mirror of
https://github.com/nillerusr/source-engine.git
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60 lines
1.5 KiB
Python
60 lines
1.5 KiB
Python
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import os
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import sys
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import stat
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g_NumSoundsAdded = 0
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def ScanSounds_R( baseDir, relativeDir, outFile ):
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files = os.listdir( baseDir )
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for filename in files:
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fullFilename = baseDir + "\\" + filename
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if len( relativeDir ) > 0:
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newRelativeDir = relativeDir + "/" + filename
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else:
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newRelativeDir = filename
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mode = os.stat( fullFilename )[stat.ST_MODE]
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if stat.S_ISREG( mode ):
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if filename[-4:].upper() == ".WAV":
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outFile.write( "\"%s\"\n" % ( newRelativeDir[0:-4] ) )
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outFile.write( "{\n" )
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outFile.write( "\t\"channel\"\t\t\"CHAN_ITEM\"\n" )
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outFile.write( "\t\"volume\"\t\t\"VOL_NORM\"\n" )
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outFile.write( "\t\"soundlevel\"\t\"SNDLVL_NONE\"\n" )
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outFile.write( "\t\"pitch\"\t\t\t\"PITCH_NORM\"\n" )
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outFile.write( "\t\"wave\"\t\t\t\"%s\"\n" % ( newRelativeDir ) )
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outFile.write( "}\n\n" )
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global g_NumSoundsAdded
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g_NumSoundsAdded += 1
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if stat.S_ISDIR( mode ):
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ScanSounds_R( fullFilename, newRelativeDir, outFile )
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# Make sure we've got a valid base directory.
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if len( sys.argv ) < 2:
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print "Error: Must specify the root sound directory."
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sys.exit( 1 )
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baseDir = sys.argv[1]
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if os.access( baseDir, os.R_OK ) != 1:
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print "Error: Can't access %s." % ( baseDir )
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sys.exit( 1 )
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# Now scan all the .cpp files for sound function calls.
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outFile = open( "game_sounds.txt", "wt" )
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ScanSounds_R( baseDir, "", outFile )
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outFile.close()
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print "Added %d sounds to game_sounds.txt" % ( g_NumSoundsAdded )
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