mirror of
https://github.com/nillerusr/source-engine.git
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456 lines
15 KiB
C++
456 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "engine/IEngineSound.h"
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#include "tier0/dbg.h"
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#include "quakedef.h"
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#include "vox.h"
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#include "server.h"
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#include "sv_main.h"
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#include "edict.h"
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#include "sound.h"
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#include "host.h"
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#include "vengineserver_impl.h"
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#include "enginesingleuserfilter.h"
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#include "snd_audio_source.h"
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#include "soundchars.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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//
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// Server-side implementation of the engine sound interface
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//
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//-----------------------------------------------------------------------------
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class CEngineSoundServer : public IEngineSound
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{
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public:
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// constructor, destructor
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CEngineSoundServer();
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virtual ~CEngineSoundServer();
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virtual bool PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound );
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virtual bool IsSoundPrecached( const char *pSample );
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virtual void PrefetchSound( const char *pSample );
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virtual float GetSoundDuration( const char *pSample );
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virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void StopSound( int iEntIndex, int iChannel, const char *pSample );
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virtual void StopAllSounds( bool bClearBuffers );
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// Set the room type for a player
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virtual void SetRoomType( IRecipientFilter& filter, int roomType );
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virtual void SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset );
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// emit an "ambient" sound that isn't spatialized - specify left/right volume
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// only available on the client, assert on server
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virtual void EmitAmbientSound( const char *pSample, float flVolume, int iPitch, int flags, float soundtime = 0.0f );
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virtual float GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist );
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// Client .dll only functions
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virtual int GetGuidForLastSoundEmitted()
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{
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Warning( "Can't call GetGuidForLastSoundEmitted from server\n" );
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return 0;
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}
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virtual bool IsSoundStillPlaying( int guid )
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{
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Warning( "Can't call IsSoundStillPlaying from server\n" );
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return false;
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}
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virtual void StopSoundByGuid( int guid )
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{
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Warning( "Can't call StopSoundByGuid from server\n" );
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return;
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}
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// Retrieves list of all active sounds
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virtual void GetActiveSounds( CUtlVector< SndInfo_t >& sndlist )
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{
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Warning( "Can't call GetActiveSounds from server\n" );
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return;
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}
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// Set's master volume (0.0->1.0)
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virtual void SetVolumeByGuid( int guid, float fvol )
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{
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Warning( "Can't call SetVolumeByGuid from server\n" );
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return;
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}
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virtual void PrecacheSentenceGroup( const char *pGroupName )
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{
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VOX_PrecacheSentenceGroup( this, pGroupName );
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}
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virtual void NotifyBeginMoviePlayback()
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{
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AssertMsg( 0, "Not supported" );
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}
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virtual void NotifyEndMoviePlayback()
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{
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AssertMsg( 0, "Not supported" );
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}
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private:
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void EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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};
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//-----------------------------------------------------------------------------
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// Client-server neutral sound interface accessor
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//-----------------------------------------------------------------------------
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static CEngineSoundServer s_EngineSoundServer;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineSoundServer, IEngineSound,
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IENGINESOUND_SERVER_INTERFACE_VERSION, s_EngineSoundServer );
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IEngineSound *EngineSoundServer()
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{
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return &s_EngineSoundServer;
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}
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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CEngineSoundServer::CEngineSoundServer()
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{
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}
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CEngineSoundServer::~CEngineSoundServer()
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{
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}
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//-----------------------------------------------------------------------------
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// Precache a particular sample
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//-----------------------------------------------------------------------------
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bool CEngineSoundServer::PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound )
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{
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int i;
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if ( pSample && TestSoundChar( pSample, CHAR_SENTENCE ) )
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{
