mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
227 lines
6.2 KiB
Python
227 lines
6.2 KiB
Python
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import msvcrt, os, sys, re, WildcardSearch, VisitFiles
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def GetArg( argName, ifAtEnd='' ):
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for i in range( 1, len( sys.argv ) ):
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if argName.upper() == sys.argv[i].upper():
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if i+1 >= len( sys.argv ):
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return ifAtEnd
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else:
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return sys.argv[i+1]
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return None
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def PrintUsage():
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print r'port_models.py -srcdir <directory with the QCs> -vproject <game directory>'
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print r'Note: -srcdir represents the ROOT of the models directory, but it points at the model sources'
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print r' instead of the model content.'
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print r'ex: port_models.py -srcdir c:\hl2\models\tfc -vproject c:\hl2\tfc'
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sys.exit( 1 )
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def FixFilename( filename ):
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filename = filename.replace( '/', '\\' )
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if filename == '.\\':
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return filename
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else:
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return re.compile( r'[^\.]?\.\\' ).sub( '', filename )
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def GetDirName( fullFilename ):
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a = fullFilename.rfind( '/' )
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b = fullFilename.rfind( '\\' )
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if a == -1 and b == -1:
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return FixFilename( fullFilename )
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else:
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return FixFilename( fullFilename[0 : max(a,b)] )
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g_bAlwaysContinue = 0
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def CheckContinue():
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global g_bAlwaysContinue
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if g_bAlwaysContinue:
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return 1
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else:
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sys.stdout.write( 'Continue [(Y)es/(N)o/(A)lways]? ' )
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r = str( msvcrt.getch() ).upper()
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if r == 'Y':
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return 1
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elif r == 'A':
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g_bAlwaysContinue = 1
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return 1
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else:
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return 0
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#
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# Get command line args.
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#
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modelSourceDir = GetArg( '-srcdir' )
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vprojectDir = GetArg( '-vproject' )
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if not modelSourceDir or not vprojectDir:
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PrintUsage()
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binDir = vprojectDir + '\\..\\bin'
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studiomdlFilename = binDir + '\\studiomdl.exe'
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vtexFilename = binDir + '\\vtex.exe'
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xwadFilename = binDir + '\\xwad.exe'
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if not os.access( studiomdlFilename, os.F_OK ) or not os.access( vtexFilename, os.F_OK ) or not os.access( xwadFilename, os.F_OK ):
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print 'Can\'t find vtex.exe, xwad.exe, or studiomdl.exe in bin directory %s.' % (binDir)
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sys.exit( 1 )
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#
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#
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# REGEX's and code to convert the QC file.
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#
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#
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reModelName = re.compile( r'(?P<start>\$modelname\s+)(?P<stripout>.*models(\\|\/))(?P<keep>.+)', re.IGNORECASE )
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reCDTexture = re.compile( r'(?P<start>\$(cdTexture|cdmaterials)\s+)(?P<stripout>.*models(\\|\/))(?P<keep>.+)', re.IGNORECASE )
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reCD = re.compile( r'\$cd\s', re.IGNORECASE )
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def ident( name=None ):
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if name:
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return r'(?P<' + name + r'>\s+((\".*?\")|([^\"]\S*)))'
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else:
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return r'\s+((\".*?\")|([^\"]\S*))'
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reAttachmentLine = re.compile( r'(?P<keep>.*\$attachment'+ident()+ident()+ident()+ident()+ident() + ')' + ident()+ident(), re.IGNORECASE )
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g_DirToMaterialsMap = {}
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def EditQCFile( fullFilename ):
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f = open( fullFilename, 'rt' )
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lines = f.readlines()
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f.close()
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bDidMaterials = 0
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outLines = []
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for line in lines:
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if not reCD.search( line ):
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# Strip out stuff before /models in the $modelname line.
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m = reModelName.search( line )
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if m:
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line = m.group('start') + m.group('keep' ) + '\n'
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else:
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m = reCDTexture.search( line )
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if m:
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materialsDirName = 'models/' + m.group('keep')
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bmpDir = m.group('keep')
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g_DirToMaterialsMap[FixFilename(bmpDir.upper())] = materialsDirName
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bDidMaterials = 1
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line = '$cdmaterials %s\n' % materialsDirName
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# Strip out the last 2 args on the $attachment line if they're using too many.
