h"
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#include "testscriptmgr.h"
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#include <tier0/vprof.h>
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#include <proto_oob.h>
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "gl_matsysiface.h"
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#include "staticpropmgr.h"
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#include "ispatialpartitioninternal.h"
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#include "cbenchmark.h"
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#include "vox.h"
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#include "LocalNetworkBackdoor.h"
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#include <tier0/icommandline.h>
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#include "GameEventManager.h"
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#include "host_saverestore.h"
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#include "ivideomode.h"
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#include "host_phonehome.h"
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#include "decal.h"
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#include "sv_rcon.h"
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#include "cl_rcon.h"
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#include "vgui_baseui_interface.h"
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#include "snd_audio_source.h"
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#include "iregistry.h"
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#include "sys.h"
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#include <vstdlib/random.h>
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#include "tier0/etwprof.h"
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#include "tier0/vcrmode.h"
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#include "sys_dll.h"
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#include "video/ivideoservices.h"
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#include "cl_steamauth.h"
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#include "filesystem/IQueuedLoader.h"
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#include "tier2/tier2.h"
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#include "host_state.h"
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#include "enginethreads.h"
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#include "vgui/ISystem.h"
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#include "pure_server.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "LoadScreenUpdate.h"
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#include "tier0/systeminformation.h"
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#include "steam/steam_api.h"
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#include "SourceAppInfo.h"
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#include "cl_steamauth.h"
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#include "sv_steamauth.h"
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#include "engine/ivmodelinfo.h"
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#ifdef _X360
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#include "xbox/xbox_launch.h"
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#endif
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#if defined( REPLAY_ENABLED )
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#include "replay_internal.h"
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#endif
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#include "language.h"
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#include "igame.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern IVEngineClient *engineClient;
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void R_UnloadSkys( void );
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void CL_ResetEntityBits( void );
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void EngineTool_UpdateScreenshot();
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void WriteConfig_f( ConVar *var, const char *pOldString );
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// If we get more than 250 messages in the incoming buffer queue, dump any above this #
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#define MAX_INCOMING_MESSAGES 250
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// Size of command send buffer
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#define MAX_CMD_BUFFER 4000
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CGlobalVarsBase g_ClientGlobalVariables( true );
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IVideoRecorder *g_pVideoRecorder = NULL;
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extern ConVar rcon_password;
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extern ConVar host_framerate;
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extern ConVar cl_clanid;
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ConVar sv_unlockedchapters( "sv_unlockedchapters", "1", FCVAR_ARCHIVE | FCVAR_ARCHIVE_XBOX, "Highest unlocked game chapter." );
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static ConVar tv_nochat ( "tv_nochat", "0", FCVAR_ARCHIVE | FCVAR_USERINFO, "Don't receive chat messages from other SourceTV spectators" );
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static ConVar cl_LocalNetworkBackdoor( "cl_localnetworkbackdoor", "1", 0, "Enable network optimizations for single player games." );
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static ConVar cl_ignorepackets( "cl_ignorepackets", "0", FCVAR_CHEAT, "Force client to ignore packets (for debugging)." );
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static ConVar cl_playback_screenshots( "cl_playback_screenshots", "0", 0, "Allows the client to playback screenshot and jpeg commands in demos." );
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#if defined( STAGING_ONLY ) || defined( _DEBUG )
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static ConVar cl_block_usercommand( "cl_block_usercommand", "0", FCVAR_CHEAT, "Force client to not send usercommand (for debugging)." );
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#endif // STAGING_ONLY || _DEBUG
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ConVar dev_loadtime_map_start( "dev_loadtime_map_start", "0.0", FCVAR_HIDDEN);
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ConVar dev_loadtime_map_elapsed( "dev_loadtime_map_elapsed", "0.0", FCVAR_HIDDEN );
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MovieInfo_t cl_movieinfo;
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// FIXME: put these on hunk?
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dlight_t cl_dlights[MAX_DLIGHTS];
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dlight_t cl_elights[MAX_ELIGHTS];
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CFastPointLeafNum g_DLightLeafAccessors[MAX_DLIGHTS];
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CFastPointLeafNum g_ELightLeafAccessors[MAX_ELIGHTS];
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bool cl_takesnapshot = false;
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static bool cl_takejpeg = false;
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static bool cl_takesnapshot_internal = false;
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static int cl_jpegquality = DEFAULT_JPEG_QUALITY;
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static ConVar jpeg_quality( "jpeg_quality", "90", 0, "jpeg screenshot quality." );
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static int cl_snapshotnum = 0;
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static char cl_snapshotname[MAX_OSPATH];
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static char cl_snapshot_subdirname[MAX_OSPATH];
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// Must match game .dll definition
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// HACK HACK FOR E3 -- Remove this after E3
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#define HIDEHUD_ALL ( 1<<2 )
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void PhonemeMP3Shutdown( void );
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struct ResourceLocker
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{
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ResourceLocker()
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{
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g_pFileSystem->AsyncFinishAll();
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g_pFileSystem->AsyncSuspend();
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// Need to temporarily disable queued material system, then lock it
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m_QMS = Host_AllowQueuedMaterialSystem( false );
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m_MatLock = g_pMaterialSystem->Lock();
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}
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~ResourceLocker()
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{
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// Restore QMS
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materials->Unlock( m_MatLock );
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Host_AllowQueuedMaterialSystem( m_QMS );
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g_pFileSystem->AsyncResume();
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// ??? What? Why?
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//// Need to purge cached materials due to a sv_pure change.
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//g_pMaterialSystem->UncacheAllMaterials();
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}
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bool m_QMS;
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MaterialLock_t m_MatLock;
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};
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// Reloads a list of files if they are still loaded
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void CL_ReloadFilesInList( IFileList *pFilesToReload )
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{
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if ( !pFilesToReload )
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{
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return;
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}
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ResourceLocker crashPreventer;
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// Handle materials..
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materials->ReloadFilesInList( pFilesToReload );
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// Handle models.. NOTE: this MUST come after materials->ReloadFilesInList because the
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// models need to know which materials got flushed.
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modelloader->ReloadFilesInList( pFilesToReload );
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S_ReloadFilesInList( pFilesToReload );
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// Let the client at it (for particles)
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if ( g_ClientDLL )
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{
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g_ClientDLL->ReloadFilesInList( pFilesToReload );
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}
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}
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void CL_HandlePureServerWhitelist( CPureServerWhitelist *pWhitelist, /* out */ IFileList *&pFilesToReload )
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{
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// Free the old whitelist and get the new one.
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if ( cl.m_pPureServerWhitelist )
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cl.m_pPureServerWhitelist->Release();
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cl.m_pPureServerWhitelist = pWhitelist;
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if ( cl.m_pPureServerWhitelist )
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cl.m_pPureServerWhitelist->AddRef();
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g_pFileSystem->RegisterFileWhitelist( pWhitelist, &pFilesToReload );
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// Now that we've flushed any files that shouldn't have been on disk, we should have a CRC
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// set that we can check with the server.
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cl.m_bCheckCRCsWithServer = true;
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}
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void PrintSvPureWhitelistClassification( const CPureServerWhitelist *pWhiteList )
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{
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if ( pWhiteList == NULL )
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{
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Msg( "The server is using sv_pure -1 (no file checking).\n" );
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return;
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}
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// Load up the default whitelist
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CPureServerWhitelist *pStandardList = CPureServerWhitelist::Create( g_pFullFileSystem );
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pStandardList->Load( 0 );
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if ( *pStandardList == *pWhiteList )
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{
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Msg( "The server is using sv_pure 0. (Enforcing consistency for select files only)\n" );
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}
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else
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{
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pStandardList->Load( 2 );
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if ( *pStandardList == *pWhiteList )
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{
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Msg( "The server is using sv_pure 2. (Fully pure)\n" );
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}
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else
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{
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Msg( "The server is using sv_pure 1. (Custom pure server rules.)\n" );
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}
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}
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pStandardList->Release();
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}
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void CL_PrintWhitelistInfo()
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{
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PrintSvPureWhitelistClassification( cl.m_pPureServerWhitelist );
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if ( cl.m_pPureServerWhitelist )
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{
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cl.m_pPureServerWhitelist->PrintWhitelistContents();
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}
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}
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// Console command to force a whitelist on the system.
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#ifdef _DEBUG
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void whitelist_f( const CCommand &args )
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{
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int pureLevel = 2;
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if ( args.ArgC() == 2 )
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{
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pureLevel = atoi( args[1] );
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}
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else
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{
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Warning( "Whitelist 0, 1, or 2\n" );
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}
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if ( pureLevel == 0 )
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{
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Warning( "whitelist 0: CL_HandlePureServerWhitelist( NULL )\n" );
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IFileList *pFilesToReload = NULL;
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CL_HandlePureServerWhitelist( NULL, pFilesToReload );
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CL_ReloadFilesInList( pFilesToReload );
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}
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else
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{
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CPureServerWhitelist *pWhitelist = CPureServerWhitelist::Create( g_pFileSystem );
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pWhitelist->Load( pureLevel == 1 );
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IFileList *pFilesToReload = NULL;
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CL_HandlePureServerWhitelist( pWhitelist, pFilesToReload );
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CL_ReloadFilesInList( pFilesToReload );
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pWhitelist->Release();
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}
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}
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ConCommand whitelist( "whitelist", whitelist_f );
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#endif
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const CPrecacheUserData* CL_GetPrecacheUserData( INetworkStringTable *table, int index )
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{
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int testLength;
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const CPrecacheUserData *data = ( CPrecacheUserData * )table->GetStringUserData( index, &testLength );
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if ( data )
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{
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ErrorIfNot(
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testLength == sizeof( *data ),
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("CL_GetPrecacheUserData(%d,%d) - length (%d) invalid.", table->GetTableId(), index, testLength)
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);
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}
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return data;
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}
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//-----------------------------------------------------------------------------
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// Purpose: setup the demo flag, split from CL_IsHL2Demo so CL_IsHL2Demo can be inline
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//-----------------------------------------------------------------------------
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static bool s_bIsHL2Demo = false;
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void CL_InitHL2DemoFlag()
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{
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#if defined(_X360)
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s_bIsHL2Demo = false;
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#else
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static bool initialized = false;
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if ( !initialized )
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{
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if ( Steam3Client().SteamApps() && !Q_stricmp( COM_GetModDirectory(), "hl2" ) )
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{
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initialized = true;
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// if user didn't buy HL2 yet, this must be the free demo
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if ( VCRGetMode() != VCR_Playback )
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{
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s_bIsHL2Demo = !Steam3Client().SteamApps()->BIsSubscribedApp( GetAppSteamAppId( k_App_HL2 ) );
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}
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#if !defined( NO_VCR )
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VCRGenericValue( "e", &s_bIsHL2Demo, sizeof( s_bIsHL2Demo ) );
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#endif
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}
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if ( !Q_stricmp( COM_GetModDirectory(), "hl2" ) && CommandLine()->CheckParm( "-demo" ) )
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{
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s_bIsHL2Demo = true;
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}
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the user is playing the HL2 Demo (rather than the full game)
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//-----------------------------------------------------------------------------
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bool CL_IsHL2Demo()
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{
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CL_InitHL2DemoFlag();
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return s_bIsHL2Demo;
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}
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static bool s_bIsPortalDemo = false;
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void CL_InitPortalDemoFlag()
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{
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#if defined(_X360)
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s_bIsPortalDemo = false;
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#else
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static bool initialized = false;
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if ( !initialized )
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{
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if ( Steam3Client().SteamApps() && !Q_stricmp( COM_GetModDirectory(), "portal" ) )
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{
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initialized = true;
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// if user didn't buy Portal yet, this must be the free demo
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if ( VCRGetMode() != VCR_Playback )
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{
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s_bIsPortalDemo = !Steam3Client().SteamApps()->BIsSubscribedApp( GetAppSteamAppId( k_App_PORTAL ) );
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}
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#if !defined( NO_VCR )
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VCRGenericValue( "e", &s_bIsPortalDemo, sizeof( s_bIsPortalDemo ) );
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#endif
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}
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if ( !Q_stricmp( COM_GetModDirectory(), "portal" ) && CommandLine()->CheckParm( "-demo" ) )
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{
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s_bIsPortalDemo = true;
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}
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}
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the user is playing the Portal Demo (rather than the full game)
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//-----------------------------------------------------------------------------
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bool CL_IsPortalDemo()
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{
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CL_InitPortalDemoFlag();
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return s_bIsPortalDemo;
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}
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#ifdef _XBOX
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extern void Host_WriteConfiguration( const char *dirname, const char *filename );
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//-----------------------------------------------------------------------------
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// Convar callback to write the user configuration
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//-----------------------------------------------------------------------------
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void WriteConfig_f( ConVar *var, const char *pOldString )
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{
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Host_WriteConfiguration( "xboxuser.cfg" );
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}
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: If the client is in the process of connecting and the cl.signon hits
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// is complete, make sure the client thinks its totally connected.
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//-----------------------------------------------------------------------------
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void CL_CheckClientState( void )
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{
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// Setup the local network backdoor (we do this each frame so it can be toggled on and off).
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bool useBackdoor = cl_LocalNetworkBackdoor.GetInt() &&
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(cl.m_NetChannel ? cl.m_NetChannel->IsLoopback() : false) &&
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sv.IsActive() &&
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!demorecorder->IsRecording() &&
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!demoplayer->IsPlayingBack() &&
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Host_IsSinglePlayerGame();
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CL_SetupLocalNetworkBackDoor( useBackdoor );
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}
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//-----------------------------------------------------------------------------
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// bool CL_CheckCRCs( const char *pszMap )
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//-----------------------------------------------------------------------------
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bool CL_CheckCRCs( const char *pszMap )
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{
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CRC32_t mapCRC; // If this is the worldmap, CRC against server's map
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MD5Value_t mapMD5;
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V_memset( mapMD5.bits, 0, MD5_DIGEST_LENGTH );
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// Don't verify CRC if we are running a local server (i.e., we are playing single player, or we are the server in multiplay
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if ( sv.IsActive() ) // Single player
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return true;
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if ( IsX360() )
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{
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return true;
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}
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bool couldHash = false;
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if ( g_ClientGlobalVariables.network_protocol > PROTOCOL_VERSION_17 )
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{
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couldHash = MD5_MapFile( &mapMD5, pszMap );
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}
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else
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{
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CRC32_Init(&mapCRC);
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couldHash = CRC_MapFile( &mapCRC, pszMap );
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}
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if (!couldHash )
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{
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// Does the file exist?
