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607 lines
18 KiB
C++
607 lines
18 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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#include "stdafx.h"
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#include <stdio.h>
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#include <process.h>
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#include <string.h>
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#include <windows.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <string>
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#include "interface.h"
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#include "imysqlwrapper.h"
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#include "tier1/utlvector.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/utlsymbol.h"
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#include "tier1/utlstring.h"
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#include "tier1/utldict.h"
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#include "tier2/tier2.h"
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#include "filesystem.h"
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#include "cbase.h"
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#include "gamestats.h"
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#include "episodic/ep2_gamestats.h"
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#include "base_gamestats_parse.h"
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void v_escape_string( std::string& s );
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// EP2 custom data blob parsing stuff
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static Ep2LevelStats_t *g_pCurrentMap;
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static CUtlDict<Ep2LevelStats_t, unsigned short> g_dictMapStats;
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extern CUtlDict< int, unsigned short > g_mapOrder;
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void DescribeData( BasicGameStats_t &stats, const char *szStatsFileUserID, int iStatsFileVersion );
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void InsertData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, BasicGameStats_t &gs, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename, char const *tag = NULL );
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struct CounterInfo_t
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{
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int type;
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char const *counterName;
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};
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static CounterInfo_t g_IntCounterNames[ ] =
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{
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{ Ep2LevelStats_t::COUNTER_CRATESSMASHED, "Crates Smashed" },
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{ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED, "Objects Punted" },
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{ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES, "Vehicular Homicides" },
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{ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE, "Distance in Vehicles (inches)" },
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{ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT, "Distance on Foot (inches)" },
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{ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING, "Distance on Foot Sprint (inches)" },
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{ Ep2LevelStats_t::COUNTER_FALLINGDEATHS, "Falling Death" },
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{ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED, "Flipped Vehicles" },
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{ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE, "Loadgame while player alive" },
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{ Ep2LevelStats_t::COUNTER_LOADS, "Number of saves (w/autosaves)" },
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{ Ep2LevelStats_t::COUNTER_SAVES, "Number of game loads" },
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{ Ep2LevelStats_t::COUNTER_GODMODES, "Times entered God mode" },
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{ Ep2LevelStats_t::COUNTER_NOCLIPS, "Times entered NoClip mode" },
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};
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static CounterInfo_t g_FloatCounterNames[ ] =
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{
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{ Ep2LevelStats_t::COUNTER_DAMAGETAKEN, "Damage Taken" },
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};
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char const *SaveType( int type )
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{
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switch ( type )
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{
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default:
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case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_UNKNOWN:
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break;
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case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_AUTOSAVE:
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return "Auto Save";
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case Ep2LevelStats_t::SaveGameInfoRecord2_t::TYPE_USERSAVE:
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return "User Save";
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}
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return "Unknown";
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}
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#define INCHES_TO_MILES ( 1.0 / ( 5280.0 * 12.0 ) )
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#define INCHES_TO_FEET ( 1.0 / 12.0 )
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void DescribeEp2Stats()
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{
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int i;
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int iMap;
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for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
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{
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// Get the current map.