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return true;
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}
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if ( pSample[0] <= ' ' )
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{
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Host_Error( "CEngineSoundServer::PrecacheSound: Bad string: %s", pSample );
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}
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// add the sound to the precache list
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// Start at 1, since 0 is used to indicate an error in the sound precache
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i = SV_FindOrAddSound( pSample, bPreload );
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if ( i >= 0 )
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return true;
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Host_Error( "CEngineSoundServer::PrecacheSound: '%s' overflow", pSample );
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSample -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CEngineSoundServer::IsSoundPrecached( const char *pSample )
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{
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if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) )
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{
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return true;
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}
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int idx = SV_SoundIndex( pSample );
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if ( idx == -1 )
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{
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return false;
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}
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return true;
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}
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void CEngineSoundServer::PrefetchSound( const char *pSample )
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{
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if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) )
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{
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return;
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}
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int idx = SV_SoundIndex( pSample );
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if ( idx == -1 )
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{
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return;
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}
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// Tell clients to prefetch the sound
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SVC_Prefetch msg;
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msg.m_fType = SVC_Prefetch::SOUND;
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msg.m_nSoundIndex = idx;
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sv.BroadcastMessage( msg, true, false );
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}
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//-----------------------------------------------------------------------------
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// Stops a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*=-1*/ )
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{
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AssertMsg( pDirection == NULL, "Direction specification not currently supported on server sounds" );
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AssertMsg( bUpdatePositions, "Non-updated positions not currently supported on server sounds" );
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if (flVolume < 0 || flVolume > 1)
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{
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Warning ("EmitSound: volume out of bounds = %f\n", flVolume);
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return;
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}
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if ( ( iSoundLevel < soundlevel_t(MIN_SNDLVL_VALUE) ) || ( iSoundLevel > soundlevel_t(MAX_SNDLVL_VALUE) ) )
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{
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Warning ("EmitSound: soundlevel out of bounds = %d\n", iSoundLevel);
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return;
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}
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if (iPitch < 0 || iPitch > 255)
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{
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Warning ("EmitSound: pitch out of bounds = %i\n", iPitch);
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return;
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}
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edict_t *pEdict = (iEntIndex >= 0) ? &sv.edicts[iEntIndex] : NULL;
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SV_StartSound( filter, pEdict, iChannel, pSample, flVolume, iSoundLevel,
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iFlags, iPitch, iSpecialDSP, pOrigin, soundtime, speakerentity, pUtlVecOrigins );
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}
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//-----------------------------------------------------------------------------
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// Plays a sentence
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel,
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int iSentenceIndex, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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if ( iSentenceIndex >= 0 )
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{
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char pName[8];
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Q_snprintf( pName, sizeof(pName), "!%d", iSentenceIndex );
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EmitSoundInternal( filter, iEntIndex, iChannel, pName, flVolume, iSoundLevel,
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iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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}
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//-----------------------------------------------------------------------------
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// Emits a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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VPROF( "CEngineSoundServer::EmitSound" );
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EmitSound( filter, iEntIndex, iChannel, pSample, flVolume, ATTN_TO_SNDLVL( flAttenuation ), iFlags,
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iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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void CEngineSoundServer::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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VPROF( "CEngineSoundServer::EmitSound" );
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if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) )
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{
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int iSentenceIndex = -1;
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VOX_LookupString( PSkipSoundChars(pSample), &iSentenceIndex );
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if (iSentenceIndex >= 0)
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{
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EmitSentenceByIndex( filter, iEntIndex, iChannel, iSentenceIndex, flVolume,
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iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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else
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{
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DevWarning( 2, "Unable to find %s in sentences.txt\n", PSkipSoundChars(pSample) );
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}
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}
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else
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{
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EmitSoundInternal( filter, iEntIndex, iChannel, pSample, flVolume, iSoundLevel,
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iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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}
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void BuildRecipientList( CUtlVector< edict_t * >& list, const IRecipientFilter& filter )
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{