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FileHandle_t fp = 0;
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int nSize = -1;
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nSize = COM_OpenFile( pszMap, &fp );
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if ( fp )
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g_pFileSystem->Close( fp );
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if ( nSize != -1 )
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{
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COM_ExplainDisconnection( true, "Couldn't CRC map %s, disconnecting\n", pszMap);
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Host_Error( "Bad map" );
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}
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else
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{
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COM_ExplainDisconnection( true, "Missing map %s, disconnecting\n", pszMap);
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Host_Error( "Map is missing" );
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}
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return false;
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}
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bool hashValid = false;
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if ( g_ClientGlobalVariables.network_protocol > PROTOCOL_VERSION_17 )
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{
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hashValid = MD5_Compare( cl.serverMD5, mapMD5 );
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}
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// Hacked map
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if ( !hashValid && !demoplayer->IsPlayingBack())
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{
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if ( IsX360() )
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{
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Warning( "Disconnect: BSP CRC failed!\n" );
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}
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COM_ExplainDisconnection( true, "Your map [%s] differs from the server's.\n", pszMap );
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Host_Error( "Client's map differs from the server's" );
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : nMaxClients -
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//-----------------------------------------------------------------------------
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void CL_ReallocateDynamicData( int maxclients )
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{
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Assert( entitylist );
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if ( entitylist )
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{
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entitylist->SetMaxEntities( MAX_EDICTS );
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}
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}
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/*
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=================
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CL_ReadPackets
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Updates the local time and reads/handles messages on client net connection.
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=================
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*/
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void CL_ReadPackets ( bool bFinalTick )
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{
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VPROF_BUDGET( "CL_ReadPackets", VPROF_BUDGETGROUP_OTHER_NETWORKING );
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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if ( !Host_ShouldRun() )
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|
return;
|
|
|
|
// update client times/tick
|
|
|
|
cl.oldtickcount = cl.GetServerTickCount();
|
|
if ( !cl.IsPaused() )
|
|
{
|
|
cl.SetClientTickCount( cl.GetClientTickCount() + 1 );
|
|
|
|
// While clock correction is off, we have the old behavior of matching the client and server clocks.
|
|
if ( !CClockDriftMgr::IsClockCorrectionEnabled() )
|
|
cl.SetServerTickCount( cl.GetClientTickCount() );
|
|
|
|
g_ClientGlobalVariables.tickcount = cl.GetClientTickCount();
|
|
g_ClientGlobalVariables.curtime = cl.GetTime();
|
|
}
|
|
// 0 or tick_rate if simulating
|
|
g_ClientGlobalVariables.frametime = cl.GetFrameTime();
|
|
|
|
// read packets, if any in queue
|
|
if ( demoplayer->IsPlayingBack() && cl.m_NetChannel )
|
|
{
|
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "ReadPacket" );
|
|
|
|
// process data from demo file
|
|
cl.m_NetChannel->ProcessPlayback();
|
|
}
|
|
else
|
|
{
|
|
if ( !cl_ignorepackets.GetInt() )
|
|
{
|
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "ProcessSocket" );
|
|
// process data from net socket
|
|
NET_ProcessSocket( NS_CLIENT, &cl );
|
|
}
|
|
}
|
|
|
|
// check timeout, but not if running _DEBUG engine
|
|
#if !defined( _DEBUG )
|
|
// Only check on final frame because that's when the server might send us a packet in single player. This avoids
|
|
// a bug where if you sit in the game code in the debugger then you get a timeout here on resuming the engine
|
|
// because the timestep is > 1 tick because of the debugging delay but the server hasn't sent the next packet yet. ywb 9/5/03
|
|
if ( (cl.m_NetChannel?cl.m_NetChannel->IsTimedOut():false) &&
|
|
bFinalTick &&
|
|
!demoplayer->IsPlayingBack() &&
|
|
cl.IsConnected() )
|
|
{
|
|
ConMsg ("\nServer connection timed out.\n");
|
|
|
|
// Show the vgui dialog on timeout
|
|
COM_ExplainDisconnection( false, "Lost connection to server.");
|
|
if ( IsPC() )
|
|
{
|
|
EngineVGui()->ShowErrorMessage();
|
|
}
|
|
|
|
Host_Disconnect( true, "Lost connection" );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CL_ClearState ( void )
|
|
{
|
|
// clear out the current whitelist
|
|
IFileList *pFilesToReload = NULL;
|
|
CL_HandlePureServerWhitelist( NULL, pFilesToReload );
|
|
CL_ReloadFilesInList( pFilesToReload );
|
|
|
|
CL_ResetEntityBits();
|
|
|
|
R_UnloadSkys();
|
|
|
|
// clear decal index directories
|
|
Decal_Init();
|
|
|
|
StaticPropMgr()->LevelShutdownClient();
|
|
|
|
// shutdown this level in the client DLL
|
|
if ( g_ClientDLL )
|
|
{
|
|
if ( host_state.worldmodel )
|
|
{
|
|
char mapname[256];
|
|
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), mapname, sizeof( mapname ) );
|
|
phonehome->Message( IPhoneHome::PHONE_MSG_MAPEND, mapname );
|
|
}
|
|
audiosourcecache->LevelShutdown();
|
|
g_ClientDLL->LevelShutdown();
|
|
}
|
|
|
|
R_LevelShutdown();
|
|
if ( IsX360() )
|
|
{
|
|
// Reset material system temporary memory (frees up memory for map loading)
|
|
bool bOnLevelShutdown = true;
|
|
materials->ResetTempHWMemory( bOnLevelShutdown );
|
|
}
|
|
|
|
if ( g_pLocalNetworkBackdoor )
|
|
g_pLocalNetworkBackdoor->ClearState();
|
|
|
|
// clear other arrays
|
|
memset (cl_dlights, 0, sizeof(cl_dlights));
|
|
memset (cl_elights, 0, sizeof(cl_elights));
|
|
|
|
// Wipe the hunk ( unless the server is active )
|
|
Host_FreeStateAndWorld( false );
|
|
Host_FreeToLowMark( false );
|
|
|
|
PhonemeMP3Shutdown();
|
|
|
|
// Wipe the remainder of the structure.
|
|
cl.Clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Used for sorting sounds
|
|
// Input : &sound1 -
|
|
// &sound2 -
|
|
// Output : static bool
|
|
//-----------------------------------------------------------------------------
|
|
static bool CL_SoundMessageLessFunc( SoundInfo_t const &sound1, SoundInfo_t const &sound2 )
|
|
{
|
|
return sound1.nSequenceNumber < sound2.nSequenceNumber;
|
|
}
|
|
|
|
static CUtlRBTree< SoundInfo_t, int > g_SoundMessages( 0, 0, CL_SoundMessageLessFunc );
|
|
extern ConVar snd_show;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Add sound to queue
|
|
// Input : sound -
|
|
//-----------------------------------------------------------------------------
|
|
void CL_AddSound( const SoundInfo_t &sound )
|
|
{
|
|
g_SoundMessages.Insert( sound );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Play sound packet
|
|
// Input : sound -
|
|
//-----------------------------------------------------------------------------
|
|
void CL_DispatchSound( const SoundInfo_t &sound )
|
|
{
|
|
int nSoundNum = sound.nSoundNum;
|
|
|
|
CSfxTable *pSfx;
|
|
|
|
char name[ MAX_QPATH ];
|
|
|
|
name[ 0 ] = 0;
|
|
if ( sound.bIsSentence )
|
|
{
|
|
// make dummy sfx for sentences
|
|
const char *pSentenceName = VOX_SentenceNameFromIndex( sound.nSoundNum );
|
|
if ( !pSentenceName )
|
|
{
|
|
pSentenceName = "";
|
|
}
|
|
|
|
V_snprintf( name, sizeof( name ), "%c%s", CHAR_SENTENCE, pSentenceName );
|
|
pSfx = S_DummySfx( name );
|
|
}
|
|
else
|
|
{
|
|
V_strncpy( name, cl.GetSoundName( sound.nSoundNum ), sizeof( name ) );
|
|
|
|
const char *pchTranslatedName = g_ClientDLL->TranslateEffectForVisionFilter( "sounds", name );
|
|
if ( V_strcmp( pchTranslatedName, name ) != 0 )
|
|
{
|
|
V_strncpy( name, pchTranslatedName, sizeof( name ) );
|
|
nSoundNum = cl.LookupSoundIndex( name );
|
|
}
|
|
|
|
pSfx = cl.GetSound( nSoundNum );
|
|
}
|
|
|
|
if ( snd_show.GetInt() >= 2 )
|
|
{
|
|
DevMsg( "%i (seq %i) %s : src %d : ch %d : %d dB : vol %.2f : time %.3f (%.4f delay) @%.1f %.1f %.1f\n",
|
|
host_framecount,
|
|
sound.nSequenceNumber,
|
|
name,
|
|
sound.nEntityIndex,
|
|
sound.nChannel,
|
|
sound.Soundlevel,
|
|
sound.fVolume,
|
|
cl.GetTime(),
|
|
sound.fDelay,
|
|
sound.vOrigin.x,
|
|
sound.vOrigin.y,
|
|
sound.vOrigin.z );
|
|
}
|
|
|
|
StartSoundParams_t params;
|
|
params.staticsound = (sound.nChannel == CHAN_STATIC) ? true : false;
|
|
params.soundsource = sound.nEntityIndex;
|
|
params.entchannel = params.staticsound ? CHAN_STATIC : sound.nChannel;
|
|
params.pSfx = pSfx;
|
|
params.origin = sound.vOrigin;
|
|
params.fvol = sound.fVolume;
|
|
params.soundlevel = sound.Soundlevel;
|
|
params.flags = sound.nFlags;
|
|
params.pitch = sound.nPitch;
|
|
params.specialdsp = sound.nSpecialDSP;
|
|
params.fromserver = true;
|
|
params.delay = sound.fDelay;
|
|
// we always want to do this when this flag is set - even if the delay is zero we need to precisely
|
|
// schedule this sound
|
|
if ( sound.nFlags & SND_DELAY )
|
|
{
|
|
// anything adjusted less than 100ms forward was probably scheduled this frame
|
|
if ( sound.fDelay > -0.100f )
|
|
{
|
|
float soundtime = cl.m_flLastServerTickTime + sound.fDelay;
|
|
// this adjusts for host_thread_mode or any other cases where we're running more than one
|
|
// tick at a time, but we get network updates on the first tick
|
|
soundtime -= ((g_ClientGlobalVariables.simTicksThisFrame-1) * host_state.interval_per_tick);
|
|
// this sound was networked over from the server, use server clock
|
|
params.delay = S_ComputeDelayForSoundtime( soundtime, CLOCK_SYNC_SERVER );
|
|
#if 0
|
|
static float lastSoundTime = 0;
|
|
Msg("[%.3f] Play %s at %.3f %.1fsms delay\n", soundtime - lastSoundTime, name, soundtime, params.delay * 1000.0f );
|
|
lastSoundTime = soundtime;
|
|
#endif
|
|
if ( params.delay <= 0 )
|
|
{
|
|
// leave a little delay to flag the channel in the low-level sound system
|
|
params.delay = 1e-6f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
params.delay = sound.fDelay;
|
|
}
|
|
}
|
|
params.speakerentity = sound.nSpeakerEntity;
|
|
|
|
// Give the client DLL a chance to run arbitrary code to affect the sound parameters before we
|
|
// play.
|
|
g_ClientDLL->ClientAdjustStartSoundParams( params );
|
|
|
|
if ( params.staticsound )
|
|
{
|
|
S_StartSound( params );
|
|
}
|
|
else
|
|
{
|
|
// Don't actually play non-static sounds if playing a demo and skipping ahead
|
|
// but always stop sounds
|
|
if ( demoplayer->IsSkipping() && !(sound.nFlags&SND_STOP) )
|
|
{
|
|
return;
|
|
}
|
|
S_StartSound( params );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Called after reading network messages to play sounds encoded in the network packet
|
|
//-----------------------------------------------------------------------------
|
|
void CL_DispatchSounds( void )
|
|
{
|
|
int i;
|
|
// Walk list in sequence order
|
|
i = g_SoundMessages.FirstInorder();
|
|
while ( i != g_SoundMessages.InvalidIndex() )
|
|
{
|
|
SoundInfo_t const *msg = &g_SoundMessages[ i ];
|
|
Assert( msg );
|
|
if ( msg )
|
|
{
|
|
// Play the sound
|
|
CL_DispatchSound( *msg );
|
|
}
|
|
i = g_SoundMessages.NextInorder( i );
|
|
}
|
|
|
|
// Reset the queue each time we empty it!!!
|
|
g_SoundMessages.RemoveAll();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Retry last connection (e.g., after we enter a password)
|
|
//-----------------------------------------------------------------------------
|
|
void CL_Retry()
|
|
{
|
|
if ( !cl.m_szRetryAddress[ 0 ] )
|
|
{
|
|
ConMsg( "Can't retry, no previous connection\n" );
|
|
return;
|
|
}
|
|
|
|
// Check that we can add the two execution markers
|
|
bool bCanAddExecutionMarkers = Cbuf_HasRoomForExecutionMarkers( 2 );
|
|
|
|
ConMsg( "Commencing connection retry to %s\n", cl.m_szRetryAddress );
|
|
|
|
// We need to temporarily disable this execution marker so the connect command succeeds if it was executed by the server.
|
|
// We would still need this even if we called CL_Connect directly because the connect process may execute commands which we want to succeed.
|
|
const char *pszCommand = va( "connect %s %s\n", cl.m_szRetryAddress, cl.m_sRetrySourceTag.String() );
|
|
if ( cl.m_bRestrictServerCommands && bCanAddExecutionMarkers )
|
|
Cbuf_AddTextWithMarkers( eCmdExecutionMarker_Disable_FCVAR_SERVER_CAN_EXECUTE, pszCommand, eCmdExecutionMarker_Enable_FCVAR_SERVER_CAN_EXECUTE );
|
|
else
|
|
Cbuf_AddText( pszCommand );
|
|
}
|
|
|
|
CON_COMMAND_F( retry, "Retry connection to last server.", FCVAR_DONTRECORD | FCVAR_SERVER_CAN_EXECUTE | FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|
{
|
|
CL_Retry();
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_Connect_f
|
|
|
|
User command to connect to server
|
|
=====================
|
|
*/
|
|
|
|
void CL_Connect( const char *address, const char *pszSourceTag )
|
|
{
|
|
// If it's not a single player connection to "localhost", initialize networking & stop listenserver
|
|
if ( Q_strncmp( address, "localhost", 9 ) )
|
|
{
|
|
Host_Disconnect(false);
|
|
|
|
// allow remote
|
|
NET_SetMutiplayer( true );
|
|
|
|
// start progress bar immediately for remote connection
|
|
EngineVGui()->EnabledProgressBarForNextLoad();
|
|
|
|
SCR_BeginLoadingPlaque();
|
|
|
|
EngineVGui()->UpdateProgressBar(PROGRESS_BEGINCONNECT);
|
|
}
|
|
else
|
|
{
|
|
// we are connecting/reconnecting to local game
|
|
// so don't stop listenserver
|
|
cl.Disconnect( "Connecting to local host", false );
|
|
}
|
|
|
|
// This happens as part of the load process anyway, but on slower systems it causes the server to timeout the
|
|
// connection. Use the opportunity to flush anything before starting a new connection.