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Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
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Msg( "map version[ %d ], user tag[ %s ]\n", pCurrentMap->m_Tag.m_nMapVersion, pCurrentMap->m_Tag.m_szTagText );
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Msg( " --- %s ------\n %d deaths\n", pCurrentMap->m_Header.m_szMapName, pCurrentMap->m_aPlayerDeaths.Count() );
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for ( i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); ++i )
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{
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Msg( " @ ( %d, %d, %d )\n",
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
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}
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Msg( " -- Weapon Stats --\n" );
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CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
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for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
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{
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const Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
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double acc = 0.0f;
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if ( lump.m_nShots > 0 )
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{
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acc = 100.0f * (double)lump.m_nHits / (double)lump.m_nShots;
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}
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Msg( " %32.32s: shots %5d hits %5d damage %8.2f [accuracy %8.2f %%]\n", wdict.GetElementName( i ), lump.m_nShots, lump.m_nHits, lump.m_flDamageInflicted, acc );
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}
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Msg( " -- NPC Stats -- \n" );
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CUtlDict< Ep2LevelStats_t::EntityDeathsLump_t, int > &dict = pCurrentMap->m_dictEntityDeaths;
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for ( i = dict.First(); i != dict.InvalidIndex(); i = dict.Next( i ) )
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{
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const Ep2LevelStats_t::EntityDeathsLump_t &lump = dict[ i ];
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Msg( " %32.32s: bodycount %5d killedplayer %3d\n", dict.GetElementName( i ), lump.m_nBodyCount, lump.m_nKilledPlayer );
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}
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for ( i = 0; i < Ep2LevelStats_t::NUM_INTCOUNTER_TYPES; ++i )
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{
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if ( i == Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ||
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i == Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ||
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i == Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING )
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{
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Msg( " %32.32s: %8I64u [%8.3f feet] [%8.3f miles]\n", g_IntCounterNames[ i ].counterName, pCurrentMap->m_IntCounters[ i ], INCHES_TO_FEET * (double)pCurrentMap->m_IntCounters[ i ], INCHES_TO_MILES * (double)pCurrentMap->m_IntCounters[ i ] );
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}
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else
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{
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Msg( " %32.32s: %8I64u\n", g_IntCounterNames[ i ].counterName, pCurrentMap->m_IntCounters[ i ] );
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}
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}
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for ( i = 0; i < Ep2LevelStats_t::NUM_FLOATCOUNTER_TYPES; ++i )
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{
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Msg( " %32.32s: %8.2f\n", g_FloatCounterNames[ i ].counterName, pCurrentMap->m_FloatCounters[ i ] );
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}
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Ep2LevelStats_t::SaveGameInfo_t *sg = &pCurrentMap->m_SaveGameInfo;
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Msg( " -- Save Game --\n" );
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time_t t = (time_t)sg->m_nCurrentSaveFileTime;
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struct tm *timestamp;
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timestamp = localtime( &t );
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if ( t == (time_t)0 )
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{
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Msg( " No save file\n" );
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}
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else
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{
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Msg( " Current save %s file time %s\n", sg->m_sCurrentSaveFile.String(), asctime( timestamp ) );
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}
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for ( i = 0; i < sg->m_Records.Count(); ++i )
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{
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const Ep2LevelStats_t::SaveGameInfoRecord2_t &rec = sg->m_Records[ i ];
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Msg( " %3d deaths, saved at (%5d %5d %5d) with health %3d %s\n",
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rec.m_nNumDeaths,
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(int)rec.m_nSavePos[ 0 ],
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(int)rec.m_nSavePos[ 1 ],
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(int)rec.m_nSavePos[ 2 ],
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(int)rec.m_nSaveHealth,
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SaveType( (int)rec.m_SaveType ) );
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}
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Msg( " -- Generic Stats --\n" );
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CUtlDict< Ep2LevelStats_t::GenericStatsLump_t, int > &gdict = pCurrentMap->m_dictGeneric;
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for ( i = gdict.First(); i != gdict.InvalidIndex(); i = gdict.Next( i ) )
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{
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const Ep2LevelStats_t::GenericStatsLump_t &lump = gdict[ i ];
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Msg( " %32.32s: count %u total %f @[%d, %d, %d]\n", gdict.GetElementName( i ), lump.m_unCount, lump.m_flCurrentValue, lump.m_Pos[ 0 ], lump.m_Pos[ 1 ], lump.m_Pos[ 2 ] );
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}
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Msg( "\n" );
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}
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}
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void InsertCustomData( CUtlDict< int, unsigned short >& mapOrder, IMySQL *sql, const char *szStatsFileUserID, int iStatsFileVersion, const char *gamename )
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{
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if ( !sql )
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return;
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char q[ 1024 ];
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char counternames[ 512 ];
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std::string userid;
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userid = szStatsFileUserID;
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v_escape_string( userid );
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// Deal with the maps
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int i;
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int iMap;
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for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
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{
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// Get the current map.