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# Goldsrc studiomdl allowed 2 extra args but it ignored them.
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m = reAttachmentLine.search( line )
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if m:
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line = m.group('keep')
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outLines.append( line )
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if not bDidMaterials:
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print 'No $cdtexture line in %s so we don\'t know where to convert the BMPs into.' % (fullFilename)
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sys.exit( 1 )
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#
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# Write the QC back out.
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#
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try:
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f = open( fullFilename, 'wt' )
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except IOError:
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print 'Can\'t open %s for writing.\nMake sure it is not read-only.' % fullFilename
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sys.exit( 1 )
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f.writelines( outLines )
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f.close()
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#
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# Convert all the QC files and backup the old ones.
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#
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print '--- Converting QC files and running studiomdl ---'
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def QCFileCallback( filename, relativeName, fullFilename ):
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print '\t' + relativeName
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# First, backup the QC.
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os.system( 'copy \"%s\" \"%s\" > out' % (fullFilename, fullFilename + ".OLD") )
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#
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# Now, make some edits.
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#
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EditQCFile( fullFilename );
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#
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# Run studiomdl on it.
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#
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cmd = '%s -vproject \"%s\" \"%s\" > out' % (studiomdlFilename, vprojectDir, fullFilename)
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if os.system( cmd ) != 0:
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lines = open( 'out', 'rt' ).readlines()
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sys.stdout.writelines( lines )
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sys.exit( 1 )
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VisitFiles.VisitFiles( modelSourceDir, WildcardSearch.GetRegExForDOSWildcard( '*.qc' ), QCFileCallback, None )
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#
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# Now convert all the BMP files.
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#
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print '\n--- Converting BMP files and running vtex ---'
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def BMPFileCallback( filename, relativeName, fullFilename ):
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print '\t' + relativeName
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# Find out where we want to store this BMP's files under materials.
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dirName = GetDirName( relativeName )
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try:
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cdMaterials = g_DirToMaterialsMap[dirName.upper()]
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except:
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#print '\tWarning: couldn\'t convert %s (don\'t know where to put it).' % (relativeName)
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pass
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else:
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#
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# Run XWAD.
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#
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cmd = '%s -quiet -bmpfile \"%s\" -basedir \"%s\"' % (xwadFilename, fullFilename, vprojectDir)
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if os.system( cmd ) != 0:
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print '\tError running xwad on %s' % fullFilename
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if not CheckContinue():
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print '\tcmd: %s' % cmd
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sys.exit( 1 )
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#
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# Move the TGA it generated into the right directory.
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#
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materialsrcDir = '%s\\materialsrc\\%s' % (vprojectDir, cdMaterials)
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if not os.access( materialsrcDir, os.F_OK ) and os.system( 'md \"%s\"' % materialsrcDir ) != 0:
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print 'Can\'t create or access directory %s.' % materialsrcDir
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materialsDir = '%s\\materials\\%s' % (vprojectDir, cdMaterials)
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if not os.access( materialsDir, os.F_OK ) and os.system( 'md \"%s\"' % materialsDir ) != 0:
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print 'Can\'t create or access directory %s.' % materialsDir
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baseTGAFilename = filename[0:-4] + '.tga'
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generatedFilename = vprojectDir + '\\materialsrc\\' + baseTGAFilename
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cmd = 'move \"%s\" \"%s\"' % (generatedFilename, materialsrcDir)
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if os.system( cmd ) != 0:
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print 'system( %s ) failed.' % cmd
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#
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# Lastly, run vtex on it.
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#
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cmd = '%s -shader VertexLitGeneric -quiet \"%s\\%s\"' % (vtexFilename, materialsrcDir, baseTGAFilename)
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if os.system( cmd ) != 0:
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sys.exit( 1 )
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VisitFiles.VisitFiles( modelSourceDir, WildcardSearch.GetRegExForDOSWildcard( '*.bmp' ), BMPFileCallback, None )
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