source-engine/engine/GameEventManager.cpp
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

922 lines
22 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// GameEventManager.cpp: implementation of the CGameEventManager class.
//
//////////////////////////////////////////////////////////////////////
#include "GameEventManager.h"
#include "filesystem_engine.h"
#include "server.h"
#include "client.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
static CGameEventManager s_GameEventManager;
CGameEventManager &g_GameEventManager = s_GameEventManager;
static const char *s_GameEnventTypeMap[] =
{ "local", // 0 : don't network this field
"string", // 1 : zero terminated ASCII string
"float", // 2 : float 32 bit
"long", // 3 : signed int 32 bit
"short", // 4 : signed int 16 bit
"byte", // 5 : unsigned int 8 bit
"bool", // 6 : unsigned int 1 bit
NULL };
static ConVar net_showevents( "net_showevents", "0", FCVAR_CHEAT, "Dump game events to console (1=client only, 2=all)." );
// Expose CVEngineServer to the engine.
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManager, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2, s_GameEventManager );
CGameEvent::CGameEvent( CGameEventDescriptor *descriptor )
{
Assert( descriptor );
m_pDescriptor = descriptor;
m_pDataKeys = new KeyValues( descriptor->name );
}
CGameEvent::~CGameEvent()
{
m_pDataKeys->deleteThis();
}
bool CGameEvent::GetBool( const char *keyName, bool defaultValue)
{
return m_pDataKeys->GetInt( keyName, defaultValue ) != 0;
}
int CGameEvent::GetInt( const char *keyName, int defaultValue)
{
return m_pDataKeys->GetInt( keyName, defaultValue );
}
float CGameEvent::GetFloat( const char *keyName, float defaultValue )
{
return m_pDataKeys->GetFloat( keyName, defaultValue );
}
const char *CGameEvent::GetString( const char *keyName, const char *defaultValue )
{
return m_pDataKeys->GetString( keyName, defaultValue );
}
void CGameEvent::SetBool( const char *keyName, bool value )
{
m_pDataKeys->SetInt( keyName, value?1:0 );
}
void CGameEvent::SetInt( const char *keyName, int value )
{
m_pDataKeys->SetInt( keyName, value );
}
void CGameEvent::SetFloat( const char *keyName, float value )
{
m_pDataKeys->SetFloat( keyName, value );
}
void CGameEvent::SetString( const char *keyName, const char *value )
{
m_pDataKeys->SetString( keyName, value );
}
bool CGameEvent::IsEmpty( const char *keyName )
{
return m_pDataKeys->IsEmpty( keyName );
}
const char *CGameEvent::GetName() const
{
return m_pDataKeys->GetName();
}
bool CGameEvent::IsLocal() const
{
return m_pDescriptor->local;
}
bool CGameEvent::IsReliable() const
{
return m_pDescriptor->reliable;
}
CGameEventManager::CGameEventManager()
{
Reset();
}
CGameEventManager::~CGameEventManager()
{
Reset();
}
bool CGameEventManager::Init()
{
Reset();
LoadEventsFromFile( "resource/serverevents.res" );
return true;
}
void CGameEventManager::Shutdown()
{
Reset();
}
void CGameEventManager::Reset()
{
int number = m_GameEvents.Count();
for (int i = 0; i<number; i++)
{
CGameEventDescriptor &e = m_GameEvents.Element( i );
if ( e.keys )
{
e.keys->deleteThis(); // free the value keys
e.keys = NULL;
}
e.listeners.Purge(); // remove listeners
}
m_GameEvents.Purge();
m_Listeners.PurgeAndDeleteElements();
m_EventFiles.RemoveAll();
m_EventFileNames.RemoveAll();
m_bClientListenersChanged = true;
Assert( m_GameEvents.Count() == 0 );
}
bool CGameEventManager::HasClientListenersChanged( bool bReset /* = true */)
{
if ( !m_bClientListenersChanged )
return false;