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Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
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char const *pszMapName = g_dictMapStats.GetElementName( iMap );
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std::string mapname;
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mapname = pszMapName;
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v_escape_string( mapname );
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std::string tag;
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tag = pCurrentMap->m_Tag.m_szTagText;
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v_escape_string( tag );
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int mapversion = pCurrentMap->m_Tag.m_nMapVersion;
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#if 1
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int slot = mapOrder.Find( pszMapName );
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if ( slot == mapOrder.InvalidIndex() )
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{
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if ( Q_stricmp( pszMapName, "devtest" ) )
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continue;
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}
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#endif
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// Deal with deaths
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for ( i = 0; i < pCurrentMap->m_aPlayerDeaths.Count(); ++i )
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{
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_deaths (UserID,Tag,LastUpdate,MapName,MapVersion,DeathIndex,X,Y,Z) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,%d,%d,%d,%d);",
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gamename,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
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i,
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 0 ],
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 1 ],
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pCurrentMap->m_aPlayerDeaths[ i ].nPosition[ 2 ] );
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int retcode = sql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query %s failed\n", q );
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return;
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}
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}
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// Deal with weapon data
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CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
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for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
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{
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const Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
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std::string wname = wdict.GetElementName( i );
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v_escape_string( wname );
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_weapons (UserID,Tag,LastUpdate,MapName,MapVersion,Weapon,Shots,Hits,Damage) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.32s\",%d,%d,%g);",
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gamename,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
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wname.c_str(),
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lump.m_nShots,
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lump.m_nHits,
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lump.m_flDamageInflicted
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);
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int retcode = sql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query %s failed\n", q );
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return;
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}
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}
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CUtlDict< Ep2LevelStats_t::EntityDeathsLump_t, int > &dict = pCurrentMap->m_dictEntityDeaths;
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for ( i = dict.First(); i != dict.InvalidIndex(); i = dict.Next( i ) )
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{
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const Ep2LevelStats_t::EntityDeathsLump_t &lump = dict[ i ];
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std::string ename = dict.GetElementName( i );
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v_escape_string( ename );
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_entities (UserID,Tag,LastUpdate,MapName,MapVersion,Entity,BodyCount,KilledPlayer) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.32s\",%d,%d);",
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gamename,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
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ename.c_str(),
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lump.m_nBodyCount,
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lump.m_nKilledPlayer
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);
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int retcode = sql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query %s failed\n", q );
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return;
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}
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}
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// Counters
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Q_snprintf( counternames, sizeof( counternames ),
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"CRATESSMASHED,"\
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"OBJECTSPUNTED,"\
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"VEHICULARHOMICIDES,"\
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"DISTANCE_INVEHICLE,"\
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"DISTANCE_ONFOOT,"\
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"DISTANCE_ONFOOTSPRINTING,"\
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"FALLINGDEATHS,"\
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"VEHICLE_OVERTURNED,"\
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"LOADGAME_STILLALIVE,"\
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"LOADS,"\
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"SAVES,"\
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"GODMODES,"\
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"NOCLIPS,"\
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"DAMAGETAKEN" );
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_counters (UserID,Tag,LastUpdate,MapName,MapVersion,%s) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%I64u,"\
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"%I64u,"\
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"%I64u,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%u,"\
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"%f);",
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gamename,