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int c = filter.GetRecipientCount();
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for ( int i = 0; i < c; i++ )
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{
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int playerindex = filter.GetRecipientIndex( i );
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if ( playerindex < 1 || playerindex > sv.GetClientCount() )
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continue;
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CGameClient *cl = sv.Client( playerindex - 1 );
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// Never output to bots
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if ( cl->IsFakeClient() )
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continue;
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if ( !cl->IsSpawned() )
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continue;
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list.AddToTail( cl->edict );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : filter -
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// roomType -
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::SetRoomType( IRecipientFilter& filter, int roomType )
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{
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CUtlVector< edict_t * > players;
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BuildRecipientList( players, filter );
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for ( int i = 0 ; i < players.Count(); i++ )
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{
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g_pVEngineServer->ClientCommand( players[ i ], "room_type %i\n", roomType );
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}
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}
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// Set the dsp preset for a player (client only)
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : filter -
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// dspType -
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset )
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{
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Assert( !fastReset );
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if ( fastReset )
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{
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Warning( "SetPlayerDSP: fastReset only valid from client\n" );
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}
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CUtlVector< edict_t * > players;
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BuildRecipientList( players, filter );
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for ( int i = 0 ; i < players.Count(); i++ )
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{
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g_pVEngineServer->ClientCommand( players[ i ], "dsp_player %i\n", dspType );
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}
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}
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void CEngineSoundServer::StopAllSounds(bool bClearBuffers)
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{
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AssertMsg( 0, "Not supported" );
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}
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void CEngineSoundServer::EmitAmbientSound( const char *pSample, float flVolume, int iPitch, int flags, float soundtime /*= 0.0f*/ )
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{
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AssertMsg( 0, "Not supported" );
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}
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//-----------------------------------------------------------------------------
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// Stops a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundServer::StopSound( int iEntIndex, int iChannel, const char *pSample )
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{
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CEngineRecipientFilter filter;
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filter.AddAllPlayers();
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filter.MakeReliable();
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EmitSound( filter, iEntIndex, iChannel, pSample, 0, SNDLVL_NONE, SND_STOP, PITCH_NORM, 0,
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NULL, NULL, NULL, true );
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}
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float SV_GetSoundDuration( const char *pSample )
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{
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#ifdef SWDS
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return 0; // TODO: make this return a real value (i.e implement an OS independent version of the sound code)
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#else
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return AudioSource_GetSoundDuration( PSkipSoundChars( pSample ) );
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSample -
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// Output : float
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//-----------------------------------------------------------------------------
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float CEngineSoundServer::GetSoundDuration( const char *pSample )
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{
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return Host_GetSoundDuration( pSample );
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}
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float CEngineSoundServer::GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist )
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{
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return S_GetGainFromSoundLevel( soundlevel, dist );
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}
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/*
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//-----------------------------------------------------------------------------
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// FIXME: Move into the CEngineSoundServer class?
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//-----------------------------------------------------------------------------
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void Host_RestartAmbientSounds()
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{
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if (!sv.active)
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{
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return;
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}
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#ifndef SWDS
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const int NUM_INFOS = 64;
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SoundInfo_t soundInfo[NUM_INFOS];
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int nSounds = S_GetCurrentStaticSounds( soundInfo, NUM_INFOS, CHAN_STATIC );
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for ( int i = 0; i < nSounds; i++)
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{
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if (soundInfo[i].looping &&
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soundInfo[i].entity != -1 )
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{
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Msg("Restarting sound %s...\n", soundInfo[i].name);
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S_StopSound(soundInfo[i].entity, soundInfo[i].channel);
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CEngineRecipientFilter filter;
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filter.AddAllPlayers();
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SV_StartSound( filter, EDICT_NUM(soundInfo[i].entity),
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CHAN_STATIC,
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soundInfo[i].name,
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soundInfo[i].volume,
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soundInfo[i].soundlevel,
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0, // @Q (toml 05-09-02): Is this correct, or will I need to squirrel away the original flags?
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soundInfo[i].pitch );
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}
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}
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#endif
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} */
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