if ( bReset )
m_bClientListenersChanged = false;
return true;
}
void CGameEventManager::WriteEventList(SVC_GameEventList *msg)
{
// reset event ids to -1 first
msg->m_nNumEvents = 0;
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor &descriptor = m_GameEvents[i];
if ( descriptor.local )
continue;
Assert( descriptor.eventid >= 0 && descriptor.eventid < MAX_EVENT_NUMBER );
msg->m_DataOut.WriteUBitLong( descriptor.eventid, MAX_EVENT_BITS );
msg->m_DataOut.WriteString( descriptor.name );
KeyValues *key = descriptor.keys->GetFirstSubKey();
while ( key )
{
int type = key->GetInt();
if ( type != TYPE_LOCAL )
{
msg->m_DataOut.WriteUBitLong( type, 3 );
msg->m_DataOut.WriteString( key->GetName() );
}
key = key->GetNextKey();
}
msg->m_DataOut.WriteUBitLong( TYPE_LOCAL, 3 ); // end marker
msg->m_nNumEvents++;
}
}
bool CGameEventManager::ParseEventList(SVC_GameEventList *msg)
{
int i;
// reset eventids to -1 first
for ( i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor &descriptor = m_GameEvents[i];
descriptor.eventid = -1;
}
// map server event IDs
for (i = 0; i<msg->m_nNumEvents; i++)
{
int id = msg->m_DataIn.ReadUBitLong( MAX_EVENT_BITS );
char name[MAX_EVENT_NAME_LENGTH];
msg->m_DataIn.ReadString( name, sizeof(name) );
CGameEventDescriptor *descriptor = GetEventDescriptor( name );
if ( !descriptor )
{
// event unknown to client, skip data
while ( msg->m_DataIn.ReadUBitLong( 3 ) )
msg->m_DataIn.ReadString( name, sizeof(name) );
continue;
}
// remove old definition list
if ( descriptor->keys )
descriptor->keys->deleteThis();
descriptor->keys = new KeyValues("descriptor");
int datatype = msg->m_DataIn.ReadUBitLong( 3 );
while ( datatype != TYPE_LOCAL )
{
msg->m_DataIn.ReadString( name, sizeof(name) );
descriptor->keys->SetInt( name, datatype );
datatype = msg->m_DataIn.ReadUBitLong( 3 );
}
descriptor->eventid = id;
}
// force client to answer what events he listens to
m_bClientListenersChanged = true;
return true;
}
void CGameEventManager::WriteListenEventList(CLC_ListenEvents *msg)
{
msg->m_EventArray.ClearAll();
// and know tell the server what events we want to listen to
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor &descriptor = m_GameEvents[i];
bool bHasClientListener = false;
for ( int j=0; j<descriptor.listeners.Count(); j++ )
{
CGameEventCallback *listener = descriptor.listeners[j];
if ( listener->m_nListenerType == CGameEventManager::CLIENTSIDE ||
listener->m_nListenerType == CGameEventManager::CLIENTSIDE_OLD )
{
// if we have a client side listener and server knows this event, add it
bHasClientListener = true;
break;
}
}
if ( !bHasClientListener )
continue;
if ( descriptor.eventid == -1 )
{
DevMsg("Warning! Client listens to event '%s' unknown by server.\n", descriptor.name );
continue;
}
msg->m_EventArray.Set( descriptor.eventid );
}
}
IGameEvent *CGameEventManager::CreateEvent( CGameEventDescriptor *descriptor )
{
return new CGameEvent ( descriptor );
}
IGameEvent *CGameEventManager::CreateEvent( const char *name, bool bForce )
{
if ( !name || !name[0] )
return NULL;
CGameEventDescriptor *descriptor = GetEventDescriptor( name );
// check if this event name is known
if ( !descriptor )
{
DevMsg( "CreateEvent: event '%s' not registered.\n", name );
return NULL;
}
// event is known but no one listen to it
if ( descriptor->listeners.Count() == 0 && !bForce )
{
return NULL;
}
// create & return the new event
return new CGameEvent ( descriptor );
}
bool CGameEventManager::FireEvent( IGameEvent *event, bool bServerOnly )
{