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counternames,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_CRATESSMASHED ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_OBJECTSPUNTED ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICULARHOMICIDES ],
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pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_INVEHICLE ],
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pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOT ],
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pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_DISTANCE_ONFOOTSPRINTING ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_FALLINGDEATHS ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_VEHICLE_OVERTURNED ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADGAME_STILLALIVE ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_LOADS ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_SAVES ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_GODMODES ],
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(uint32)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ],
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(double)pCurrentMap->m_FloatCounters[ Ep2LevelStats_t::COUNTER_DAMAGETAKEN ]
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);
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int retcode = sql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query %s failed\n", q );
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return;
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}
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Ep2LevelStats_t::SaveGameInfo_t *sg = &pCurrentMap->m_SaveGameInfo;
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/*
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Msg( " -- Save Game --\n" );
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time_t t = (time_t)sg->m_nCurrentSaveFileTime;
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struct tm *timestamp;
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timestamp = localtime( &t );
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if ( t == (time_t)0 )
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{
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Msg( " No save file\n" );
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}
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else
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{
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Msg( " Current save %s file time %s\n", sg->m_sCurrentSaveFile.String(), asctime( timestamp ) );
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}
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*/
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for ( i = 0; i < sg->m_Records.Count(); ++i )
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{
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const Ep2LevelStats_t::SaveGameInfoRecord2_t &rec = sg->m_Records[ i ];
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_saves (UserID,Tag,LastUpdate,MapName,MapVersion,FirstDeath,NumDeaths,X,Y,Z,Health,SaveType) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,%d,%d,%d,%d,%d,%d,%d);",
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gamename,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
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rec.m_nFirstDeathIndex,
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rec.m_nNumDeaths,
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(int)rec.m_nSavePos[ 0 ],
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(int)rec.m_nSavePos[ 1 ],
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(int)rec.m_nSavePos[ 2 ],
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(int)rec.m_nSaveHealth,
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(int)rec.m_SaveType
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);
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int retcode = sql->Execute( q );
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if ( retcode != 0 )
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{
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printf( "Query %s failed\n", q );
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return;
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}
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}
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// Deal with generic stats data
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CUtlDict< Ep2LevelStats_t::GenericStatsLump_t, int > &gdict = pCurrentMap->m_dictGeneric;
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for ( i = gdict.First(); i != gdict.InvalidIndex(); i = gdict.Next( i ) )
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{
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const Ep2LevelStats_t::GenericStatsLump_t &lump = gdict[ i ];
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std::string statname = gdict.GetElementName( i );
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v_escape_string( statname );
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Q_snprintf( q, sizeof( q ), "REPLACE into %s_generic (UserID,Tag,LastUpdate,MapName,MapVersion,StatName,Count,Value,X,Y,Z) values (\"%s\",\"%s\",Now(),\"%-.20s\",%d,\"%-.16s\",%d,%f,%d,%d,%d);",
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gamename,
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userid.c_str(),
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tag.c_str(),
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mapname.c_str(),
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mapversion,
|
|
statname.c_str(),
|
|
lump.m_unCount,
|
|
lump.m_flCurrentValue,
|
|
lump.m_Pos[ 0 ],
|
|
lump.m_Pos[ 1 ],
|
|
lump.m_Pos[ 2 ]
|
|
);
|
|
|
|
int retcode = sql->Execute( q );
|
|
if ( retcode != 0 )
|
|
{
|
|
printf( "Query %s failed\n", q );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *szMapName -
|
|
// Output : Ep2LevelStats_t
|
|
//-----------------------------------------------------------------------------
|
|
Ep2LevelStats_t *FindOrAddMapStats( const char *szMapName )
|
|
{
|
|
int iMap = g_dictMapStats.Find( szMapName );
|
|
if( iMap == g_dictMapStats.InvalidIndex() )
|
|
{
|
|
iMap = g_dictMapStats.Insert( szMapName );
|
|
}
|
|
|
|
return &g_dictMapStats[iMap];
|
|
}
|
|
|
|
int GetMaxLumpCount()
|
|
{
|
|
return EP2_MAX_LUMP_COUNT;
|
|
}
|
|
|
|
void LoadCustomDataFromBuffer( CUtlBuffer &LoadBuffer, char *tag, size_t tagsize )
|
|
{
|
|
tag[ 0 ] = 0;
|
|
Ep2LevelStats_t::LoadData( g_dictMapStats, LoadBuffer );
|
|
if ( g_dictMapStats.Count() > 0 )
|
|
{
|
|
Q_strncpy( tag, g_dictMapStats[ g_dictMapStats.First() ].m_Tag.m_szTagText, tagsize );
|
|
}
|
|
|
|
int i;
|
|
int iMap;
|
|
for ( iMap = g_dictMapStats.First(); iMap != g_dictMapStats.InvalidIndex(); iMap = g_dictMapStats.Next( iMap ) )
|
|
{
|
|
// Get the current map.
|
|
Ep2LevelStats_t *pCurrentMap = &g_dictMapStats[iMap];
|
|
CUtlDict< Ep2LevelStats_t::WeaponLump_t, int > &wdict = pCurrentMap->m_dictWeapons;
|
|
for ( i = wdict.First(); i != wdict.InvalidIndex(); i = wdict.Next( i ) )
|
|
{
|
|
Ep2LevelStats_t::WeaponLump_t &lump = wdict[ i ];
|
|
// Bogus #, some kind of damage scaling?