|
|
UpdateMaterialSystemConfig();
|
|
|
|
cl.Connect( address, pszSourceTag );
|
|
|
|
// Reset error conditions
|
|
gfExtendedError = false;
|
|
}
|
|
|
|
CON_COMMAND_F( connect, "Connect to specified server.", FCVAR_DONTRECORD )
|
|
{
|
|
// Default command processing considers ':' a command separator,
|
|
// and we donly want spaces to count. So we'll need to re-split the arg string
|
|
CUtlVector<char*> vecArgs;
|
|
V_SplitString( args.ArgS(), " ", vecArgs );
|
|
|
|
// How many arguments?
|
|
if ( vecArgs.Count() == 1 )
|
|
{
|
|
CL_Connect( vecArgs[0], "" );
|
|
}
|
|
else if ( vecArgs.Count() == 2 )
|
|
{
|
|
CL_Connect( vecArgs[0], vecArgs[1] );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Usage: connect <server>\n" );
|
|
}
|
|
vecArgs.PurgeAndDeleteElementsArray();
|
|
}
|
|
|
|
CON_COMMAND_F( redirect, "Redirect client to specified server.", FCVAR_DONTRECORD | FCVAR_SERVER_CAN_EXECUTE )
|
|
{
|
|
if ( !CBaseClientState::ConnectMethodAllowsRedirects() )
|
|
{
|
|
ConMsg( "redirect: Current connection method does not allow silent redirects.\n");
|
|
return;
|
|
}
|
|
|
|
// Default command processing considers ':' a command separator,
|
|
// and we donly want spaces to count. So we'll need to re-split the arg string
|
|
CUtlVector<char*> vecArgs;
|
|
V_SplitString( args.ArgS(), " ", vecArgs );
|
|
|
|
if ( vecArgs.Count() == 1 )
|
|
{
|
|
CL_Connect( vecArgs[0], "redirect" );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Usage: redirect <server>\n" );
|
|
}
|
|
vecArgs.PurgeAndDeleteElements();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Takes the map name, strips path and extension
|
|
//-----------------------------------------------------------------------------
|
|
void CL_SetupMapName( const char* pName, char* pFixedName, int maxlen )
|
|
{
|
|
const char* pSlash = strrchr( pName, '\\' );
|
|
const char* pSlash2 = strrchr( pName, '/' );
|
|
if (pSlash2 > pSlash)
|
|
pSlash = pSlash2;
|
|
if (pSlash)
|
|
++pSlash;
|
|
else
|
|
pSlash = pName;
|
|
|
|
Q_strncpy( pFixedName, pSlash, maxlen );
|
|
char* pExt = strchr( pFixedName, '.' );
|
|
if (pExt)
|
|
*pExt = 0;
|
|
}
|
|
|
|
CPureServerWhitelist* CL_LoadWhitelist( INetworkStringTable *pTable, const char *pName )
|
|
{
|
|
// If there is no entry for the pure server whitelist, then sv_pure is off and the client can do whatever it wants.
|
|
int iString = pTable->FindStringIndex( pName );
|
|
if ( iString == INVALID_STRING_INDEX )
|
|
return NULL;
|
|
|
|
int dataLen;
|
|
const void *pData = pTable->GetStringUserData( iString, &dataLen );
|
|
if ( pData )
|
|
{
|
|
CUtlBuffer buf( pData, dataLen, CUtlBuffer::READ_ONLY );
|
|
|
|
CPureServerWhitelist *pWhitelist = CPureServerWhitelist::Create( g_pFullFileSystem );
|
|
pWhitelist->Decode( buf );
|
|
return pWhitelist;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
void CL_CheckForPureServerWhitelist( /* out */ IFileList *&pFilesToReload )
|
|
{
|
|
#ifdef DISABLE_PURE_SERVER_STUFF
|
|
return;
|
|
#endif
|
|
|
|
// Don't do sv_pure stuff in SP games or HLTV/replay
|
|
if ( cl.m_nMaxClients <= 1 || cl.ishltv || demoplayer->IsPlayingBack()
|
|
#ifdef REPLAY_ENABLED
|
|
|| cl.isreplay
|
|
#endif // ifdef REPLAY_ENABLED
|
|
)
|
|
return;
|
|
|
|
CPureServerWhitelist *pWhitelist = NULL;
|
|
if ( cl.m_pServerStartupTable )
|
|
pWhitelist = CL_LoadWhitelist( cl.m_pServerStartupTable, "PureServerWhitelist" );
|
|
|
|
PrintSvPureWhitelistClassification( pWhitelist );
|
|
CL_HandlePureServerWhitelist( pWhitelist, pFilesToReload );
|
|
if ( pWhitelist )
|
|
{
|
|
pWhitelist->Release();
|
|
}
|
|
}
|
|
|
|
int CL_GetServerQueryPort()
|
|
{
|
|
// Yes, this is ugly getting this data out of a string table. Would be better to have it in our network protocol,
|
|
// but we don't have a way to change the protocol without breaking things for people.
|
|
if ( !cl.m_pServerStartupTable )
|
|
return 0;
|
|
|
|
int iString = cl.m_pServerStartupTable->FindStringIndex( "QueryPort" );
|
|
if ( iString == INVALID_STRING_INDEX )
|
|
return 0;
|
|
|
|
int dataLen;
|
|
const void *pData = cl.m_pServerStartupTable->GetStringUserData( iString, &dataLen );
|
|
if ( pData && dataLen == sizeof( int ) )
|
|
return *((const int*)pData);
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_RegisterResources
|
|
|
|
Clean up and move to next part of sequence.
|
|
==================
|
|
*/
|
|
void CL_RegisterResources( void )
|
|
{
|
|
// All done precaching.
|
|
host_state.SetWorldModel( cl.GetModel( 1 ) );
|
|
if ( !host_state.worldmodel )
|
|
{
|
|
Host_Error( "CL_RegisterResources: host_state.worldmodel/cl.GetModel( 1 )==NULL\n" );
|
|
}
|
|
|
|
// Force main window to repaint... (only does something if running shaderapi
|
|
videomode->InvalidateWindow();
|
|
}
|
|
|
|
void CL_FullyConnected( void )
|
|
{
|
|
CETWScope timer( "CL_FullyConnected" );
|
|
|
|
EngineVGui()->UpdateProgressBar( PROGRESS_FULLYCONNECTED );
|
|
|
|
// This has to happen here, in phase 3, because it is in this phase
|
|
// that raycasts against the world is supported (owing to the fact
|
|
// that the world entity has been created by this point)
|
|
StaticPropMgr()->LevelInitClient();
|
|
|
|
if ( IsX360() )
|
|
{
|
|
// Notify the loader the end of the loading context, preloads are about to be purged
|
|
g_pQueuedLoader->EndMapLoading( false );
|
|
}
|
|
|
|
// flush client-side dynamic models that have no refcount
|
|
modelloader->FlushDynamicModels();
|
|
|
|
// loading completed
|
|
// can NOW safely purge unused models and their data hierarchy (materials, shaders, etc)
|
|
modelloader->PurgeUnusedModels();
|
|
|
|
// Purge the preload stores, oreder is critical
|
|
g_pMDLCache->ShutdownPreloadData();
|
|
|
|
// NOTE: purposely disabling for singleplayer, memory spike causing issues, preload's stay in
|
|
// UNDONE: discard preload for TF to save memory
|
|
// g_pFileSystem->DiscardPreloadData();
|
|
|
|
// We initialize this list before the load, but don't perform reloads until after flushes have happened to avoid
|
|
// unnecessary reloads of items that wont be used on this map.
|
|
if ( cl.m_pPendingPureFileReloads )
|
|
{
|
|
CL_ReloadFilesInList( cl.m_pPendingPureFileReloads );
|
|
cl.m_pPendingPureFileReloads->Release();
|
|
cl.m_pPendingPureFileReloads = NULL;
|
|
}
|
|
|
|
// ***************************************************************
|
|
// NO MORE PRELOAD DATA AVAILABLE PAST THIS POINT!!!
|
|
// ***************************************************************
|
|
|
|
g_ClientDLL->LevelInitPostEntity();
|
|
|
|
// communicate to tracker that we're in a game
|
|
int ip = cl.m_NetChannel->GetRemoteAddress().GetIPNetworkByteOrder();
|
|
short port = cl.m_NetChannel->GetRemoteAddress().GetPort();
|
|
if (!port)
|
|
{
|
|
ip = net_local_adr.GetIPNetworkByteOrder();
|
|
port = net_local_adr.GetPort();
|
|
}
|
|
|
|
int iQueryPort = CL_GetServerQueryPort();
|
|
EngineVGui()->NotifyOfServerConnect(com_gamedir, ip, port, iQueryPort);
|
|
|
|
GetTestScriptMgr()->CheckPoint( "FinishedMapLoad" );
|
|
|
|
EngineVGui()->UpdateProgressBar( PROGRESS_READYTOPLAY );
|
|
|
|
if ( !IsX360() || cl.m_nMaxClients == 1 )
|
|
{
|
|
// Need this to persist for multiplayer respawns, 360 can't reload
|
|
CM_DiscardEntityString();
|
|
}
|
|
|
|
g_pMDLCache->EndMapLoad();
|
|
|
|
#if defined( _MEMTEST )
|
|
Cbuf_AddText( "mem_dump\n" );
|
|
#endif
|
|
|
|
if ( developer.GetInt() > 0 )
|
|
{
|
|
ConDMsg( "Signon traffic \"%s\": incoming %s, outgoing %s\n",
|
|
cl.m_NetChannel->GetName(),
|
|
Q_pretifymem( cl.m_NetChannel->GetTotalData( FLOW_INCOMING ), 3 ),
|
|
Q_pretifymem( cl.m_NetChannel->GetTotalData( FLOW_OUTGOING ), 3 ) );
|
|
}
|
|
|
|
if ( IsX360() )
|
|
{
|
|
// Reset material system temporary memory (once loading is complete), ready for in-map use
|
|
bool bOnLevelShutdown = false;
|
|
materials->ResetTempHWMemory( bOnLevelShutdown );
|
|
}
|
|
|
|
// allow normal screen updates
|
|
SCR_EndLoadingPlaque();
|
|
EndLoadingUpdates();
|
|
|
|
// FIXME: Please oh please move this out of this spot...
|
|
// It so does not belong here. Instead, we want some phase of the
|
|
// client DLL where it knows its read in all entities
|
|
if ( IsPC() )
|
|
{
|
|
int i;
|
|
if( (i = CommandLine()->FindParm( "-buildcubemaps" )) != 0 )
|
|
{
|
|
int numIterations = 1;
|
|
if( CommandLine()->ParmCount() > i + 1 )
|
|
{
|
|
numIterations = atoi( CommandLine()->GetParm(i+1) );
|
|
}
|
|
if( numIterations == 0 )
|
|
{
|
|
numIterations = 1;
|
|
}
|
|
char cmd[1024] = { 0 };
|
|
V_snprintf( cmd, sizeof( cmd ), "buildcubemaps %u\nquit\n", numIterations );
|
|
Cbuf_AddText( cmd );
|
|
}
|
|
else if( CommandLine()->FindParm( "-navanalyze" ) )
|
|
{
|
|
Cbuf_AddText( "nav_edit 1;nav_analyze_scripted\n" );
|
|
}
|
|
else if( CommandLine()->FindParm( "-navforceanalyze" ) )
|
|
{
|
|
Cbuf_AddText( "nav_edit 1;nav_analyze_scripted force\n" );
|
|
}
|
|
else if ( CommandLine()->FindParm("-exit") )
|
|
{
|
|
Cbuf_AddText( "quit\n" );
|
|
}
|
|
}
|
|
|
|
// background maps are for main menu UI, QMS not needed or used, easier context
|
|
if ( !engineClient->IsLevelMainMenuBackground() )
|
|
{
|
|
// map load complete, safe to allow QMS
|
|
Host_AllowQueuedMaterialSystem( true );
|
|
}
|
|
|
|
// This is a Hack, but we need to suppress rendering for a bit in single player to let values settle on the client
|
|
if ( (cl.m_nMaxClients == 1) && !demoplayer->IsPlayingBack() )
|
|
{
|
|
scr_nextdrawtick = host_tickcount + TIME_TO_TICKS( 0.25f );
|
|
}
|
|
|
|
#ifdef _X360
|
|
// At this point, check for a valid controller connection. If it's been lost, then we need to pop our game UI up
|
|
XINPUT_CAPABILITIES caps;
|
|
if ( XInputGetCapabilities( XBX_GetPrimaryUserId(), XINPUT_FLAG_GAMEPAD, &caps ) == ERROR_DEVICE_NOT_CONNECTED )
|
|
{
|
|
EngineVGui()->ActivateGameUI();
|
|
}
|
|
#endif // _X360
|
|
|
|
// Now that we're connected, toggle the clan tag so it gets sent to the server
|
|
int id = cl_clanid.GetInt();
|
|
cl_clanid.SetValue( 0 );
|
|
cl_clanid.SetValue( id );
|
|
|
|
MemAlloc_CompactHeap();
|
|
|
|
extern double g_flAccumulatedModelLoadTime;
|
|
extern double g_flAccumulatedSoundLoadTime;
|
|
extern double g_flAccumulatedModelLoadTimeStudio;
|
|
extern double g_flAccumulatedModelLoadTimeVCollideSync;
|
|
extern double g_flAccumulatedModelLoadTimeVCollideAsync;
|
|
extern double g_flAccumulatedModelLoadTimeVirtualModel;
|
|
extern double g_flAccumulatedModelLoadTimeStaticMesh;
|
|
extern double g_flAccumulatedModelLoadTimeBrush;
|
|
extern double g_flAccumulatedModelLoadTimeSprite;
|
|
extern double g_flAccumulatedModelLoadTimeMaterialNamesOnly;
|
|
// extern double g_flLoadStudioHdr;
|
|
|
|
COM_TimestampedLog( "Sound Loading time %.4f", g_flAccumulatedSoundLoadTime );
|
|
COM_TimestampedLog( "Model Loading time %.4f", g_flAccumulatedModelLoadTime );
|
|
COM_TimestampedLog( " Model Loading time studio %.4f", g_flAccumulatedModelLoadTimeStudio );
|
|
COM_TimestampedLog( " Model Loading time GetVCollide %.4f -sync", g_flAccumulatedModelLoadTimeVCollideSync );
|
|
COM_TimestampedLog( " Model Loading time GetVCollide %.4f -async", g_flAccumulatedModelLoadTimeVCollideAsync );
|
|
COM_TimestampedLog( " Model Loading time GetVirtualModel %.4f", g_flAccumulatedModelLoadTimeVirtualModel );
|
|
COM_TimestampedLog( " Model loading time Mod_GetModelMaterials only %.4f", g_flAccumulatedModelLoadTimeMaterialNamesOnly );
|
|
COM_TimestampedLog( " Model Loading time world %.4f", g_flAccumulatedModelLoadTimeBrush );
|
|
COM_TimestampedLog( " Model Loading time sprites %.4f", g_flAccumulatedModelLoadTimeSprite );
|
|
COM_TimestampedLog( " Model Loading time meshes %.4f", g_flAccumulatedModelLoadTimeStaticMesh );
|
|
// COM_TimestampedLog( " Model Loading time meshes studiohdr load %.4f", g_flLoadStudioHdr );
|
|
|
|
COM_TimestampedLog( "*** Map Load Complete" );
|
|
|
|
float map_loadtime_start = dev_loadtime_map_start.GetFloat();
|
|
if (map_loadtime_start > 0.0)
|
|
{
|
|
float elapsed = Plat_FloatTime() - map_loadtime_start;
|
|
dev_loadtime_map_elapsed.SetValue( elapsed );
|
|
|
|
// Clear this for next time so we know we did.