return FireEventIntern( event, bServerOnly, false );
}
bool CGameEventManager::FireEventClientSide( IGameEvent *event )
{
return FireEventIntern( event, false, true );
}
IGameEvent *CGameEventManager::DuplicateEvent( IGameEvent *event )
{
CGameEvent *gameEvent = dynamic_cast<CGameEvent*>(event);
if ( !gameEvent )
return NULL;
// create new instance
CGameEvent *newEvent = new CGameEvent ( gameEvent->m_pDescriptor );
// free keys
newEvent->m_pDataKeys->deleteThis();
// and make copy
newEvent->m_pDataKeys = gameEvent->m_pDataKeys->MakeCopy();
return newEvent;
}
void CGameEventManager::ConPrintEvent( IGameEvent *event)
{
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
if ( !descriptor )
return;
KeyValues *key = descriptor->keys->GetFirstSubKey();
while ( key )
{
const char * keyName = key->GetName();
int type = key->GetInt();
switch ( type )
{
case TYPE_LOCAL : ConMsg( "- \"%s\" = \"%s\" (local)\n", keyName, event->GetString(keyName) ); break;
case TYPE_STRING : ConMsg( "- \"%s\" = \"%s\"\n", keyName, event->GetString(keyName) ); break;
case TYPE_FLOAT : ConMsg( "- \"%s\" = \"%.2f\"\n", keyName, event->GetFloat(keyName) ); break;
default: ConMsg( "- \"%s\" = \"%i\"\n", keyName, event->GetInt(keyName) ); break;
}
key = key->GetNextKey();
}
}
bool CGameEventManager::FireEventIntern( IGameEvent *event, bool bServerOnly, bool bClientOnly )
{
if ( event == NULL )
return false;
Assert( !(bServerOnly && bClientOnly) ); // it can't be both
VPROF_("CGameEventManager::FireEvent", 1, VPROF_BUDGETGROUP_OTHER_UNACCOUNTED, false,
bClientOnly ? BUDGETFLAG_CLIENT : ( bServerOnly ? BUDGETFLAG_SERVER : BUDGETFLAG_OTHER ) );
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
if ( descriptor == NULL )
{
DevMsg( "FireEvent: event '%s' not registered.\n", event->GetName() );
FreeEvent( event );
return false;
}
tmZoneFiltered( TELEMETRY_LEVEL0, 50, TMZF_NONE, "%s (name: %s listeners: %d)", __FUNCTION__, tmDynamicString( TELEMETRY_LEVEL0, event->GetName() ), descriptor->listeners.Count() );
// show game events in console
if ( net_showevents.GetInt() > 0 )
{
if ( bClientOnly )
{
ConMsg( "Game event \"%s\", Tick %i:\n", descriptor->name, cl.GetClientTickCount() );
ConPrintEvent( event );
}
else if ( net_showevents.GetInt() > 1 )
{
ConMsg( "Server event \"%s\", Tick %i:\n", descriptor->name, sv.GetTick() );
ConPrintEvent( event );
}
}
for ( int i = 0; i < descriptor->listeners.Count(); i++ )
{
CGameEventCallback *listener = descriptor->listeners.Element( i );
Assert ( listener );
// don't trigger server listners for clientside only events
if ( ( listener->m_nListenerType == SERVERSIDE ||
listener->m_nListenerType == SERVERSIDE_OLD ) &&
bClientOnly )
continue;
// don't trigger clientside events, if not explicit a clientside event
if ( ( listener->m_nListenerType == CLIENTSIDE ||
listener->m_nListenerType == CLIENTSIDE_OLD ) &&
!bClientOnly )
continue;
// don't broadcast events if server side only
if ( listener->m_nListenerType == CLIENTSTUB && (bServerOnly || bClientOnly) )
continue;
// TODO optimized the serialize event for clients, call only once and not per client
// fire event in this listener module
if ( listener->m_nListenerType == CLIENTSIDE_OLD ||
listener->m_nListenerType == SERVERSIDE_OLD )
{
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (old))", i, listener->m_nListenerType );
// legacy support for old system
IGameEventListener *pCallback = static_cast<IGameEventListener*>(listener->m_pCallback);
CGameEvent *pEvent = static_cast<CGameEvent*>(event);
