mirror of
https://github.com/nillerusr/source-engine.git
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511 lines
16 KiB
C++
511 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "engine/IEngineSound.h"
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#include "tier0/dbg.h"
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#include "sound.h"
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#include "client.h"
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#include "vox.h"
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#include "icliententity.h"
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#include "icliententitylist.h"
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#include "enginesingleuserfilter.h"
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#include "snd_audio_source.h"
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#if defined(_X360)
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#include "xmp.h"
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#endif
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// HACK: expose in sound.h maybe?
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void DSP_FastReset(int dsp);
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//-----------------------------------------------------------------------------
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//
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// Client-side implementation of the engine sound interface
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//
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//-----------------------------------------------------------------------------
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class CEngineSoundClient : public IEngineSound
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{
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public:
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// constructor, destructor
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CEngineSoundClient();
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virtual ~CEngineSoundClient();
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virtual bool PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound );
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virtual bool IsSoundPrecached( const char *pSample );
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virtual void PrefetchSound( const char *pSample );
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virtual float GetSoundDuration( const char *pSample );
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virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel, int iSentenceIndex,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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virtual void StopSound( int iEntIndex, int iChannel, const char *pSample );
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virtual void StopAllSounds(bool bClearBuffers);
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virtual void SetRoomType( IRecipientFilter& filter, int roomType );
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virtual void SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset );
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virtual void EmitAmbientSound( const char *pSample, float flVolume,
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int iPitch, int flags, float soundtime = 0.0f );
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virtual float GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist );
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// Client .dll only functions
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virtual int GetGuidForLastSoundEmitted();
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virtual bool IsSoundStillPlaying( int guid );
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virtual void StopSoundByGuid( int guid );
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// Set's master volume (0.0->1.0)
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virtual void SetVolumeByGuid( int guid, float fvol );
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// Retrieves list of all active sounds
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virtual void GetActiveSounds( CUtlVector< SndInfo_t >& sndlist );
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virtual void PrecacheSentenceGroup( const char *pGroupName );
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virtual void NotifyBeginMoviePlayback();
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virtual void NotifyEndMoviePlayback();
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private:
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void EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime = 0.0f, int speakerentity = -1 );
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};
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//-----------------------------------------------------------------------------
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// Client-server neutral sound interface accessor
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//-----------------------------------------------------------------------------
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static CEngineSoundClient s_EngineSoundClient;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CEngineSoundClient, IEngineSound,
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IENGINESOUND_CLIENT_INTERFACE_VERSION, s_EngineSoundClient );
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IEngineSound *EngineSoundClient()
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{
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return &s_EngineSoundClient;
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}
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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CEngineSoundClient::CEngineSoundClient()
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{
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}
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CEngineSoundClient::~CEngineSoundClient()
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{
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}
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//-----------------------------------------------------------------------------
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// Precache a particular sample
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//-----------------------------------------------------------------------------
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bool CEngineSoundClient::PrecacheSound( const char *pSample, bool bPreload, bool bIsUISound )
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{
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CSfxTable *pTable = S_PrecacheSound( pSample );
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if ( pTable )
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{
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if ( bIsUISound )
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{
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S_MarkUISound( pTable );
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}
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSample -
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::PrefetchSound( const char *pSample )
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{
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S_PrefetchSound( pSample, true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSample -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CEngineSoundClient::IsSoundPrecached( const char *pSample )
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{
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if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) )
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{
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return true;
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}
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int idx = cl.LookupSoundIndex( pSample );
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if ( idx == -1 )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Actually does the work of emitting a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::EmitSoundInternal( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
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if (flVolume < 0 || flVolume > 1)
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{
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Warning ("EmitSound: volume out of bounds = %f\n", flVolume);
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return;
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}
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if ( ( iSoundLevel < soundlevel_t(MIN_SNDLVL_VALUE) ) || ( iSoundLevel > soundlevel_t(MAX_SNDLVL_VALUE) ) )
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{
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Warning ("EmitSound: soundlevel out of bounds = %d\n", iSoundLevel);
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return;
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}
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if (iPitch < 0 || iPitch > 255)
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{
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Warning ("EmitSound: pitch out of bounds = %i\n", iPitch);
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return;
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}
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int iSoundSource = iEntIndex;
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// Handle client UI sounds
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if ( iSoundSource != SOUND_FROM_UI_PANEL )
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{
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if (iSoundSource < 0)
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iSoundSource = cl.m_nViewEntity;
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// See if local player is a recipient
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int i = 0;
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int c = filter.GetRecipientCount();
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for ( ; i < c ; i++ )
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{
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int index = filter.GetRecipientIndex( i );
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if ( index == cl.m_nPlayerSlot + 1 )
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break;
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}
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// Local player not receiving sound
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if ( i >= c )
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return;
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}
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CSfxTable *pSound = S_PrecacheSound(pSample);
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if (!pSound)
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return;
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Vector vecDummyOrigin;
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Vector vecDirection;
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if ( iSoundSource == SOUND_FROM_UI_PANEL )
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{
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vecDummyOrigin.Init();
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vecDirection.Init();
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pOrigin = &vecDummyOrigin;
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pDirection = &vecDirection;
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}
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else
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{
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// Point at origin if they didn't specify a sound source.