|
|
dev_loadtime_map_start.SetValue( 0.0f );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_NextDemo
|
|
|
|
Called to play the next demo in the demo loop
|
|
=====================
|
|
*/
|
|
void CL_NextDemo (void)
|
|
{
|
|
char str[1024];
|
|
|
|
if (cl.demonum == -1)
|
|
return; // don't play demos
|
|
|
|
SCR_BeginLoadingPlaque ();
|
|
|
|
if ( cl.demos[cl.demonum].IsEmpty() || cl.demonum == MAX_DEMOS )
|
|
{
|
|
cl.demonum = 0;
|
|
if ( cl.demos[cl.demonum].IsEmpty() )
|
|
{
|
|
scr_disabled_for_loading = false;
|
|
|
|
ConMsg ("No demos listed with startdemos\n");
|
|
cl.demonum = -1;
|
|
return;
|
|
}
|
|
else if ( !demoplayer->ShouldLoopDemos() )
|
|
{
|
|
cl.demonum = -1;
|
|
scr_disabled_for_loading = false;
|
|
Host_Disconnect( true );
|
|
|
|
demoplayer->OnLastDemoInLoopPlayed();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Q_snprintf (str,sizeof( str ), "%s %s", CommandLine()->FindParm("-timedemoloop") ? "timedemo" : "playdemo", cl.demos[cl.demonum].Get());
|
|
Cbuf_AddText (str);
|
|
cl.demonum++;
|
|
}
|
|
|
|
ConVar cl_screenshotname( "cl_screenshotname", "", 0, "Custom Screenshot name" );
|
|
|
|
// We'll take a snapshot at the next available opportunity
|
|
void CL_TakeScreenshot(const char *name)
|
|
{
|
|
cl_takesnapshot = true;
|
|
cl_takejpeg = false;
|
|
cl_takesnapshot_internal = false;
|
|
|
|
if ( name != NULL )
|
|
{
|
|
Q_strncpy( cl_snapshotname, name, sizeof( cl_snapshotname ) );
|
|
}
|
|
else
|
|
{
|
|
cl_snapshotname[0] = 0;
|
|
|
|
if ( Q_strlen( cl_screenshotname.GetString() ) > 0 )
|
|
{
|
|
Q_snprintf( cl_snapshotname, sizeof( cl_snapshotname ), "%s", cl_screenshotname.GetString() );
|
|
}
|
|
}
|
|
|
|
cl_snapshot_subdirname[0] = 0;
|
|
}
|
|
|
|
CON_COMMAND_F( screenshot, "Take a screenshot.", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|
{
|
|
GetTestScriptMgr()->SetWaitCheckPoint( "screenshot" );
|
|
|
|
// Don't playback screenshots unless specifically requested.
|
|
if ( demoplayer->IsPlayingBack() && !cl_playback_screenshots.GetBool() )
|
|
return;
|
|
|
|
if( args.ArgC() == 2 )
|
|
{
|
|
CL_TakeScreenshot( args[ 1 ] );
|
|
}
|
|
else
|
|
{
|
|
CL_TakeScreenshot( NULL );
|
|
}
|
|
}
|
|
|
|
CON_COMMAND_F( devshots_screenshot, "Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.", FCVAR_DONTRECORD )
|
|
{
|
|
CL_TakeScreenshot( NULL );
|
|
|
|
// See if we got a subdirectory to store the devshots in
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
Q_strncpy( cl_snapshot_subdirname, args[1], sizeof( cl_snapshot_subdirname ) );
|
|
|
|
// Use the first available shot in each subdirectory
|
|
cl_snapshotnum = 0;
|
|
}
|
|
}
|
|
|
|
// We'll take a snapshot at the next available opportunity
|
|
void CL_TakeJpeg(const char *name, int quality)
|
|
{
|
|
// Don't playback screenshots unless specifically requested.
|
|
if ( demoplayer->IsPlayingBack() && !cl_playback_screenshots.GetBool() )
|
|
return;
|
|
|
|
cl_takesnapshot = true;
|
|
cl_takejpeg = true;
|
|
cl_jpegquality = clamp( quality, 1, 100 );
|
|
cl_takesnapshot_internal = false;
|
|
|
|
if ( name != NULL )
|
|
{
|
|
Q_strncpy( cl_snapshotname, name, sizeof( cl_snapshotname ) );
|
|
}
|
|
else
|
|
{
|
|
cl_snapshotname[0] = 0;
|
|
}
|
|
}
|
|
|
|
CON_COMMAND( jpeg, "Take a jpeg screenshot: jpeg <filename> <quality 1-100>." )
|
|
{
|
|
if( args.ArgC() >= 2 )
|
|
{
|
|
if ( args.ArgC() == 3 )
|
|
{
|
|
CL_TakeJpeg( args[ 1 ], Q_atoi( args[2] ) );
|
|
}
|
|
else
|
|
{
|
|
CL_TakeJpeg( args[ 1 ], jpeg_quality.GetInt() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CL_TakeJpeg( NULL, jpeg_quality.GetInt() );
|
|
}
|
|
}
|
|
|
|
static void screenshot_internal( const CCommand &args )
|
|
{
|
|
|
|
if( args.ArgC() != 2 )
|
|
{
|
|
Assert( args.ArgC() >= 2 );
|
|
Warning( "__screenshot_internal - wrong number of arguments" );
|
|
return;
|
|
}
|
|
Q_strncpy( cl_snapshotname, args[1], ARRAYSIZE(cl_snapshotname) );
|
|
cl_takesnapshot = true;
|
|
cl_takejpeg = true;
|
|
cl_jpegquality = 70;
|
|
cl_takesnapshot_internal = true;
|
|
}
|
|
|
|
ConCommand screenshot_internal_command( "__screenshot_internal", screenshot_internal, "Internal command to take a screenshot without renumbering or notifying Steam.", FCVAR_DONTRECORD | FCVAR_HIDDEN );
|
|
|
|
void CL_TakeSnapshotAndSwap()
|
|
{
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
|
|
|
|
bool bReadPixelsFromFrontBuffer = g_pMaterialSystemHardwareConfig->ReadPixelsFromFrontBuffer();
|
|
if ( bReadPixelsFromFrontBuffer )
|
|
{
|
|
Shader_SwapBuffers();
|
|
}
|
|
|
|
if (cl_takesnapshot)
|
|
{
|
|
// Disable threading for the duration of the screenshots, because we need to get pointers to the (complete)
|
|
// back buffer right now.
|
|
bool bEnabled = materials->AllowThreading( false, g_nMaterialSystemThread );
|
|
|
|
char base[MAX_OSPATH];
|
|
char filename[MAX_OSPATH];
|
|
IClientEntity *world = entitylist->GetClientEntity( 0 );
|
|
|
|
g_pFileSystem->CreateDirHierarchy( "screenshots", "DEFAULT_WRITE_PATH" );
|
|
|
|
if ( cl_takesnapshot_internal )
|
|
{
|
|
|
|
// !KLUDGE! Don't save this screenshot to steam
|
|
ConVarRef cl_savescreenshotstosteam( "cl_savescreenshotstosteam" );
|
|
bool bSaveValue = cl_savescreenshotstosteam.GetBool();
|
|
cl_savescreenshotstosteam.SetValue( false );
|
|
|
|
Q_snprintf( filename, sizeof( filename ), "screenshots/%s.jpg", cl_snapshotname );
|
|
videomode->TakeSnapshotJPEG( filename, cl_jpegquality );
|
|
|
|
cl_savescreenshotstosteam.SetValue( bSaveValue );
|
|
}
|
|
else
|
|
{
|
|
if ( world && world->GetModel() )
|
|
{
|
|
Q_FileBase( modelloader->GetName( ( model_t *)world->GetModel() ), base, sizeof( base ) );
|
|
|
|
if ( IsX360() )
|
|
{
|
|
// map name has an additional extension
|
|
V_StripExtension( base, base, sizeof( base ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy( base, "Snapshot", sizeof( base ) );
|
|
}
|
|
|
|
char extension[MAX_OSPATH];
|
|
Q_snprintf( extension, sizeof( extension ), "%s.%s", GetPlatformExt(), cl_takejpeg ? "jpg" : "tga" );
|
|
|
|
// Using a subdir? If so, create it
|
|
if ( cl_snapshot_subdirname[0] )
|
|
{
|
|
Q_snprintf( filename, sizeof( filename ), "screenshots/%s/%s", base, cl_snapshot_subdirname );
|
|
g_pFileSystem->CreateDirHierarchy( filename, "DEFAULT_WRITE_PATH" );
|
|
}
|
|
|
|
if ( cl_snapshotname[0] )
|
|
{
|
|
Q_strncpy( base, cl_snapshotname, sizeof( base ) );
|
|
Q_snprintf( filename, sizeof( filename ), "screenshots/%s%s", base, extension );
|
|
|
|
int iNumber = 0;
|
|
char renamedfile[MAX_OSPATH];
|
|
|
|
while ( 1 )
|
|
{
|
|
Q_snprintf( renamedfile, sizeof( renamedfile ), "screenshots/%s_%04d%s", base, iNumber++, extension );
|
|
if( !g_pFileSystem->GetFileTime( renamedfile ) )
|
|
break;
|
|
}
|
|
|
|
if ( iNumber > 0 && g_pFileSystem->GetFileTime( filename ) )
|
|
{
|
|
g_pFileSystem->RenameFile(filename, renamedfile);
|
|
}
|
|
|
|
cl_screenshotname.SetValue( "" );
|
|
}
|
|
else
|
|
{
|
|
while( 1 )
|
|
{
|
|
if ( cl_snapshot_subdirname[0] )
|
|
{
|
|
Q_snprintf( filename, sizeof( filename ), "screenshots/%s/%s/%s%04d%s", base, cl_snapshot_subdirname, base, cl_snapshotnum++, extension );
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf( filename, sizeof( filename ), "screenshots/%s%04d%s", base, cl_snapshotnum++, extension );
|
|
}
|
|
|
|
if( !g_pFileSystem->GetFileTime( filename ) )
|
|
{
|
|
// woo hoo! The file doesn't exist already, so use it.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( cl_takejpeg )
|
|
{
|
|
videomode->TakeSnapshotJPEG( filename, cl_jpegquality );
|
|
g_ServerRemoteAccess.UploadScreenshot( filename );
|
|
}
|
|
else
|
|
{
|
|
videomode->TakeSnapshotTGA( filename );
|
|
}
|
|
}
|
|
cl_takesnapshot = false;
|
|
cl_takesnapshot_internal = false;
|
|
GetTestScriptMgr()->CheckPoint( "screenshot" );
|
|
|
|
// Restore threading if it was previously enabled (if it wasn't this will do nothing).
|
|
materials->AllowThreading( bEnabled, g_nMaterialSystemThread );
|
|
}
|
|
|
|
// If recording movie and the console is totally up, then write out this frame to movie file.
|
|
if ( cl_movieinfo.IsRecording() && !Con_IsVisible() && !scr_drawloading )
|
|
{
|
|
videomode->WriteMovieFrame( cl_movieinfo );
|
|
++cl_movieinfo.movieframe;
|
|
}
|
|
|
|
if( !bReadPixelsFromFrontBuffer )
|
|
{
|
|
Shader_SwapBuffers();
|
|
}
|
|
|
|
// take a screenshot for savegames if necessary
|
|
saverestore->UpdateSaveGameScreenshots();
|
|
|
|
// take screenshot for bx movie maker
|
|
EngineTool_UpdateScreenshot();
|
|
}
|
|
|
|
static float s_flPreviousHostFramerate = 0;
|
|
ConVar cl_simulate_no_quicktime( "cl_simulate_no_quicktime", "0", FCVAR_HIDDEN );
|
|
void CL_StartMovie( const char *filename, int flags, int nWidth, int nHeight, float flFrameRate, int nJpegQuality, VideoSystem_t videoSystem )
|
|
{
|
|
Assert( g_pVideoRecorder == NULL );
|
|
|
|
// StartMove depends on host_framerate not being 0.
|
|
s_flPreviousHostFramerate = host_framerate.GetFloat();
|
|
host_framerate.SetValue( flFrameRate );
|
|
|
|
cl_movieinfo.Reset();
|
|
Q_strncpy( cl_movieinfo.moviename, filename, sizeof( cl_movieinfo.moviename ) );
|
|
cl_movieinfo.type = flags;
|
|
cl_movieinfo.jpeg_quality = nJpegQuality;
|
|
|
|
bool bSuccess = true;
|
|
if ( cl_movieinfo.DoVideo() || cl_movieinfo.DoVideoSound() )
|
|
{
|
|
// HACK: THIS MUST MATCH snd_device.h. Should be exposed more cleanly!!!
|
|
#define SOUND_DMA_SPEED 44100 // hardware playback rate
|
|
|
|
// MGP - switched over to using valve video services from avi
|
|
if ( videoSystem == VideoSystem::NONE && g_pVideo )
|
|
{
|
|
// Find a video system based on features if they didn't specify a specific one.
