mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef DEVSHOTGENERATOR_H
|
|
#define DEVSHOTGENERATOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "filesystem.h"
|
|
#include "utlvector.h"
|
|
#include "utlsymbol.h"
|
|
#include "MapReslistGenerator.h"
|
|
|
|
// initialization
|
|
void DevShotGenerator_Init();
|
|
void DevShotGenerator_Shutdown();
|
|
void DevShotGenerator_BuildMapList();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Takes development screenshots at camera positions over a set of levels
|
|
//-----------------------------------------------------------------------------
|
|
class CDevShotGenerator
|
|
{
|
|
public:
|
|
CDevShotGenerator();
|
|
|
|
// initializes the object to enable devshot generation
|
|
void EnableDevShotGeneration( bool usemaplistfile );
|
|
|
|
// starts the dev shot generation (starts cycling maps)
|
|
void StartDevShotGeneration();
|
|
|
|
void BuildMapList();
|
|
void NextMap();
|
|
|
|
void Shutdown();
|
|
|
|
// returns true if reslist generation is enabled
|
|
bool IsEnabled() { return m_bDevShotsEnabled; }
|
|
|
|
private:
|
|
bool m_bDevShotsEnabled;
|
|
int m_iCurrentMap;
|
|
bool m_bUsingMapList;
|
|
|
|
// list of all maps to scan
|
|
CUtlVector<maplist_map_t> m_Maps;
|
|
};
|
|
|
|
// singleton accessor
|
|
CDevShotGenerator &DevShotGenerator();
|
|
|
|
|
|
#endif // DEVSHOTGENERATOR_H
|