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if (!pOrigin)
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{
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// Try to use the origin of the entity
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IClientEntity *pEnt = entitylist->GetClientEntity( iEntIndex );
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// don't update position if we stop this sound
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if (pEnt && !(iFlags & SND_STOP) )
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{
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vecDummyOrigin = pEnt->GetRenderOrigin();
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}
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else
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{
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vecDummyOrigin.Init();
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}
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pOrigin = &vecDummyOrigin;
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}
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if (!pDirection)
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{
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IClientEntity *pEnt = entitylist->GetClientEntity( iEntIndex );
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if (pEnt && !(iFlags & SND_STOP))
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{
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QAngle angles;
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angles = pEnt->GetAbsAngles();
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AngleVectors( angles, &vecDirection );
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}
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else
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{
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vecDirection.Init();
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}
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pDirection = &vecDirection;
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}
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}
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if ( pUtlVecOrigins )
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{
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(*pUtlVecOrigins).AddToTail( *pOrigin );
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}
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float delay = 0.0f;
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if ( soundtime != 0.0f )
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{
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// this sound was played directly on the client, use its clock sync
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delay = S_ComputeDelayForSoundtime( soundtime, CLOCK_SYNC_CLIENT );
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#if 0
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static float lastSoundTime = 0;
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Msg("[%.3f] Play %s at %.3f %.1fsms delay\n", soundtime - lastSoundTime, pSample, soundtime, delay * 1000.0f );
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lastSoundTime = soundtime;
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#endif
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// anything over 250ms is assumed to be intentional skipping
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if ( delay <= 0 && delay > -0.250f )
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{
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// leave a little delay to flag the channel in the low-level sound system
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delay = 1e-6f;
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}
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}
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StartSoundParams_t params;
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params.staticsound = iChannel == CHAN_STATIC;
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params.soundsource = iSoundSource;
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params.entchannel = iChannel;
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params.pSfx = pSound;
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params.origin = *pOrigin;
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params.direction = *pDirection;
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params.bUpdatePositions = bUpdatePositions;
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params.fvol = flVolume;
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params.soundlevel = iSoundLevel;
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params.flags = iFlags;
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params.pitch = iPitch;
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params.specialdsp = iSpecialDSP;
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params.fromserver = false;
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params.delay = delay;
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params.speakerentity = speakerentity;
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S_StartSound( params );
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}
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//-----------------------------------------------------------------------------
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// Plays a sentence
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::EmitSentenceByIndex( IRecipientFilter& filter, int iEntIndex, int iChannel,
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int iSentenceIndex, float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePosition, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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if ( iSentenceIndex >= 0 )
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{
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char pName[8];
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Q_snprintf( pName, sizeof(pName), "!%d", iSentenceIndex );
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EmitSoundInternal( filter, iEntIndex, iChannel, pName, flVolume, iSoundLevel,
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iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePosition, soundtime, speakerentity );
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}
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}
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//-----------------------------------------------------------------------------
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// Emits a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, float flAttenuation, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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VPROF( "CEngineSoundClient::EmitSound" );
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EmitSound( filter, iEntIndex, iChannel, pSample, flVolume, ATTN_TO_SNDLVL( flAttenuation ), iFlags,
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iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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void CEngineSoundClient::EmitSound( IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample,
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float flVolume, soundlevel_t iSoundLevel, int iFlags, int iPitch, int iSpecialDSP,
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const Vector *pOrigin, const Vector *pDirection, CUtlVector< Vector >* pUtlVecOrigins, bool bUpdatePositions, float soundtime /*= 0.0f*/, int speakerentity /*= -1*/ )
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{
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VPROF( "CEngineSoundClient::EmitSound" );
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if ( pSample && TestSoundChar(pSample, CHAR_SENTENCE) )
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{
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int iSentenceIndex = -1;
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VOX_LookupString( PSkipSoundChars(pSample), &iSentenceIndex );
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if (iSentenceIndex >= 0)
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{
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EmitSentenceByIndex( filter, iEntIndex, iChannel, iSentenceIndex, flVolume,
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iSoundLevel, iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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else
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{
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DevWarning( 2, "Unable to find %s in sentences.txt\n", PSkipSoundChars(pSample));