|
|
VideoSystemFeature_t neededFeatures = VideoSystemFeature::NO_FEATURES;
|
|
if ( cl_movieinfo.DoVideo() )
|
|
neededFeatures |= VideoSystemFeature::ENCODE_VIDEO_TO_FILE;
|
|
if ( cl_movieinfo.DoVideoSound() )
|
|
neededFeatures |= VideoSystemFeature::ENCODE_AUDIO_TO_FILE;
|
|
|
|
videoSystem = g_pVideo->FindNextSystemWithFeature( neededFeatures );
|
|
}
|
|
|
|
if ( !cl_simulate_no_quicktime.GetBool() && g_pVideo && videoSystem != VideoSystem::NONE )
|
|
{
|
|
g_pVideoRecorder = g_pVideo->CreateVideoRecorder( videoSystem );
|
|
if ( g_pVideoRecorder != NULL )
|
|
{
|
|
VideoFrameRate_t theFps;
|
|
if ( IsIntegralValue( flFrameRate ) )
|
|
{
|
|
theFps.SetFPS( RoundFloatToInt( flFrameRate ), false );
|
|
}
|
|
else if ( IsIntegralValue( flFrameRate * 1001.0f / 1000.0f ) ) // 1001 is the ntsc divisor (30*1000/1001 = 29.97, etc)
|
|
{
|
|
theFps.SetFPS( RoundFloatToInt( flFrameRate + 0.05f ), true );
|
|
}
|
|
else
|
|
{
|
|
theFps.SetFPS( RoundFloatToInt( flFrameRate ), false );
|
|
}
|
|
|
|
const int nSize = 256;
|
|
CFmtStrN<nSize> fmtFullFilename( "%s%c%s", com_gamedir, CORRECT_PATH_SEPARATOR, filename );
|
|
|
|
char szFullFilename[nSize];
|
|
V_FixupPathName( szFullFilename, nSize, fmtFullFilename.Access() );
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
V_DefaultExtension( szFullFilename, ".webm", sizeof( szFullFilename ) );
|
|
#else
|
|
V_DefaultExtension( szFullFilename, ".mp4", sizeof( szFullFilename ) );
|
|
#endif
|
|
|
|
g_pVideoRecorder->CreateNewMovieFile( szFullFilename, cl_movieinfo.DoVideoSound() );
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
g_pVideoRecorder->SetMovieVideoParameters( VideoEncodeCodec::WEBM_CODEC, nJpegQuality, nWidth, nHeight, theFps );
|
|
#else
|
|
g_pVideoRecorder->SetMovieVideoParameters( VideoEncodeCodec::DEFAULT_CODEC, nJpegQuality, nWidth, nHeight, theFps );
|
|
#endif
|
|
|
|
if ( cl_movieinfo.DoVideo() )
|
|
{
|
|
g_pVideoRecorder->SetMovieSourceImageParameters( VideoEncodeSourceFormat::BGR_24BIT, nWidth, nHeight );
|
|
}
|
|
|
|
if ( cl_movieinfo.DoVideoSound() )
|
|
{
|
|
g_pVideoRecorder->SetMovieSourceAudioParameters( AudioEncodeSourceFormat::AUDIO_16BIT_PCMStereo, SOUND_DMA_SPEED, AudioEncodeOptions::LIMIT_AUDIO_TRACK_TO_VIDEO_DURATION );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bSuccess = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bSuccess = false;
|
|
}
|
|
}
|
|
|
|
if ( bSuccess )
|
|
{
|
|
SND_MovieStart();
|
|
}
|
|
else
|
|
{
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
Warning( "Failed to launch startmovie!\n" );
|
|
#else
|
|
Warning( "Failed to launch startmovie! If you are trying to use h264, please make sure you have QuickTime installed.\n" );
|
|
#endif
|
|
CL_EndMovie();
|
|
}
|
|
}
|
|
|
|
void CL_EndMovie()
|
|
{
|
|
if ( !CL_IsRecordingMovie() )
|
|
return;
|
|
|
|
host_framerate.SetValue( s_flPreviousHostFramerate );
|
|
s_flPreviousHostFramerate = 0.0f;
|
|
|
|
SND_MovieEnd();
|
|
|
|
if ( g_pVideoRecorder && ( cl_movieinfo.DoVideo() || cl_movieinfo.DoVideoSound() ) )
|
|
{
|
|
g_pVideoRecorder->FinishMovie();
|
|
|
|
g_pVideo->DestroyVideoRecorder( g_pVideoRecorder );
|
|
g_pVideoRecorder = NULL;
|
|
}
|
|
|
|
cl_movieinfo.Reset();
|
|
}
|
|
|
|
bool CL_IsRecordingMovie()
|
|
{
|
|
return cl_movieinfo.IsRecording();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_StartMovie_f
|
|
|
|
Sets the engine up to dump frames
|
|
===============
|
|
*/
|
|
|
|
CON_COMMAND_F( startmovie, "Start recording movie frames.", FCVAR_DONTRECORD )
|
|
{
|
|
if ( cmd_source != src_command )
|
|
return;
|
|
|
|
if( args.ArgC() < 2 )
|
|
{
|
|
ConMsg( "startmovie <filename>\n [\n" );
|
|
ConMsg( " (default = TGAs + .wav file)\n" );
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
ConMsg( " webm = WebM encoded audio and video\n" );
|
|
#else
|
|
ConMsg( " h264 = H.264-encoded audio and video (must have QuickTime installed!)\n" );
|
|
#endif
|
|
ConMsg( " raw = TGAs + .wav file, same as default\n" );
|
|
ConMsg( " tga = TGAs\n" );
|
|
ConMsg( " jpg/jpeg = JPegs\n" );
|
|
ConMsg( " wav = Write .wav audio file\n" );
|
|
ConMsg( " jpeg_quality nnn = set jpeq quality to nnn (range 1 to 100), default %d\n", DEFAULT_JPEG_QUALITY );
|
|
ConMsg( " ]\n" );
|
|
ConMsg( "examples:\n" );
|
|
ConMsg( " startmovie testmovie jpg wav jpeg_qality 75\n" );
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
ConMsg( " startmovie testmovie webm\n" );
|
|
#else
|
|
ConMsg( " startmovie testmovie h264 <--- requires QuickTime\n" );
|
|
ConMsg( "AVI is no longer supported.\n" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if ( CL_IsRecordingMovie() )
|
|
{
|
|
ConMsg( "Already recording movie!\n" );
|
|
return;
|
|
}
|
|
|
|
int flags = MovieInfo_t::FMOVIE_TGA | MovieInfo_t::FMOVIE_WAV;
|
|
VideoSystem_t videoSystem = VideoSystem::NONE;
|
|
int nJpegQuality = DEFAULT_JPEG_QUALITY;
|
|
|
|
if ( args.ArgC() > 2 )
|
|
{
|
|
flags = 0;
|
|
for ( int i = 2; i < args.ArgC(); ++i )
|
|
{
|
|
if ( !Q_stricmp( args[ i ], "avi" ) )
|
|
{
|
|
//flags |= MovieInfo_t::FMOVIE_VID | MovieInfo_t::FMOVIE_VIDSOUND;
|
|
//videoSystem = VideoSystem::AVI;
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
Warning( "AVI is not supported on this platform! Use \"webm\".\n" );
|
|
#else
|
|
Warning( "AVI is no longer supported! Make sure QuickTime is installed and use \"h264\" - if you install QuickTime, you will need to reboot before using startmovie.\n" );
|
|
#endif
|
|
return;
|
|
}
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
else if ( !Q_stricmp( args[ i ], "webm" ) )
|
|
{
|
|
flags |= MovieInfo_t::FMOVIE_VID | MovieInfo_t::FMOVIE_VIDSOUND;
|
|
videoSystem = VideoSystem::WEBM;
|
|
}
|
|
else if ( !Q_stricmp( args[ i ], "h264" ) )
|
|
{
|
|
Warning( "h264 is not supported on this platform! Use \"webm\".\n" );
|
|
return;
|
|
}
|
|
#else
|
|
else if ( !Q_stricmp( args[ i ], "h264" ) )
|
|
{
|
|
flags |= MovieInfo_t::FMOVIE_VID | MovieInfo_t::FMOVIE_VIDSOUND;
|
|
videoSystem = VideoSystem::QUICKTIME;
|
|
}
|
|
else if ( !Q_stricmp( args[ i ], "webm" ) )
|
|
{
|
|
Warning( "WebM is not supported on this platform! Make sure QuickTime is installed and use \"h264\" - if you install QuickTime, you will need to reboot before using startmovie.\n" );
|
|
return;
|
|
}
|
|
#endif
|
|
if ( !Q_stricmp( args[ i ], "raw" ) )
|
|
{
|
|
flags |= MovieInfo_t::FMOVIE_TGA | MovieInfo_t::FMOVIE_WAV;
|
|
}
|
|
if ( !Q_stricmp( args[ i ], "tga" ) )
|
|
{
|
|
flags |= MovieInfo_t::FMOVIE_TGA;
|
|
}
|
|
if ( !Q_stricmp( args[ i ], "jpeg" ) || !Q_stricmp( args[ i ], "jpg" ) )
|
|
{
|
|
flags &= ~MovieInfo_t::FMOVIE_TGA;
|
|
flags |= MovieInfo_t::FMOVIE_JPG;
|
|
}
|
|
if ( !Q_stricmp( args[ i ], "jpeg_quality" ) )
|
|
{
|
|
nJpegQuality = clamp( Q_atoi( args[ ++i ] ), 1, 100 );
|
|
}
|
|
if ( !Q_stricmp( args[ i ], "wav" ) )
|
|
{
|
|
flags |= MovieInfo_t::FMOVIE_WAV;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if ( flags == 0 )
|
|
{
|
|
#ifdef USE_WEBM_FOR_REPLAY
|
|
Warning( "Missing or unknown recording types, must specify one or both of 'webm' or 'raw'\n" );
|
|
#else
|
|
Warning( "Missing or unknown recording types, must specify one or both of 'h264' or 'raw'\n" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
float flFrameRate = host_framerate.GetFloat();
|
|
if ( flFrameRate == 0.0f )
|
|
{
|
|
flFrameRate = 30.0f;
|
|
}
|
|
CL_StartMovie( args[ 1 ], flags, videomode->GetModeStereoWidth(), videomode->GetModeStereoHeight(), flFrameRate, nJpegQuality, videoSystem );
|
|
ConMsg( "Started recording movie, frames will record after console is cleared...\n" );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Ends frame dumping
|
|
//-----------------------------------------------------------------------------
|
|
CON_COMMAND_F( endmovie, "Stop recording movie frames.", FCVAR_DONTRECORD )
|
|
{
|
|
if( !CL_IsRecordingMovie() )
|
|
{
|
|
ConMsg( "No movie started.\n" );
|
|
}
|
|
else
|
|
{
|
|
CL_EndMovie();
|
|
ConMsg( "Stopped recording movie...\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
CON_COMMAND_F( rcon, "Issue an rcon command.", FCVAR_DONTRECORD )
|
|
{
|
|
char message[1024]; // Command message
|
|
char szParam[ 256 ];
|
|
message[0] = 0;
|
|
for (int i=1 ; i<args.ArgC() ; i++)
|
|
{
|
|
const char *pParam = args[i];
|
|
// put quotes around empty arguments so we can pass things like this: rcon sv_password ""
|
|
// otherwise the "" on the end is lost
|
|
if ( strchr( pParam, ' ' ) || ( Q_strlen( pParam ) == 0 ) )
|
|
{
|
|
Q_snprintf( szParam, sizeof( szParam ), "\"%s\"", pParam );
|
|
Q_strncat( message, szParam, sizeof( message ), COPY_ALL_CHARACTERS );
|
|
}
|
|
else
|
|
{
|
|
Q_strncat( message, pParam, sizeof( message ), COPY_ALL_CHARACTERS );
|
|
}
|
|
if ( i != ( args.ArgC() - 1 ) )
|
|
{
|
|
Q_strncat (message, " ", sizeof( message ), COPY_ALL_CHARACTERS);
|
|
}
|
|
}
|
|
|
|
RCONClient().SendCmd( message );
|
|
}
|
|
|
|
|
|
CON_COMMAND_F( box, "Draw a debug box.", FCVAR_CHEAT )
|
|
{
|
|
if( args.ArgC() != 7 )
|
|
{
|
|
ConMsg ("box x1 y1 z1 x2 y2 z2\n");
|
|
return;
|
|
}
|
|
|
|
Vector mins, maxs;
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
mins[i] = atof(args[i + 1]);
|
|
maxs[i] = atof(args[i + 4]);
|
|
}
|
|
CDebugOverlay::AddBoxOverlay( vec3_origin, mins, maxs, vec3_angle, 255, 0, 0, 0, 100 );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_View_f
|
|
|
|
Debugging changes the view entity to the specified index
|
|
===============
|
|
*/
|
|
CON_COMMAND_F( cl_view, "Set the view entity index.", FCVAR_CHEAT )
|
|
{
|
|
int nNewView;
|
|
|
|
if( args.ArgC() != 2 )
|
|
{
|
|
ConMsg ("cl_view entity#\nCurrent %i\n", cl.m_nViewEntity );
|
|
return;
|
|
}
|
|
|
|
if ( cl.m_nMaxClients > 1 )
|
|
return;
|
|
|
|
nNewView = atoi( args[1] );
|
|
if (!nNewView)
|
|
return;
|
|
|
|
if ( nNewView > entitylist->GetHighestEntityIndex() )
|
|
return;
|
|
|
|
cl.m_nViewEntity = nNewView;
|
|
videomode->MarkClientViewRectDirty(); // Force recalculation
|
|
ConMsg("View entity set to %i\n", nNewView);
|
|
}
|
|
|
|
|
|
static int CL_AllocLightFromArray( dlight_t *pLights, int lightCount, int key )
|
|
{
|
|
int i;
|
|
|
|
// first look for an exact key match
|
|
if (key)
|
|
{
|
|
for ( i = 0; i < lightCount; i++ )
|
|
{
|
|
if (pLights[i].key == key)
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// then look for anything else
|
|
for ( i = 0; i < lightCount; i++ )
|
|
{
|
|
if (pLights[i].die < cl.GetTime())
|
|
return i;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool g_bActiveDlights = false;
|
|
bool g_bActiveElights = false;
|
|
/*
|
|
===============
|
|
CL_AllocDlight
|
|
|
|
===============
|
|
*/
|
|
dlight_t *CL_AllocDlight (int key)
|
|
{
|
|
int i = CL_AllocLightFromArray( cl_dlights, MAX_DLIGHTS, key );
|
|
dlight_t *dl = &cl_dlights[i];
|
|
R_MarkDLightNotVisible( i );
|
|
memset (dl, 0, sizeof(*dl));
|
|
dl->key = key;
|
|
r_dlightchanged |= (1 << i);
|
|
r_dlightactive |= (1 << i);
|
|
g_bActiveDlights = true;
|
|
return dl;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_AllocElight
|
|
|
|
===============
|
|
*/
|
|
dlight_t *CL_AllocElight (int key)
|
|
{
|
|
int i = CL_AllocLightFromArray( cl_elights, MAX_ELIGHTS, key );
|
|
dlight_t *el = &cl_elights[i];
|
|
memset (el, 0, sizeof(*el));
|
|
el->key = key;
|
|
g_bActiveElights = true;
|
|
return el;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_DecayLights
|
|
|
|
===============
|
|
*/
|
|
void CL_DecayLights (void)
|
|
{
|
|
int i;
|
|
dlight_t *dl;
|
|
float time;
|
|
|
|
time = cl.GetFrameTime();
|
|
if ( time <= 0.0f )
|
|
return;
|
|
|
|
g_bActiveDlights = false;
|
|
g_bActiveElights = false;
|
|
dl = cl_dlights;
|
|
|
|
r_dlightchanged = 0;
|
|
r_dlightactive = 0;
|
|
|
|
for (i=0 ; i<MAX_DLIGHTS ; i++, dl++)
|
|
{
|
|
if (!dl->IsRadiusGreaterThanZero())
|
|
{
|
|
R_MarkDLightNotVisible( i );
|
|
continue;
|
|
}
|
|
|
|
if ( dl->die < cl.GetTime() )
|
|
{
|
|
r_dlightchanged |= (1 << i);
|
|
dl->radius = 0;
|
|
}
|
|
else if (dl->decay)
|
|
{
|
|
r_dlightchanged |= (1 << i);
|
|
|
|
dl->radius -= time*dl->decay;
|
|
if (dl->radius < 0)
|
|
{
|
|
dl->radius = 0;
|
|
}
|
|
}
|
|
|
|
if (dl->IsRadiusGreaterThanZero())
|
|
{
|
|
g_bActiveDlights = true;
|
|
r_dlightactive |= (1 << i);
|
|
}
|
|
else
|
|
{
|
|
R_MarkDLightNotVisible( i );
|
|
}
|
|
}
|
|
|
|
dl = cl_elights;
|
|
for (i=0 ; i<MAX_ELIGHTS ; i++, dl++)
|
|
{
|
|
if (!dl->IsRadiusGreaterThanZero())
|
|
continue;
|
|
|
|
if (dl->die < cl.GetTime())
|
|
{
|
|
dl->radius = 0;
|
|
continue;
|
|
}
|
|
|
|
dl->radius -= time*dl->decay;
|
|
if (dl->radius < 0)
|
|
{
|
|
dl->radius = 0;
|
|
}
|
|
if ( dl->IsRadiusGreaterThanZero() )
|
|
{
|
|
g_bActiveElights = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CL_ExtraMouseUpdate( float frametime )
|
|
{
|
|
// Not ready for commands yet.