pCallback->FireGameEvent( pEvent->m_pDataKeys );
}
else
{
tmZone( TELEMETRY_LEVEL1, TMZF_NONE, "FireGameEvent (i: %d, listenertype: %d (new))", i, listener->m_nListenerType );
// new system
IGameEventListener2 *pCallback = static_cast<IGameEventListener2*>(listener->m_pCallback);
pCallback->FireGameEvent( event );
}
}
// free event resources
FreeEvent( event );
return true;
}
bool CGameEventManager::SerializeEvent( IGameEvent *event, bf_write* buf )
{
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
Assert( descriptor );
buf->WriteUBitLong( descriptor->eventid, MAX_EVENT_BITS );
// now iterate trough all fields described in gameevents.res and put them in the buffer
KeyValues * key = descriptor->keys->GetFirstSubKey();
if ( net_showevents.GetInt() > 2 )
{
DevMsg("Serializing event '%s' (%i):\n", descriptor->name, descriptor->eventid );
}
while ( key )
{
const char * keyName = key->GetName();
int type = key->GetInt();
if ( net_showevents.GetInt() > 2 )
{
DevMsg(" - %s (%i)\n", keyName, type );
}
//Make sure every key is used in the event
// Assert( event->FindKey(keyName) && "GameEvent field not found in passed KeyValues" );
// see s_GameEnventTypeMap for index
switch ( type )
{
case TYPE_LOCAL : break; // don't network this guy
case TYPE_STRING: buf->WriteString( event->GetString( keyName, "") ); break;
case TYPE_FLOAT : buf->WriteFloat( event->GetFloat( keyName, 0.0f) ); break;
case TYPE_LONG : buf->WriteLong( event->GetInt( keyName, 0) ); break;
case TYPE_SHORT : buf->WriteShort( event->GetInt( keyName, 0) ); break;
case TYPE_BYTE : buf->WriteByte( event->GetInt( keyName, 0) ); break;
case TYPE_BOOL : buf->WriteOneBit( event->GetInt( keyName, 0) ); break;
default: DevMsg(1, "CGameEventManager: unkown type %i for key '%s'.\n", type, key->GetName() ); break;
}
key = key->GetNextKey();
}
return !buf->IsOverflowed();
}
IGameEvent *CGameEventManager::UnserializeEvent( bf_read *buf)
{
char databuf[MAX_EVENT_BYTES];
// read event id
int eventid = buf->ReadUBitLong( MAX_EVENT_BITS );
// get event description
CGameEventDescriptor *descriptor = GetEventDescriptor( eventid );
if ( descriptor == NULL )
{
DevMsg( "CGameEventManager::UnserializeEvent:: unknown event id %i.\n", eventid );
return NULL;
}
// create new event
IGameEvent *event = CreateEvent( descriptor );
if ( !event )
{
DevMsg( "CGameEventManager::UnserializeEvent:: failed to create event %s.\n", descriptor->name );
return NULL;
}
KeyValues * key = descriptor->keys->GetFirstSubKey();
while ( key )
{
const char * keyName = key->GetName();
int type = key->GetInt();
switch ( type )
{
case TYPE_LOCAL : break; // ignore
case TYPE_STRING : if ( buf->ReadString( databuf, sizeof(databuf) ) )
event->SetString( keyName, databuf );
break;
case TYPE_FLOAT : event->SetFloat( keyName, buf->ReadFloat() ); break;
case TYPE_LONG : event->SetInt( keyName, buf->ReadLong() ); break;
case TYPE_SHORT : event->SetInt( keyName, buf->ReadShort() ); break;
case TYPE_BYTE : event->SetInt( keyName, buf->ReadByte() ); break;
case TYPE_BOOL : event->SetInt( keyName, buf->ReadOneBit() ); break;
default: DevMsg(1, "CGameEventManager: unknown type %i for key '%s'.\n", type, key->GetName() ); break;
}
key = key->GetNextKey();
}
return event;
}
// returns true if this listener is listens to given event
bool CGameEventManager::FindListener( IGameEventListener2 *listener, const char *name )
{
CGameEventDescriptor *pDescriptor = GetEventDescriptor( name );
if ( !pDescriptor )
return false; // event is unknown