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}
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}
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else
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{
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EmitSoundInternal( filter, iEntIndex, iChannel, pSample, flVolume, iSoundLevel,
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iFlags, iPitch, iSpecialDSP, pOrigin, pDirection, pUtlVecOrigins, bUpdatePositions, soundtime, speakerentity );
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}
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}
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//-----------------------------------------------------------------------------
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// Stops a sound
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::StopSound( int iEntIndex, int iChannel, const char *pSample )
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{
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CEngineSingleUserFilter filter( cl.m_nPlayerSlot + 1 );
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EmitSound( filter, iEntIndex, iChannel, pSample, 0, SNDLVL_NONE, SND_STOP, PITCH_NORM, 0,
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NULL, NULL, NULL, true );
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}
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void CEngineSoundClient::SetRoomType( IRecipientFilter& filter, int roomType )
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{
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extern ConVar dsp_room;
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dsp_room.SetValue( roomType );
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}
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void CEngineSoundClient::SetPlayerDSP( IRecipientFilter& filter, int dspType, bool fastReset )
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{
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extern ConVar dsp_player;
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dsp_player.SetValue( dspType );
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if ( fastReset )
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{
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DSP_FastReset( dspType );
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}
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}
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void CEngineSoundClient::EmitAmbientSound( const char *pSample, float flVolume,
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int iPitch, int flags, float soundtime /*= 0.0f*/ )
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{
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float delay = 0.0f;
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if ( soundtime != 0.0f )
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{
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delay = soundtime - cl.m_flLastServerTickTime;
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}
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CSfxTable *pSound = S_PrecacheSound(pSample);
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StartSoundParams_t params;
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params.staticsound = true;
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params.soundsource = SOUND_FROM_LOCAL_PLAYER;
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params.entchannel = CHAN_STATIC;
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params.pSfx = pSound;
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params.origin = vec3_origin;
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params.fvol = flVolume;
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params.soundlevel = SNDLVL_NONE;
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params.flags = flags;
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params.pitch = iPitch;
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params.specialdsp = 0;
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params.fromserver = false;
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params.delay = delay;
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S_StartSound( params );
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}
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void CEngineSoundClient::StopAllSounds(bool bClearBuffers)
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{
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S_StopAllSounds( bClearBuffers );
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}
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float CEngineSoundClient::GetDistGainFromSoundLevel( soundlevel_t soundlevel, float dist )
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{
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return S_GetGainFromSoundLevel( soundlevel, dist );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSample -
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// Output : float
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//-----------------------------------------------------------------------------
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float CEngineSoundClient::GetSoundDuration( const char *pSample )
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{
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return AudioSource_GetSoundDuration( pSample );
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}
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// Client .dll only functions
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : -
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// Output : int
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//-----------------------------------------------------------------------------
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int CEngineSoundClient::GetGuidForLastSoundEmitted()
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{
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return S_GetGuidForLastSoundEmitted();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : guid -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CEngineSoundClient::IsSoundStillPlaying( int guid )
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{
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return S_IsSoundStillPlaying( guid );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : guid -
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::StopSoundByGuid( int guid )
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{
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S_StopSoundByGuid( guid );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Retrieves list of all active sounds
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// Input : sndlist -
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::GetActiveSounds( CUtlVector< SndInfo_t >& sndlist )
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{
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S_GetActiveSounds( sndlist );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Set's master volume (0.0->1.0)
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// Input : guid -
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// fvol -
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::SetVolumeByGuid( int guid, float fvol )
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{
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S_SetVolumeByGuid( guid, fvol );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEngineSoundClient::PrecacheSentenceGroup( const char *pGroupName )
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{
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VOX_PrecacheSentenceGroup( this, pGroupName );
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}
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void CEngineSoundClient::NotifyBeginMoviePlayback()
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{
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StopAllSounds(true);
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#if _X360
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XMPOverrideBackgroundMusic();
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#endif
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}
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void CEngineSoundClient::NotifyEndMoviePlayback()
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{
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#if _X360
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XMPRestoreBackgroundMusic();
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#endif
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}
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