|
|
if ( lump.m_flDamageInflicted > 50000 )
|
|
{
|
|
lump.m_flDamageInflicted = 0.0f;
|
|
lump.m_nHits = 0;
|
|
lump.m_nShots = 0;
|
|
}
|
|
}
|
|
|
|
if ( (int64)pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] < 0 )
|
|
{
|
|
pCurrentMap->m_IntCounters[ Ep2LevelStats_t::COUNTER_NOCLIPS ] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Ep2_ParseCurrentUserID( char const *pchDataFile, char *pchUserID, size_t bufsize, time_t &modifiedtime )
|
|
{
|
|
FILE *fp = fopen( pchDataFile, "rb" );
|
|
if ( fp )
|
|
{
|
|
CUtlBuffer statsBuffer;
|
|
|
|
struct _stat sb;
|
|
_stat( pchDataFile, &sb );
|
|
|
|
// Msg( "Processing %s\n", ctx->file );
|
|
int nBytesToRead = min( sb.st_size, sizeof( short ) + 16 );
|
|
|
|
statsBuffer.Clear();
|
|
statsBuffer.EnsureCapacity( nBytesToRead );
|
|
fread( statsBuffer.Base(), nBytesToRead, 1, fp );
|
|
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, nBytesToRead );
|
|
fclose( fp );
|
|
|
|
// Skip the version
|
|
statsBuffer.GetShort();
|
|
statsBuffer.Get( pchUserID, 16 );
|
|
pchUserID[ bufsize - 1 ] = 0;
|
|
|
|
modifiedtime = sb.st_mtime;
|
|
|
|
return statsBuffer.TellPut() == statsBuffer.TellGet();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int Ep2_ParseCustomGameStatsData( ParseContext_t *ctx )
|
|
{
|
|
g_dictMapStats.Purge();
|
|
|
|
FILE *fp = fopen( ctx->file, "rb" );
|
|
if ( fp )
|
|
{
|
|
CUtlBuffer statsBuffer;
|
|
|
|
struct _stat sb;
|
|
_stat( ctx->file, &sb );
|
|
|
|
// Msg( "Processing %s\n", ctx->file );
|
|
|
|
statsBuffer.Clear();
|
|
statsBuffer.EnsureCapacity( sb.st_size );
|
|
fread( statsBuffer.Base(), sb.st_size, 1, fp );
|
|
statsBuffer.SeekPut( CUtlBuffer::SEEK_HEAD, sb.st_size );
|
|
fclose( fp );
|
|
|
|
char shortname[ 128 ];
|
|
Q_FileBase( ctx->file, shortname, sizeof( shortname ) );
|
|
|
|
char szCurrentStatsFileUserID[17];
|
|
int iCurrentStatsFileVersion;
|
|
|
|
iCurrentStatsFileVersion = statsBuffer.GetShort();
|
|
statsBuffer.Get( szCurrentStatsFileUserID, 16 );
|
|
szCurrentStatsFileUserID[ sizeof( szCurrentStatsFileUserID ) - 1 ] = 0;
|
|
|
|
bool valid = true;
|
|
BasicGameStats_t stats;
|
|
|
|
char tag[ 32 ] = { 0 };
|
|
|
|
unsigned int iCheckIfStandardDataSaved = statsBuffer.GetUnsignedInt();
|
|
if( iCheckIfStandardDataSaved != GAMESTATS_STANDARD_NOT_SAVED )
|
|
{
|
|
//standard data was saved, rewind so the stats can read in time to completion
|
|
statsBuffer.SeekGet( CUtlBuffer::SEEK_CURRENT, -((int)sizeof( unsigned int )) );
|
|
|
|
valid = stats.ParseFromBuffer( statsBuffer, iCurrentStatsFileVersion );
|
|
|
|
if ( ctx->describeonly )
|
|
{
|
|
DescribeData( stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion );
|
|
}
|
|
}
|
|
|
|
//check for custom data
|
|
bool bHasCustomData = (valid && (statsBuffer.TellPut() != statsBuffer.TellGet()));
|
|
|
|
if( bHasCustomData )
|
|
{
|
|
LoadCustomDataFromBuffer( statsBuffer, tag, sizeof( tag ) );
|
|
|
|
if( ctx->describeonly )
|
|
{
|
|
DescribeEp2Stats();
|
|
}
|
|
else
|
|
{
|
|
InsertCustomData( g_mapOrder, ctx->mysql, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename );
|
|
}
|
|
}
|
|
|
|
// Do base data after custom since we need the custom to parse out the "tag" used for this user
|
|
if ( valid )
|
|
{
|
|
if ( !ctx->describeonly )
|
|
{
|
|
InsertData( g_mapOrder, ctx->mysql, stats, szCurrentStatsFileUserID, iCurrentStatsFileVersion, ctx->gamename, tag );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
++ctx->skipcount;
|
|
}
|
|
}
|
|
return CUSTOMDATA_SUCCESS;
|
|
}
|
|
|