CGameEventCallback *pCallback = FindEventListener( listener );
if ( !pCallback )
return false; // listener is unknown
// see if listener is in the list for this event
return pDescriptor->listeners.IsValidIndex( pDescriptor->listeners.Find( pCallback ) );
}
CGameEventCallback* CGameEventManager::FindEventListener( void* pCallback )
{
for (int i=0; i < m_Listeners.Count(); i++ )
{
CGameEventCallback *listener = m_Listeners.Element(i);
if ( listener->m_pCallback == pCallback )
{
return listener;
}
}
return NULL;
}
void CGameEventManager::RemoveListener(IGameEventListener2 *listener)
{
CGameEventCallback *pCallback = FindEventListener( listener );
if ( pCallback == NULL )
{
return;
}
// remove reference from events
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor &et = m_GameEvents.Element( i );
et.listeners.FindAndRemove( pCallback );
}
// and from global list
m_Listeners.FindAndRemove( pCallback );
if ( pCallback->m_nListenerType == CLIENTSIDE )
{
m_bClientListenersChanged = true;
}
delete pCallback;
}
int CGameEventManager::LoadEventsFromFile( const char * filename )
{
if ( UTL_INVAL_SYMBOL == m_EventFiles.Find( filename ) )
{
CUtlSymbol id = m_EventFiles.AddString( filename );
m_EventFileNames.AddToTail( id );
}
KeyValues * key = new KeyValues(filename);
KeyValues::AutoDelete autodelete_key( key );
if ( !key->LoadFromFile( g_pFileSystem, filename, "GAME" ) )
return false;
int count = 0; // number new events
KeyValues * subkey = key->GetFirstSubKey();
while ( subkey )
{
if ( subkey->GetDataType() == KeyValues::TYPE_NONE )
{
RegisterEvent( subkey );
count++;
}
subkey = subkey->GetNextKey();
}
if ( net_showevents.GetBool() )
DevMsg( "Event System loaded %i events from file %s.\n", m_GameEvents.Count(), filename );
return m_GameEvents.Count();
}
void CGameEventManager::ReloadEventDefinitions()
{
for ( int i=0; i< m_EventFileNames.Count(); i++ )
{
const char *filename = m_EventFiles.String( m_EventFileNames[i] );
LoadEventsFromFile( filename );
}
// we are the server, build string table now
int number = m_GameEvents.Count();
for (int j = 0; j<number; j++)
{
m_GameEvents[j].eventid = j;
}
}
bool CGameEventManager::AddListener( IGameEventListener2 *listener, const char *event, bool bServerSide )
{
if ( !event )
return false;
// look for the event descriptor
CGameEventDescriptor *descriptor = GetEventDescriptor( event );
if ( !descriptor )
{
DevMsg( "CGameEventManager::AddListener: event '%s' unknown.\n", event );
return false; // that should not happen
}
return AddListener( listener, descriptor, bServerSide ? SERVERSIDE : CLIENTSIDE );
}
bool CGameEventManager::AddListener( void *listener, CGameEventDescriptor *descriptor, int nListenerType )
{
if ( !listener || !descriptor )
return false; // bahh
// check if we already know this listener
CGameEventCallback *pCallback = FindEventListener( listener );
if ( pCallback == NULL )
{
// add new callback
pCallback = new CGameEventCallback;
m_Listeners.AddToTail( pCallback );
pCallback->m_nListenerType = nListenerType;
pCallback->m_pCallback = listener;
}
else
{
// make sure that it hasn't changed:
Assert( pCallback->m_nListenerType == nListenerType );
Assert( pCallback->m_pCallback == listener );
}
// add to event listeners list if not already in there
if ( descriptor->listeners.Find( pCallback ) == descriptor->listeners.InvalidIndex() )
{
descriptor->listeners.AddToTail( pCallback );
if ( nListenerType == CLIENTSIDE || nListenerType == CLIENTSIDE_OLD )
m_bClientListenersChanged = true;
}
return true;
}
