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39 lines
1000 B
C++
39 lines
1000 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SVCONNECTIONLESSHANDLER_H
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#define SVCONNECTIONLESSHANDLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "inetmsghandler.h"
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class CServerConnectionlessHandler : public IConnectionlessPacketHandler
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{
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public:
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CServerConnectionlessHandler();
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virtual ~CServerConnectionlessHandler();
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public:
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bool ProcessConnectionlessPacket( netpacket_t * packet );
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private :
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bool ProcessLog(netpacket_t * packet);
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bool ProcessGetChallenge(netpacket_t * packet);
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bool ProcessConnect(netpacket_t * packet);
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bool ProcessInfo(netpacket_t * packet);
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bool ProcessDetails(netpacket_t * packet);
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bool ProcessPlayers(netpacket_t * packet);
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bool ProcessRules(netpacket_t * packet);
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bool ProcessRcon(netpacket_t * packet);
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};
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extern CServerConnectionlessHandler g_SVConnectionlessHandler;
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#endif // SVCONNECTIONLESSHANDLER_H
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