|
|
if ( !cl.IsActive() )
|
|
return;
|
|
|
|
if ( !Host_ShouldRun() )
|
|
return;
|
|
|
|
// Don't create usercmds here during playback, they were encoded into the packet already
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( demoplayer->IsPlayingBack() && !cl.ishltv && !cl.isreplay )
|
|
return;
|
|
#else
|
|
if ( demoplayer->IsPlayingBack() && !cl.ishltv )
|
|
return;
|
|
#endif
|
|
|
|
// Have client .dll create and store usercmd structure
|
|
g_ClientDLL->ExtraMouseSample( frametime, !cl.m_bPaused );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendMove
|
|
|
|
Constructs the movement command and sends it to the server if it's time.
|
|
=================
|
|
*/
|
|
void CL_SendMove( void )
|
|
{
|
|
#if defined( STAGING_ONLY ) || defined( _DEBUG )
|
|
if ( cl_block_usercommand.GetBool() )
|
|
return;
|
|
#endif // STAGING_ONLY || _DEBUG
|
|
|
|
byte data[ MAX_CMD_BUFFER ];
|
|
|
|
int nextcommandnr = cl.lastoutgoingcommand + cl.chokedcommands + 1;
|
|
|
|
// send the client update packet
|
|
|
|
CLC_Move moveMsg;
|
|
|
|
moveMsg.m_DataOut.StartWriting( data, sizeof( data ) );
|
|
|
|
// Determine number of backup commands to send along
|
|
int cl_cmdbackup = 2;
|
|
moveMsg.m_nBackupCommands = clamp( cl_cmdbackup, 0, MAX_BACKUP_COMMANDS );
|
|
|
|
// How many real new commands have queued up
|
|
moveMsg.m_nNewCommands = 1 + cl.chokedcommands;
|
|
moveMsg.m_nNewCommands = clamp( moveMsg.m_nNewCommands, 0, MAX_NEW_COMMANDS );
|
|
|
|
int numcmds = moveMsg.m_nNewCommands + moveMsg.m_nBackupCommands;
|
|
|
|
int from = -1; // first command is deltaed against zeros
|
|
|
|
bool bOK = true;
|
|
|
|
for ( int to = nextcommandnr - numcmds + 1; to <= nextcommandnr; to++ )
|
|
{
|
|
bool isnewcmd = to >= (nextcommandnr - moveMsg.m_nNewCommands + 1);
|
|
|
|
// first valid command number is 1
|
|
bOK = bOK && g_ClientDLL->WriteUsercmdDeltaToBuffer( &moveMsg.m_DataOut, from, to, isnewcmd );
|
|
from = to;
|
|
}
|
|
|
|
if ( bOK )
|
|
{
|
|
// only write message if all usercmds were written correctly, otherwise parsing would fail
|
|
cl.m_NetChannel->SendNetMsg( moveMsg );
|
|
}
|
|
}
|
|
|
|
void CL_Move(float accumulated_extra_samples, bool bFinalTick )
|
|
{
|
|
if ( !cl.IsConnected() )
|
|
return;
|
|
|
|
if ( !Host_ShouldRun() )
|
|
return;
|
|
|
|
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s", __FUNCTION__ );
|
|
|
|
// only send packets on the final tick in one engine frame
|
|
bool bSendPacket = true;
|
|
|
|
// Don't create usercmds here during playback, they were encoded into the packet already
|
|
if ( demoplayer->IsPlayingBack() )
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( cl.ishltv || cl.isreplay )
|
|
#else
|
|
if ( cl.ishltv )
|
|
#endif
|
|
{
|
|
// still do it when playing back a HLTV/replay demo
|
|
bSendPacket = false;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// don't send packets if update time not reached or chnnel still sending
|
|
// in loopback mode don't send only if host_limitlocal is enabled
|
|
|
|
if ( ( !cl.m_NetChannel->IsLoopback() || host_limitlocal.GetInt() ) &&
|
|
( ( net_time < cl.m_flNextCmdTime ) || !cl.m_NetChannel->CanPacket() || !bFinalTick ) )
|
|
{
|
|
bSendPacket = false;
|
|
}
|
|
|
|
if ( cl.IsActive() )
|
|
{
|
|
VPROF( "CL_Move" );
|
|
|
|
int nextcommandnr = cl.lastoutgoingcommand + cl.chokedcommands + 1;
|
|
|
|
// Have client .dll create and store usercmd structure
|
|
g_ClientDLL->CreateMove(
|
|
nextcommandnr,
|
|
host_state.interval_per_tick - accumulated_extra_samples,
|
|
!cl.IsPaused() );
|
|
|
|
// Store new usercmd to dem file
|
|
if ( demorecorder->IsRecording() )
|
|
{
|
|
// Back up one because we've incremented outgoing_sequence each frame by 1 unit
|
|
demorecorder->RecordUserInput( nextcommandnr );
|
|
}
|
|
|
|
if ( bSendPacket )
|
|
{
|
|
CL_SendMove();
|
|
}
|
|
else
|
|
{
|
|
// netchanll will increase internal outgoing sequnce number too
|
|
cl.m_NetChannel->SetChoked();
|
|
// Mark command as held back so we'll send it next time
|
|
cl.chokedcommands++;
|
|
}
|
|
}
|
|
|
|
if ( !bSendPacket )
|
|
return;
|
|
|
|
// Request non delta compression if high packet loss, show warning message
|
|
bool hasProblem = cl.m_NetChannel->IsTimingOut() && !demoplayer->IsPlayingBack() && cl.IsActive();
|
|
|
|
// Request non delta compression if high packet loss, show warning message
|
|
if ( hasProblem )
|
|
{
|
|
con_nprint_t np;
|
|
np.time_to_live = 1.0;
|
|
np.index = 2;
|
|
np.fixed_width_font = false;
|
|
np.color[ 0 ] = 1.0;
|
|
np.color[ 1 ] = 0.2;
|
|
np.color[ 2 ] = 0.2;
|
|
|
|
float flTimeOut = cl.m_NetChannel->GetTimeoutSeconds();
|
|
Assert( flTimeOut != -1.0f );
|
|
float flRemainingTime = flTimeOut - cl.m_NetChannel->GetTimeSinceLastReceived();
|
|
Con_NXPrintf( &np, "WARNING: Connection Problem" );
|
|
np.index = 3;
|
|
Con_NXPrintf( &np, "Auto-disconnect in %.1f seconds", flRemainingTime );
|
|
|
|
cl.ForceFullUpdate(); // sets m_nDeltaTick to -1
|
|
}
|
|
|
|
if ( cl.IsActive() )
|
|
{
|
|
NET_Tick mymsg( cl.m_nDeltaTick, host_frametime_unbounded, host_frametime_stddeviation );
|
|
cl.m_NetChannel->SendNetMsg( mymsg );
|
|
}
|
|
|
|
//COM_Log( "cl.log", "Sending command number %i(%i) to server\n", cl.m_NetChan->m_nOutSequenceNr, cl.m_NetChan->m_nOutSequenceNr & CL_UPDATE_MASK );
|
|
|
|
// Remember outgoing command that we are sending
|
|
cl.lastoutgoingcommand = cl.m_NetChannel->SendDatagram( NULL );
|
|
|
|
cl.chokedcommands = 0;
|
|
|
|
// calc next packet send time
|
|
|
|
if ( cl.IsActive() )
|
|
{
|
|
// use full update rate when active
|
|
float commandInterval = 1.0f / cl_cmdrate->GetFloat();
|
|
float maxDelta = min ( host_state.interval_per_tick, commandInterval );
|
|
float delta = clamp( (float)(net_time - cl.m_flNextCmdTime), 0.0f, maxDelta );
|
|
cl.m_flNextCmdTime = net_time + commandInterval - delta;
|
|
}
|
|
else
|
|
{
|
|
// during signon process send only 5 packets/second
|
|
cl.m_flNextCmdTime = net_time + ( 1.0f / 5.0f );
|
|
}
|
|
|
|
}
|
|
|
|
#define TICK_INTERVAL (host_state.interval_per_tick)
|
|
#define ROUND_TO_TICKS( t ) ( TICK_INTERVAL * TIME_TO_TICKS( t ) )
|
|
|
|
void CL_LatchInterpolationAmount()
|
|
{
|
|
if ( !cl.IsConnected() )
|
|
return;
|
|
|
|
float dt = cl.m_NetChannel->GetTimeSinceLastReceived();
|
|
float flClientInterpolationAmount = ROUND_TO_TICKS( cl.GetClientInterpAmount() );
|
|
|
|
float flInterp = 0.0f;
|
|
if ( flClientInterpolationAmount > 0.001 )
|
|
{
|
|
flInterp = clamp( dt / flClientInterpolationAmount, 0.0f, 3.0f );
|
|
}
|
|
cl.m_NetChannel->SetInterpolationAmount( flInterp );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pMessage -
|
|
//-----------------------------------------------------------------------------
|
|
void CL_HudMessage( const char *pMessage )
|
|
{
|
|
if ( g_ClientDLL )
|
|
{
|
|
g_ClientDLL->HudText( pMessage );
|
|
}
|
|
}
|
|
|
|
CON_COMMAND_F( cl_showents, "Dump entity list to console.", FCVAR_CHEAT )
|
|
{
|
|
for ( int i = 0; i < entitylist->GetMaxEntities(); i++ )
|
|
{
|
|
char entStr[256], classStr[256];
|
|
IClientNetworkable *pEnt;
|
|
|
|
if((pEnt = entitylist->GetClientNetworkable(i)) != NULL)
|
|
{
|
|
entStr[0] = 0;
|
|
Q_snprintf(classStr, sizeof( classStr ), "'%s'", pEnt->GetClientClass()->m_pNetworkName);
|
|
}
|
|
else
|
|
{
|
|
Q_snprintf(entStr, sizeof( entStr ), "(missing), ");
|
|
Q_snprintf(classStr, sizeof( classStr ), "(missing)");
|
|
}
|
|
|
|
if ( pEnt )
|
|
ConMsg("Ent %3d: %s class %s\n", i, entStr, classStr);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns true if the background level should be loaded on startup
|
|
//-----------------------------------------------------------------------------
|
|
bool CL_ShouldLoadBackgroundLevel( const CCommand &args )
|
|
{
|
|
if ( InEditMode() )
|
|
return false;
|
|
|
|
// If TF2 and PC we don't want to load the background map.
|
|
bool bIsTF2 = false;
|
|
if ( ( Q_stricmp( COM_GetModDirectory(), "tf" ) == 0 ) || ( Q_stricmp( COM_GetModDirectory(), "tf_beta" ) == 0 ) )
|
|
{
|
|
bIsTF2 = true;
|
|
}
|
|
|
|
if ( bIsTF2 && IsPC() )
|
|
return false;
|
|
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
// presence of args identifies an end-of-game situation
|
|
if ( IsX360() )
|
|
{
|
|
// 360 needs to get UI in the correct state to transition to the Background level
|
|
// from the credits.
|
|
EngineVGui()->OnCreditsFinished();
|
|
return true;
|
|
}
|
|
|
|
if ( !Q_stricmp( args[1], "force" ) )
|
|
{
|
|
// Adrian: Have to do this so the menu shows up if we ever call this while in a level.
|
|
Host_Disconnect( true );
|
|
// pc can't get into background maps fast enough, so just show main menu
|
|
return false;
|
|
}
|
|
|
|
if ( !Q_stricmp( args[1], "playendgamevid" ) )
|
|
{
|
|
// Bail back to the menu and play the end game video.