bool CGameEventManager::RegisterEvent( KeyValues * event)
{
if ( event == NULL )
return false;
if ( m_GameEvents.Count() == MAX_EVENT_NUMBER )
{
DevMsg( "CGameEventManager: couldn't register event '%s', limit reached (%i).\n",
event->GetName(), MAX_EVENT_NUMBER );
return false;
}
CGameEventDescriptor *descriptor = GetEventDescriptor( event->GetName() );
if ( !descriptor )
{
// event not known yet, create new one
int index = m_GameEvents.AddToTail();
descriptor = &m_GameEvents.Element(index);
AssertMsg2( V_strlen( event->GetName() ) <= MAX_EVENT_NAME_LENGTH, "Event named '%s' exceeds maximum name length %d", event->GetName(), MAX_EVENT_NAME_LENGTH );
Q_strncpy( descriptor->name, event->GetName(), MAX_EVENT_NAME_LENGTH );
}
else
{
// descriptor already know, but delete old definitions
descriptor->keys->deleteThis();
}
// create new descriptor keys
descriptor->keys = new KeyValues("descriptor");
KeyValues *subkey = event->GetFirstSubKey();
// interate through subkeys
while ( subkey )
{
const char *keyName = subkey->GetName();
// ok, check it's data type
const char * type = subkey->GetString();
if ( !Q_strcmp( "local", keyName) )
{
descriptor->local = Q_atoi( type ) != 0;
}
else if ( !Q_strcmp( "reliable", keyName) )
{
descriptor->reliable = Q_atoi( type ) != 0;
}
else
{
int i;
for (i = TYPE_LOCAL; i <= TYPE_BOOL; i++ )
{
if ( !Q_strcmp( type, s_GameEnventTypeMap[i]) )
{
// set data type
descriptor->keys->SetInt( keyName, i ); // set data type
break;
}
}
if ( i > TYPE_BOOL )
{
descriptor->keys->SetInt( keyName, 0 ); // unknown
DevMsg( "CGameEventManager:: unknown type '%s' for key '%s'.\n", type, subkey->GetName() );
}
}
subkey = subkey->GetNextKey();
}
return true;
}
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(IGameEvent *event)
{
CGameEvent *gameevent = dynamic_cast<CGameEvent*>(event);
if ( !gameevent )
return NULL;
return gameevent->m_pDescriptor;
}
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(int eventid) // returns event name or NULL
{
if ( eventid < 0 )
return NULL;
for ( int i = 0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor *descriptor = &m_GameEvents[i];
if ( descriptor->eventid == eventid )
return descriptor;
}
return NULL;
}
void CGameEventManager::FreeEvent( IGameEvent *event )
{
if ( !event )
return;
delete event;
}
CGameEventDescriptor *CGameEventManager::GetEventDescriptor(const char * name)
{
if ( !name || !name[0] )
return NULL;
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor *descriptor = &m_GameEvents[i];
if ( Q_strcmp( descriptor->name, name ) == 0 )
return descriptor;
}
return NULL;
}
bool CGameEventManager::AddListenerAll( void *listener, int nListenerType )
{
if ( !listener )
return false;
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor *descriptor = &m_GameEvents[i];
AddListener( listener, descriptor, nListenerType );
}
DevMsg("Warning! Game event listener registerd for all events. Use newer game event interface.\n");
return true;
}
void CGameEventManager::RemoveListenerOld( void *listener)
{
CGameEventCallback *pCallback = FindEventListener( listener );
if ( pCallback == NULL )
{
DevMsg("RemoveListenerOld: couldn't find listener\n");
return;
}
// remove reference from events
for (int i=0; i < m_GameEvents.Count(); i++ )
{
CGameEventDescriptor &et = m_GameEvents.Element( i );
et.listeners.FindAndRemove( pCallback );
}
// and from global list
m_Listeners.FindAndRemove( pCallback );
if ( pCallback->m_nListenerType == CLIENTSIDE_OLD )
{
m_bClientListenersChanged = true;
}
delete pCallback;
}