mirror of
https://github.com/nillerusr/source-engine.git
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224 lines
6.6 KiB
C++
224 lines
6.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CL_DEMOACTION_H
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#define CL_DEMOACTION_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Forward declarations
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#include <KeyValues.h>
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class CUtlBuffer;
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class CBaseDemoAction;
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class CBaseActionEditDialog;
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class CDemoEditorPanel;
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/*
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namespace vgui
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{
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class Panel;
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}
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*/
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//-----------------------------------------------------------------------------
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// Purpose: Types of demo actions we can take
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// Actions all have a name and can have a start time/frame to auto start or can
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// be fired in response to other events
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//-----------------------------------------------------------------------------
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typedef enum
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{
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DEMO_ACTION_UNKNOWN = 0, // error
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DEMO_ACTION_SKIPAHEAD, // SKip ahead in demo to time/frame
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DEMO_ACTION_STOPPLAYBACK, // Terminate playback
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DEMO_ACTION_PLAYCOMMANDS, // Type commands into console
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DEMO_ACTION_SCREENFADE_START, // Start fade w/ name
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DEMO_ACTION_SCREENFADE_STOP, // Cancel fade w/ name
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DEMO_ACTION_TEXTMESSAGE_START, // Start text message w/ name
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DEMO_ACTION_TEXTMESSAGE_STOP, // Stop text message by name
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DEMO_ACTION_PLAYCDTRACK_START, // Start playing cd track
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DEMO_ACTION_PLAYCDTRACK_STOP, // Cancel cd track
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DEMO_ACTION_PLAYSOUND_START, // Start playing sound
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DEMO_ACTION_PLAYSOUND_END, // Cancel sound
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DEMO_ACTION_ONSKIPPEDAHEAD, // Listener for named skip ahead succeeding
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DEMO_ACTION_ONSTOPPEDPLAYBACK, // Listener for stop event
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DEMO_ACTION_ONSCREENFADE_FINISHED, // Fire when screen fade of specified name finishes
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DEMO_ACTION_ONTEXTMESSAGE_FINISHED, // Fire when specified text message finishes
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DEMO_ACTION_ONPLAYCDTRACK_FINISHED, // Fire when played cd track finishes
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DEMO_ACTION_ONPLAYSOUND_FINISHED, // Fire when played sound finishes
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DEMO_ACTION_PAUSE, // Pause playback for N seconds w/auto resume
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DEMO_ACTION_CHANGEPLAYBACKRATE, // Slo-mo, etc
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DEMO_ACTION_ZOOM, // Zoom in/out with hold
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// Must be last
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NUM_DEMO_ACTIONS,
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} DEMOACTION;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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typedef enum
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{
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ACTION_USES_NEITHER = 0,
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ACTION_USES_TICK,
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ACTION_USES_TIME,
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NUM_TIMING_TYPES,
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} DEMOACTIONTIMINGTYPE;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct DemoActionTimingContext
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{
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int prevtick;
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int curtick;
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float prevtime;
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float curtime;
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};
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typedef CBaseDemoAction * (*DEMOACTIONFACTORY_FUNC)( void );
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typedef CBaseActionEditDialog *(*DEMOACTIONEDIT_FUNC)( CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction );
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abstract_class CBaseDemoAction
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{
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public:
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CBaseDemoAction();
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virtual ~CBaseDemoAction();
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virtual bool Init( KeyValues *pInitData );
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virtual bool Update( const DemoActionTimingContext& tc );
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// Do whatever the even is supposed to do
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virtual void FireAction( void ) = 0;
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virtual void Reset( void );
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virtual void SaveKeysToBuffer( int depth, CUtlBuffer& buf );
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virtual void OnActionFinished( void );
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// Public methods
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public:
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DEMOACTION GetType( void ) const;
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void SetType( DEMOACTION actionType );
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DEMOACTIONTIMINGTYPE GetTimingType( void ) const;
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void SetTimingType( DEMOACTIONTIMINGTYPE timingtype );
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void SetActionFired( bool fired );
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bool GetActionFired( void ) const;
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int GetStartTick( void ) const;
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void SetStartTick( int tick );
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float GetStartTime( void ) const;
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void SetStartTime( float time );
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void SetFinishedAction( bool finished );
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bool HasActionFinished( void ) const;
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char const *GetActionName( void ) const;
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void SetActionName( char const *name );
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bool ActionHasTarget( void ) const;
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char const *GetActionTarget( void ) const;
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void SetActionTarget( char const *name );
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void SaveToBuffer( int depth, int index, CUtlBuffer& buf );
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public:
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static void *operator new( size_t sz );
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static void operator delete( void *pMem );
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static char const *NameForType( DEMOACTION actionType );
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static DEMOACTION TypeForName( char const *name );
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static char const *NameForTimingType( DEMOACTIONTIMINGTYPE timingType );
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static DEMOACTIONTIMINGTYPE TimingTypeForName( char const *name );
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static void AddFactory( DEMOACTION actionType, DEMOACTIONFACTORY_FUNC func );
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static CBaseDemoAction *CreateDemoAction( DEMOACTION actionType );
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static void AddEditorFactory( DEMOACTION actionType, DEMOACTIONEDIT_FUNC func );
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static CBaseActionEditDialog *CreateActionEditor( DEMOACTION actionType, CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction );
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static bool HasEditorFactory( DEMOACTION actionType );
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// Serialization helper ( handles indenting )
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static void BufPrintf( int depth, CUtlBuffer& buf, PRINTF_FORMAT_STRING char const *fmt, ... );
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private:
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enum
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{
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MAX_ACTION_NAME = 64,
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};
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DEMOACTION m_Type;
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bool m_bActionFired;
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bool m_bActionFinished;
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char m_szActionName[ MAX_ACTION_NAME ];
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char m_szActionTarget[ MAX_ACTION_NAME ];
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DEMOACTIONTIMINGTYPE m_Timing;
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int m_nStartTick;
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float m_flStartTime;
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};
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#define DECLARE_DEMOACTION( type, classname ) \
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static CBaseDemoAction *FnCreate##classname( void ) \
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{ \
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CBaseDemoAction *item = new classname(); \
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if ( item ) item->SetType( type ); \
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return item; \
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} \
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class CFactory##classname \
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{ \
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public: \
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CFactory##classname() \
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{ \
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CBaseDemoAction::AddFactory( \
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type, \
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FnCreate##classname ); \
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} \
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}; \
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static CFactory##classname g_Factory##classname;
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#define DECLARE_DEMOACTIONEDIT( type, classname ) \
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static CBaseActionEditDialog *FnCreateEditor##classname \
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( CDemoEditorPanel *parent, \
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CBaseDemoAction *action, \
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bool newaction ) \
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{ \
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CBaseActionEditDialog *editor = new classname( \
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parent, action, newaction ); \
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if ( editor ) editor->Init(); \
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return editor; \
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} \
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class CFactoryEditor##classname \
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{ \
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public: \
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CFactoryEditor##classname() \
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{ \
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CBaseDemoAction::AddEditorFactory( \
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type, \
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FnCreateEditor##classname ); \
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} \
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}; \
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static CFactoryEditor##classname g_FactoryEditor##classname;
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#endif // CL_DEMOACTION_H
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