|
|
CommandLine()->AppendParm( "-endgamevid", NULL );
|
|
CommandLine()->RemoveParm( "-recapvid" );
|
|
game->PlayStartupVideos();
|
|
CommandLine()->RemoveParm( "-endgamevid" );
|
|
cl.Disconnect( "Finished playing end game videos", true );
|
|
return false;
|
|
}
|
|
|
|
if ( !Q_stricmp( args[1], "playrecapvid" ) )
|
|
{
|
|
// Bail back to the menu and play the recap video
|
|
CommandLine()->AppendParm( "-recapvid", NULL );
|
|
CommandLine()->RemoveParm( "-endgamevid" );
|
|
HostState_Restart();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// if force is set, then always return true
|
|
if (CommandLine()->CheckParm("-forcestartupmenu"))
|
|
return true;
|
|
|
|
// don't load the map in developer or console mode
|
|
if ( developer.GetInt() ||
|
|
CommandLine()->CheckParm("-console") ||
|
|
CommandLine()->CheckParm("-dev") ||
|
|
CommandLine()->CheckParm("-nobackgroundlevel") )
|
|
return false;
|
|
|
|
// don't load the map if we're going straight into a level
|
|
if ( CommandLine()->CheckParm("+map") ||
|
|
CommandLine()->CheckParm("+connect") ||
|
|
CommandLine()->CheckParm("+playdemo") ||
|
|
CommandLine()->CheckParm("+timedemo") ||
|
|
CommandLine()->CheckParm("+timedemoquit") ||
|
|
CommandLine()->CheckParm("+load") ||
|
|
CommandLine()->CheckParm("-makereslists"))
|
|
return false;
|
|
|
|
#ifdef _X360
|
|
// check if we are accepting an invite
|
|
if ( XboxLaunch()->GetLaunchFlags() & LF_INVITERESTART )
|
|
return false;
|
|
#endif
|
|
|
|
// nothing else is going on, so load the startup level
|
|
|
|
return true;
|
|
}
|
|
|
|
#define DEFAULT_BACKGROUND_NAME "background01"
|
|
|
|
int g_iRandomChapterIndex = -1;
|
|
|
|
int CL_GetBackgroundLevelIndex( int nNumChapters )
|
|
{
|
|
if ( g_iRandomChapterIndex != -1 )
|
|
return g_iRandomChapterIndex;
|
|
|
|
int iChapterIndex = sv_unlockedchapters.GetInt();
|
|
if ( iChapterIndex <= 0 )
|
|
{
|
|
// expected to be [1..N]
|
|
iChapterIndex = 1;
|
|
}
|
|
|
|
if ( sv_unlockedchapters.GetInt() >= ( nNumChapters-1 ) )
|
|
{
|
|
RandomSeed( Plat_MSTime() );
|
|
g_iRandomChapterIndex = iChapterIndex = RandomInt( 1, nNumChapters );
|
|
}
|
|
|
|
return iChapterIndex;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: returns the name of the background level to load
|
|
//-----------------------------------------------------------------------------
|
|
void CL_GetBackgroundLevelName( char *pszBackgroundName, int bufSize, bool bMapName )
|
|
{
|
|
Q_strncpy( pszBackgroundName, DEFAULT_BACKGROUND_NAME, bufSize );
|
|
|
|
KeyValues *pChapterFile = new KeyValues( pszBackgroundName );
|
|
|
|
if ( pChapterFile->LoadFromFile( g_pFileSystem, "scripts/ChapterBackgrounds.txt" ) )
|
|
{
|
|
KeyValues *pChapterRoot = pChapterFile;
|
|
|
|
const char *szChapterIndex;
|
|
int nNumChapters = 1;
|
|
KeyValues *pChapters = pChapterFile->GetNextKey();
|
|
if ( bMapName && pChapters )
|
|
{
|
|
const char *pszName = pChapters->GetName();
|
|
if ( pszName && pszName[0] && !Q_strncmp( "BackgroundMaps", pszName, 14 ) )
|
|
{
|
|
pChapterRoot = pChapters;
|
|
pChapters = pChapters->GetFirstSubKey();
|
|
}
|
|
else
|
|
{
|
|
pChapters = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pChapters = NULL;
|
|
}
|
|
|
|
if ( !pChapters )
|
|
{
|
|
pChapters = pChapterFile->GetFirstSubKey();
|
|
}
|
|
|
|
// Find the highest indexed chapter
|
|
while ( pChapters )
|
|
{
|
|
szChapterIndex = pChapters->GetName();
|
|
|
|
if ( szChapterIndex )
|
|
{
|
|
int nChapter = atoi(szChapterIndex);
|
|
|
|
if( nChapter > nNumChapters )
|
|
nNumChapters = nChapter;
|
|
}
|
|
|
|
pChapters = pChapters->GetNextKey();
|
|
}
|
|
|
|
int nChapterToLoad = CL_GetBackgroundLevelIndex( nNumChapters );
|
|
|
|
// Find the chapter background with this index
|
|
char buf[4];
|
|
Q_snprintf( buf, sizeof(buf), "%d", nChapterToLoad );
|
|
KeyValues *pLoadChapter = pChapterRoot->FindKey(buf);
|
|
|
|
// Copy the background name
|
|
if ( pLoadChapter )
|
|
{
|
|
Q_strncpy( pszBackgroundName, pLoadChapter->GetString(), bufSize );
|
|
}
|
|
}
|
|
|
|
pChapterFile->deleteThis();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Callback to open the game menus
|
|
//-----------------------------------------------------------------------------
|
|
void CL_CheckToDisplayStartupMenus( const CCommand &args )
|
|
{
|
|
if ( CL_ShouldLoadBackgroundLevel( args ) )
|
|
{
|
|
char szBackgroundName[_MAX_PATH];
|
|
CL_GetBackgroundLevelName( szBackgroundName, sizeof(szBackgroundName), true );
|
|
|
|
char cmd[_MAX_PATH];
|
|
Q_snprintf( cmd, sizeof(cmd), "map_background %s\n", szBackgroundName );
|
|
Cbuf_AddText( cmd );
|
|
}
|
|
}
|
|
|
|
static float s_fDemoRevealGameUITime = -1;
|
|
float s_fDemoPlayMusicTime = -1;
|
|
static bool s_bIsRavenHolmn = false;
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: run the special demo logic when transitioning from the trainstation levels
|
|
//----------------------------------------------------------------------------
|
|
void CL_DemoTransitionFromTrainstation()
|
|
{
|
|
// kick them out to GameUI instead and bring up the chapter page with raveholm unlocked
|
|
sv_unlockedchapters.SetValue(6); // unlock ravenholm
|
|
Cbuf_AddText( "sv_cheats 1; fadeout 1.5; sv_cheats 0;");
|
|
Cbuf_Execute();
|
|
s_fDemoRevealGameUITime = Sys_FloatTime() + 1.5;
|
|
s_bIsRavenHolmn = false;
|
|
}
|
|
|
|
void CL_DemoTransitionFromRavenholm()
|
|
{
|
|
Cbuf_AddText( "sv_cheats 1; fadeout 2; sv_cheats 0;");
|
|
Cbuf_Execute();
|
|
s_fDemoRevealGameUITime = Sys_FloatTime() + 1.9;
|
|
s_bIsRavenHolmn = true;
|
|
}
|
|
|
|
void CL_DemoTransitionFromTestChmb()
|
|
{
|
|
Cbuf_AddText( "sv_cheats 1; fadeout 2; sv_cheats 0;");
|
|
Cbuf_Execute();
|
|
s_fDemoRevealGameUITime = Sys_FloatTime() + 1.9;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: make the gameui appear after a certain interval
|
|
//----------------------------------------------------------------------------
|
|
void V_RenderVGuiOnly();
|
|
bool V_CheckGamma();
|
|
void CL_DemoCheckGameUIRevealTime( )
|
|
{
|
|
if ( s_fDemoRevealGameUITime > 0 )
|
|
{
|
|
if ( s_fDemoRevealGameUITime < Sys_FloatTime() )
|
|
{
|
|
s_fDemoRevealGameUITime = -1;
|
|
|
|
SCR_BeginLoadingPlaque();
|
|
Cbuf_AddText( "disconnect;");
|
|
|
|
CCommand args;
|
|
CL_CheckToDisplayStartupMenus( args );
|
|
|
|
s_fDemoPlayMusicTime = Sys_FloatTime() + 1.0;
|
|
}
|
|
}
|
|
|
|
if ( s_fDemoPlayMusicTime > 0 )
|
|
{
|
|
V_CheckGamma();
|
|
V_RenderVGuiOnly();
|
|
if ( s_fDemoPlayMusicTime < Sys_FloatTime() )
|
|
{
|
|
s_fDemoPlayMusicTime = -1;
|
|
EngineVGui()->ActivateGameUI();
|
|
|
|
if ( CL_IsHL2Demo() )
|
|
{
|
|
if ( s_bIsRavenHolmn )
|
|
{
|
|
Cbuf_AddText( "play music/ravenholm_1.mp3;" );
|
|
}
|
|
else
|
|
{
|
|
EngineVGui()->ShowNewGameDialog(6);// bring up the new game dialog in game UI
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: setup a debug string that is uploaded on crash
|
|
//----------------------------------------------------------------------------
|
|
extern bool g_bV3SteamInterface;
|
|
char g_minidumpinfo[ 4096 ] = {0};
|
|
PAGED_POOL_INFO_t g_pagedpoolinfo = { 0 };
|
|
void DisplaySystemVersion( char *osversion, int maxlen );
|
|
|
|
void CL_SetPagedPoolInfo()
|
|
{
|
|
if ( IsX360() )
|
|
return;
|
|
#if !defined( _X360 ) && !defined(NO_STEAM) && !defined(SWDS)
|
|
Plat_GetPagedPoolInfo( &g_pagedpoolinfo );
|
|
#endif
|
|
}
|
|
|
|
void CL_SetSteamCrashComment()
|
|
{
|
|
if ( IsX360() )
|
|
return;
|
|
|
|
char map[ 80 ];
|
|
char videoinfo[ 2048 ];
|
|
char misc[ 256 ];
|
|
char driverinfo[ 2048 ];
|
|
char osversion[ 256 ];
|
|
|
|
map[ 0 ] = 0;
|
|
driverinfo[ 0 ] = 0;
|
|
videoinfo[ 0 ] = 0;
|
|
misc[ 0 ] = 0;
|
|
osversion[ 0 ] = 0;
|
|
|
|
if ( host_state.worldmodel )
|
|
{
|
|
CL_SetupMapName( modelloader->GetName( host_state.worldmodel ), map, sizeof( map ) );
|
|
}
|
|
|
|
DisplaySystemVersion( osversion, sizeof( osversion ) );
|
|
|
|
MaterialAdapterInfo_t info;
|
|
materials->GetDisplayAdapterInfo( materials->GetCurrentAdapter(), info );
|
|
|
|
const char *dxlevel = "Unk";
|
|
int nDxLevel = g_pMaterialSystemHardwareConfig->GetDXSupportLevel();
|
|
if ( g_pMaterialSystemHardwareConfig )
|
|
{
|
|
dxlevel = COM_DXLevelToString( nDxLevel ) ;
|
|
}
|
|
|
|
// Make a string out of the high part and low parts of driver version
|
|
char szDXDriverVersion[ 64 ];
|
|
Q_snprintf( szDXDriverVersion, sizeof( szDXDriverVersion ), "%ld.%ld.%ld.%ld",
|
|
( long )( info.m_nDriverVersionHigh>>16 ),
|
|
( long )( info.m_nDriverVersionHigh & 0xffff ),
|
|
( long )( info.m_nDriverVersionLow>>16 ),
|
|
( long )( info.m_nDriverVersionLow & 0xffff ) );
|
|
|
|
Q_snprintf( driverinfo, sizeof(driverinfo), "Driver Name: %s\nDriver Version: %s\nVendorId / DeviceId: 0x%x / 0x%x\nSubSystem / Rev: 0x%x / 0x%x\nDXLevel: %s [%d]\nVid: %i x %i",
|
|
info.m_pDriverName,
|
|
szDXDriverVersion,
|
|
info.m_VendorID,
|
|
info.m_DeviceID,
|
|
info.m_SubSysID,
|
|
info.m_Revision,
|
|
dxlevel ? dxlevel : "Unk", nDxLevel,
|
|
videomode->GetModeWidth(), videomode->GetModeHeight() );
|
|
|
|
ConVarRef mat_picmip( "mat_picmip" );
|
|
ConVarRef mat_forceaniso( "mat_forceaniso" );
|
|
ConVarRef mat_trilinear( "mat_trilinear" );
|
|
ConVarRef mat_antialias( "mat_antialias" );
|
|
ConVarRef mat_aaquality( "mat_aaquality" );
|
|
ConVarRef r_shadowrendertotexture( "r_shadowrendertotexture" );
|
|
ConVarRef r_flashlightdepthtexture( "r_flashlightdepthtexture" );
|
|
#ifndef _X360
|
|
ConVarRef r_waterforceexpensive( "r_waterforceexpensive" );
|
|
#endif
|
|
ConVarRef r_waterforcereflectentities( "r_waterforcereflectentities" );
|
|
ConVarRef mat_vsync( "mat_vsync" );
|
|
ConVarRef r_rootlod( "r_rootlod" );
|
|
ConVarRef mat_reducefillrate( "mat_reducefillrate" );
|
|
ConVarRef mat_motion_blur_enabled( "mat_motion_blur_enabled" );
|
|
ConVarRef mat_queue_mode( "mat_queue_mode" );
|
|
|
|
#ifdef _X360
|
|
Q_snprintf( videoinfo, sizeof(videoinfo), "picmip: %i forceansio: %i trilinear: %i antialias: %i vsync: %i rootlod: %i reducefillrate: %i\n"\
|
|
"shadowrendertotexture: %i r_flashlightdepthtexture %i waterforcereflectentities: %i mat_motion_blur_enabled: %i",
|
|
mat_picmip.GetInt(), mat_forceaniso.GetInt(), mat_trilinear.GetInt(), mat_antialias.GetInt(), mat_aaquality.GetInt(),
|
|
mat_vsync.GetInt(), r_rootlod.GetInt(), mat_reducefillrate.GetInt(),
|
|
r_shadowrendertotexture.GetInt(), r_flashlightdepthtexture.GetInt(),
|
|
r_waterforcereflectentities.GetInt(),
|
|
mat_motion_blur_enabled.GetInt() );
|
|
#else
|
|
Q_snprintf( videoinfo, sizeof(videoinfo), "picmip: %i forceansio: %i trilinear: %i antialias: %i vsync: %i rootlod: %i reducefillrate: %i\n"\
|
|
"shadowrendertotexture: %i r_flashlightdepthtexture %i waterforceexpensive: %i waterforcereflectentities: %i mat_motion_blur_enabled: %i mat_queue_mode %i",
|
|
mat_picmip.GetInt(), mat_forceaniso.GetInt(), mat_trilinear.GetInt(), mat_antialias.GetInt(),
|
|
mat_vsync.GetInt(), r_rootlod.GetInt(), mat_reducefillrate.GetInt(),
|
|
r_shadowrendertotexture.GetInt(), r_flashlightdepthtexture.GetInt(),
|
|
r_waterforceexpensive.GetInt(), r_waterforcereflectentities.GetInt(),
|
|
mat_motion_blur_enabled.GetInt(), mat_queue_mode.GetInt() );
|
|
#endif
|
|
int latency = 0;
|
|
if ( cl.m_NetChannel )
|
|
{
|
|
latency = (int)( 1000.0f * cl.m_NetChannel->GetAvgLatency( FLOW_OUTGOING ) );
|
|
}
|
|
|
|
Q_snprintf( misc, sizeof( misc ), "skill:%i rate %i update %i cmd %i latency %i msec",
|
|
skill.GetInt(),
|
|
cl_rate->GetInt(),
|
|
(int)cl_updaterate->GetFloat(),
|
|
(int)cl_cmdrate->GetFloat(),
|
|
latency
|
|
);
|
|
|
|
const char *pNetChannel = "Not Connected";
|
|
if ( cl.m_NetChannel )
|
|
{
|
|
pNetChannel = cl.m_NetChannel->GetRemoteAddress().ToString();
|
|
}
|
|
|
|
CL_SetPagedPoolInfo();
|
|
|
|
Q_snprintf( g_minidumpinfo, sizeof(g_minidumpinfo),
|
|
"Map: %s\n"\
|
|
"Game: %s\n"\
|
|
"Build: %i\n"\
|
|
"Misc: %s\n"\
|
|
"Net: %s\n"\
|
|
"cmdline:%s\n"\
|
|
"driver: %s\n"\
|
|
"video: %s\n"\
|
|
"OS: %s\n",
|
|
map, com_gamedir, build_number(), misc, pNetChannel, CommandLine()->GetCmdLine(), driverinfo, videoinfo, osversion );
|
|
|
|
char full[ 4096 ];
|
|
Q_snprintf( full, sizeof( full ), "%sPP PAGES: used: %d, free %d\n", g_minidumpinfo, (int)g_pagedpoolinfo.numPagesUsed, (int)g_pagedpoolinfo.numPagesFree );
|
|
|
|
#ifndef NO_STEAM
|
|
SteamAPI_SetMiniDumpComment( full );
|
|
#endif
|
|
}
|
|
|
|
|
|
//
|
|
// register commands
|
|
//
|
|
static ConCommand startupmenu( "startupmenu", &CL_CheckToDisplayStartupMenus, "Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode." );
|
|
|
|
ConVar cl_language( "cl_language", "english", FCVAR_USERINFO, "Language (from HKCU\\Software\\Valve\\Steam\\Language)" );
|
|
void CL_InitLanguageCvar()
|
|
{
|
|
Msg("CL_InitLanguageCvar\n");
|
|
if ( Steam3Client().SteamApps() )
|
|
{
|
|
cl_language.SetValue( Steam3Client().SteamApps()->GetCurrentGameLanguage() );
|
|
}
|
|
else
|
|
{
|
|
char *szLang = getenv("LANG");
|
|
|
|
if ( CommandLine()->CheckParm( "-language" ) )
|
|
{
|
|
cl_language.SetValue( CommandLine()->ParmValue( "-language", "english") );
|
|
return;
|
|
}
|
|
else if( szLang )
|
|
{
|
|
ELanguage lang = PchLanguageICUCodeToELanguage(szLang, k_Lang_English);
|
|
const char *szShortLang = GetLanguageShortName(lang);
|
|
if( Q_strncmp(szShortLang, "none", 4) != 0 )
|
|
{
|
|
cl_language.SetValue( szShortLang );
|
|
return;
|
|
}
|
|
}
|
|
|
|
cl_language.SetValue( "english" );
|
|
}
|
|
}
|
|
|
|
void CL_ChangeCloudSettingsCvar( IConVar *var, const char *pOldValue, float flOldValue );
|
|
ConVar cl_cloud_settings( "cl_cloud_settings", "1", FCVAR_HIDDEN, "Cloud enabled from (from HKCU\\Software\\Valve\\Steam\\Apps\\appid\\Cloud)", CL_ChangeCloudSettingsCvar );
|
|
void CL_ChangeCloudSettingsCvar( IConVar *var, const char *pOldValue, float flOldValue )
|
|
{
|
|
// !! bug do i need to do something linux-wise here.
|
|
if ( IsPC() && Steam3Client().SteamRemoteStorage() )
|
|
{
|
|
ConVarRef ref( var->GetName() );
|
|
Steam3Client().SteamRemoteStorage()->SetCloudEnabledForApp( ref.GetBool() );
|
|
if ( cl_cloud_settings.GetInt() == STEAMREMOTESTORAGE_CLOUD_ON && flOldValue == STEAMREMOTESTORAGE_CLOUD_OFF )
|
|
{
|
|
// If we were just turned on, get our configuration from remote storage.
|
|
engineClient->ReadConfiguration( false );
|
|
engineClient->ClientCmd_Unrestricted( "refresh_options_dialog" );
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void CL_InitCloudSettingsCvar()
|
|
{
|
|
if ( IsPC() && Steam3Client().SteamRemoteStorage() )
|
|
{
|
|
int iCloudSettings = STEAMREMOTESTORAGE_CLOUD_OFF;
|
|
if ( Steam3Client().SteamRemoteStorage()->IsCloudEnabledForApp() )
|
|
iCloudSettings = STEAMREMOTESTORAGE_CLOUD_ON;
|
|
|
|
cl_cloud_settings.SetValue( iCloudSettings );
|
|
}
|
|
else
|
|
{
|
|
// If not on PC or steam not available, set to 0 to make sure no replication occurs or is attempted
|
|
cl_cloud_settings.SetValue( STEAMREMOTESTORAGE_CLOUD_OFF );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void CL_Init (void)
|
|
{
|
|
cl.Clear();
|
|
|
|
CL_InitLanguageCvar();
|
|
CL_InitCloudSettingsCvar();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CL_Shutdown( void )
|
|
{
|
|
}
|
|
|
|
CON_COMMAND_F( cl_fullupdate, "Forces the server to send a full update packet", FCVAR_CHEAT )
|
|
{
|
|
cl.ForceFullUpdate();
|
|
}
|
|
|
|
|
|
#ifdef STAGING_ONLY
|
|
|
|
CON_COMMAND( cl_download, "Downloads a file from server." )
|
|
{
|
|
if ( args.ArgC() != 2 )
|
|
return;
|
|
|
|
if ( !cl.m_NetChannel )
|
|
return;
|
|
|
|
cl.m_NetChannel->RequestFile( args[ 1 ] ); // just for testing stuff
|
|
}
|
|
|
|
#endif // STAGING_ONLY
|
|
|
|
|
|
CON_COMMAND_F( setinfo, "Adds a new user info value", FCVAR_CLIENTCMD_CAN_EXECUTE )
|
|
{
|
|
if ( args.ArgC() != 3 )
|
|
{
|
|
Msg("Syntax: setinfo <key> <value>\n");
|
|
return;
|
|
}
|
|
|
|
const char *name = args[ 1 ];
|
|
const char *value = args[ 2 ];
|
|
|
|
// Prevent players manually changing their name (their Steam account provides it now)
|
|
if ( Q_stricmp( name, "name" ) == 0 )
|
|
return;
|
|
|
|
// Discard any convar change request if contains funky characters
|
|
bool bFunky = false;
|
|
for (const char *s = name ; *s != '\0' ; ++s )
|
|
{
|
|
if ( !V_isalnum(*s) && *s != '_' )
|
|
{
|
|
bFunky = true;
|
|
break;
|
|
}
|
|
}
|
|
if ( bFunky )
|
|
{
|
|
Msg( "Ignoring convar change request for variable '%s', which contains invalid character(s)\n", name );
|
|
return;
|
|
}
|
|
|
|
ConCommandBase *pCommand = g_pCVar->FindCommandBase( name );
|
|
|
|
ConVarRef sv_cheats( "sv_cheats" );
|
|
|
|
if ( pCommand )
|
|
{
|
|
if ( pCommand->IsCommand() )
|
|
{
|
|
Msg("Name %s is already registered as console command\n", name );
|
|
return;
|
|
}
|
|
|
|
if ( !pCommand->IsFlagSet(FCVAR_USERINFO) )
|
|
{
|
|
Msg("Convar %s is already registered but not as user info value\n", name );
|
|
return;
|
|
}
|
|
|
|
if ( pCommand->IsFlagSet( FCVAR_NOT_CONNECTED ) )
|
|
{
|
|
#ifndef DEDICATED
|
|
// Connected to server?
|
|
if ( cl.IsConnected() )
|
|
{
|
|
extern IBaseClientDLL *g_ClientDLL;
|
|
if ( pCommand->IsFlagSet( FCVAR_USERINFO ) && g_ClientDLL && g_ClientDLL->IsConnectedUserInfoChangeAllowed( NULL ) )
|
|
{
|
|
// Client.dll is allowing the convar change
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Can't change %s when playing, disconnect from the server or switch team to spectators\n", pCommand->GetName() );
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ( IsPC() )
|
|
{
|
|
#if !defined(NO_STEAM)
|
|
EUniverse eUniverse = GetSteamUniverse();
|
|
if ( (( eUniverse != k_EUniverseBeta ) && ( eUniverse != k_EUniverseDev )) && pCommand->IsFlagSet( FCVAR_DEVELOPMENTONLY ) )
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
if ( pCommand->IsFlagSet( FCVAR_CHEAT ) && sv_cheats.GetBool() == 0 )
|
|
{
|
|
Msg("Convar %s is marked as cheat and cheats are off\n", name );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// cvar not found, create it now
|
|
char *pszString = V_strdup( name );
|
|
|
|
pCommand = new ConVar( pszString, "", FCVAR_USERINFO, "Custom user info value" );
|
|
}
|
|
|
|
ConVar *pConVar = (ConVar*)pCommand;
|
|
|
|
pConVar->SetValue( value );
|
|
|
|
if ( cl.IsConnected() )
|
|
{
|
|
// send changed cvar to server
|
|
NET_SetConVar convar( name, value );
|
|
cl.m_NetChannel->SendNetMsg( convar );
|
|
}
|
|
}
|
|
|
|
|
|
CON_COMMAND( cl_precacheinfo, "Show precache info (client)." )
|
|
{
|
|
if ( args.ArgC() == 2 )
|
|
{
|
|
cl.DumpPrecacheStats( args[ 1 ] );
|
|
return;
|
|
}
|
|
|
|
// Show all data
|
|
cl.DumpPrecacheStats( MODEL_PRECACHE_TABLENAME );
|
|
cl.DumpPrecacheStats( DECAL_PRECACHE_TABLENAME );
|
|
cl.DumpPrecacheStats( SOUND_PRECACHE_TABLENAME );
|
|
cl.DumpPrecacheStats( GENERIC_PRECACHE_TABLENAME );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *object -
|
|
// stringTable -
|
|
// stringNumber -
|
|
// *newString -
|
|
// *newData -
|
|
//-----------------------------------------------------------------------------
|
|
void Callback_ModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
if ( stringTable == cl.m_pModelPrecacheTable )
|
|
{
|
|
// Index 0 is always NULL, just ignore it
|
|
// Index 1 == the world, don't
|
|
if ( stringNumber > 1 )
|
|
{
|
|
// DevMsg( "Preloading model %s\n", newString );
|
|
cl.SetModel( stringNumber );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( 0 ) ; // Callback_*Changed called with wrong stringtable
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *object -
|
|
// stringTable -
|
|
// stringNumber -
|
|
// *newString -
|
|
// *newData -
|
|
//-----------------------------------------------------------------------------
|
|
void Callback_GenericChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
if ( stringTable == cl.m_pGenericPrecacheTable )
|
|
{
|
|
// Index 0 is always NULL, just ignore it
|
|
if ( stringNumber >= 1 )
|
|
{
|
|
cl.SetGeneric( stringNumber );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( 0 ) ; // Callback_*Changed called with wrong stringtable
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *object -
|
|
// stringTable -
|
|
// stringNumber -
|
|
// *newString -
|
|
// *newData -
|
|
//-----------------------------------------------------------------------------
|
|
void Callback_SoundChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
if ( stringTable == cl.m_pSoundPrecacheTable )
|
|
{
|
|
// Index 0 is always NULL, just ignore it
|
|
if ( stringNumber >= 1 )
|
|
{
|
|
cl.SetSound( stringNumber );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Assert( 0 ) ; // Callback_*Changed called with wrong stringtable
|
|
}
|
|
}
|
|
|
|
void Callback_DecalChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
if ( stringTable == cl.m_pDecalPrecacheTable )
|
|
{
|
|
cl.SetDecal( stringNumber );
|
|
}
|
|
else
|
|
{
|
|
Assert( 0 ) ; // Callback_*Changed called with wrong stringtable
|
|
}
|
|
}
|
|
|
|
|
|
void Callback_InstanceBaselineChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
Assert( stringTable == cl.m_pInstanceBaselineTable );
|
|
// cl.UpdateInstanceBaseline( stringNumber );
|
|
}
|
|
|
|
void Callback_UserInfoChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
Assert( stringTable == cl.m_pUserInfoTable );
|
|
|
|
// stringnumber == player slot
|
|
|
|
player_info_t *player = (player_info_t*)newData;
|
|
|
|
if ( !player )
|
|
return; // player left the game
|
|
|
|
// request custom user files if necessary
|
|
for ( int i=0; i<MAX_CUSTOM_FILES; i++ )
|
|
{
|
|
cl.CheckOthersCustomFile( player->customFiles[i] );
|
|
}
|
|
|
|
// fire local client event game event
|
|
IGameEvent * event = g_GameEventManager.CreateEvent( "player_info" );
|
|
|
|
if ( event )
|
|
{
|
|
event->SetInt( "userid", player->userID );
|
|
event->SetInt( "friendsid", player->friendsID );
|
|
event->SetInt( "index", stringNumber );
|
|
event->SetString( "name", player->name );
|
|
event->SetString( "networkid", player->guid );
|
|
event->SetBool( "bot", player->fakeplayer );
|
|
|
|
g_GameEventManager.FireEventClientSide( event );
|
|
}
|
|
}
|
|
|
|
void Callback_DynamicModelsChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData )
|
|
{
|
|
#ifndef SWDS
|
|
extern IVModelInfoClient *modelinfoclient;
|
|
if ( modelinfoclient )
|
|
{
|
|
modelinfoclient->OnDynamicModelsStringTableChange( stringNumber, newString, newData );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CL_HookClientStringTables()
|
|
{
|
|
// install hooks
|
|
int numTables = cl.m_StringTableContainer->GetNumTables();
|
|
|
|
for ( int i =0; i<numTables; i++)
|
|
{
|
|
// iterate through server tables
|
|
CNetworkStringTable *pTable =
|
|
(CNetworkStringTable*)cl.m_StringTableContainer->GetTable( i );
|
|
|
|
if ( !pTable )
|
|
continue;
|
|
|
|
cl.HookClientStringTable( pTable->GetTableName() );
|
|
}
|
|
}
|
|
// Installs the all, and invokes cb for all existing items
|
|
void CL_InstallAndInvokeClientStringTableCallbacks()
|
|
{
|
|
// install hooks
|
|
int numTables = cl.m_StringTableContainer->GetNumTables();
|
|
|
|
for ( int i =0; i<numTables; i++)
|
|
{
|
|
// iterate through server tables
|
|
CNetworkStringTable *pTable =
|
|
(CNetworkStringTable*)cl.m_StringTableContainer->GetTable( i );
|
|
|
|
if ( !pTable )
|
|
continue;
|
|
|
|
pfnStringChanged pOldFunction = pTable->GetCallback();
|
|
|
|
cl.InstallStringTableCallback( pTable->GetTableName() );
|
|
|
|
pfnStringChanged pNewFunction = pTable->GetCallback();
|
|
if ( !pNewFunction )
|
|
continue;
|
|
|
|
// We already had it installed (e.g., from client .dll) so all of the callbacks have been called and don't need a second dose
|
|
if ( pNewFunction == pOldFunction )
|
|
continue;
|
|
|
|
for ( int j = 0; j < pTable->GetNumStrings(); ++j )
|
|
{
|
|
int userDataSize;
|
|
const void *pUserData = pTable->GetStringUserData( j, &userDataSize );
|
|
(*pNewFunction)( NULL, pTable, j, pTable->GetString( j ), pUserData );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Singleton client state
|
|
CClientState cl;
|