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185 lines
5.0 KiB
C++
185 lines
5.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef DMELEMENTDICTIONARY_H
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#define DMELEMENTDICTIONARY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlvector.h"
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#include "datamodel/idatamodel.h"
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#include "datamodel/dmattribute.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/utlhash.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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class CDmAttribute;
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//-----------------------------------------------------------------------------
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// Element dictionary used in unserialization
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//-----------------------------------------------------------------------------
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typedef int DmElementDictHandle_t;
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enum
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{
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ELEMENT_DICT_HANDLE_INVALID = (DmElementDictHandle_t)~0
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};
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class CDmElementDictionary
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{
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public:
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CDmElementDictionary();
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DmElementDictHandle_t InsertElement( CDmElement *pElement );
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CDmElement *GetElement( DmElementDictHandle_t handle );
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void AddAttribute( CDmAttribute *pAttribute, const DmObjectId_t &pElementId );
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void AddArrayAttribute( CDmAttribute *pAttribute, DmElementDictHandle_t hChild );
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void AddArrayAttribute( CDmAttribute *pAttribute, const DmObjectId_t &pElementId );
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DmElementHandle_t SetElementId( DmElementDictHandle_t hDictHandle,
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const DmObjectId_t &newId,
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DmConflictResolution_t idConflictResolution );
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// Finds an element into the table
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DmElementDictHandle_t FindElement( CDmElement *pElement );
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// Hook up all element references (which were unserialized as object ids)
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void HookUpElementReferences();
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// Clears the dictionary
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void Clear();
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// iteration through elements
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DmElementDictHandle_t FirstElement() { return 0; }
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DmElementDictHandle_t NextElement( DmElementDictHandle_t h )
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{
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return m_Dict.IsValidIndex( h+1 ) ? h+1 : ELEMENT_DICT_HANDLE_INVALID;
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}
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private:
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struct AttributeInfo_t
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{
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CDmAttribute *m_pAttribute;
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int m_nType; // AT_ELEMENT or AT_OBJECTID
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union
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{
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DmElementDictHandle_t m_hElement;
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DmObjectId_t m_ObjectId;
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};
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};
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typedef CUtlVector<AttributeInfo_t> AttributeList_t;
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struct DmIdPair_t
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{
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DmObjectId_t m_oldId;
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DmObjectId_t m_newId;
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DmIdPair_t() = default;
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DmIdPair_t( const DmObjectId_t &id )
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{
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CopyUniqueId( id, &m_oldId );
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}
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DmIdPair_t( const DmObjectId_t &oldId, const DmObjectId_t &newId )
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{
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CopyUniqueId( oldId, &m_oldId );
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CopyUniqueId( newId, &m_newId );
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}
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DmIdPair_t &operator=( const DmIdPair_t &that )
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{
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CopyUniqueId( that.m_oldId, &m_oldId );
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CopyUniqueId( that.m_newId, &m_newId );
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return *this;
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}
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static unsigned int HashKey( const DmIdPair_t& that )
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{
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return *( unsigned int* )&that.m_oldId.m_Value;
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}
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static bool Compare( const DmIdPair_t& a, const DmIdPair_t& b )
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{
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return IsUniqueIdEqual( a.m_oldId, b.m_oldId );
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}
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};
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struct DeletionInfo_t
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{
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DeletionInfo_t() {}
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DeletionInfo_t( DmElementHandle_t hElement ) : m_hElementToDelete( hElement ) {}
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bool operator==( const DeletionInfo_t& src ) const { return m_hElementToDelete == src.m_hElementToDelete; }
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DmElementDictHandle_t m_hDictHandle;
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DmElementHandle_t m_hElementToDelete;
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DmElementHandle_t m_hReplacementElement;
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};
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// Hook up all element references (which were unserialized as object ids)
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void HookUpElementAttributes();
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void HookUpElementArrayAttributes();
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void RemoveAttributeInfosOfElement( AttributeList_t &attributes, DmElementHandle_t hElement );
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CUtlVector< DmElementHandle_t > m_Dict;
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AttributeList_t m_Attributes;
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AttributeList_t m_ArrayAttributes;
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CUtlVector< DeletionInfo_t > m_elementsToDelete;
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CUtlHash< DmIdPair_t > m_idmap;
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};
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//-----------------------------------------------------------------------------
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// Element dictionary used in serialization
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//-----------------------------------------------------------------------------
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class CDmElementSerializationDictionary
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{
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public:
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CDmElementSerializationDictionary();
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// Creates the list of all things to serialize
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void BuildElementList( CDmElement *pRoot, bool bFlatMode );
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// Should I inline the serialization of this element?
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bool ShouldInlineElement( CDmElement *pElement );
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// Clears the dictionary
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void Clear();
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// Iterates over all root elements to serialize
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DmElementDictHandle_t FirstRootElement() const;
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DmElementDictHandle_t NextRootElement( DmElementDictHandle_t h ) const;
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CDmElement* GetRootElement( DmElementDictHandle_t h );
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// Finds the handle of the element
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DmElementDictHandle_t Find( CDmElement *pElement );
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// How many root elements do we have?
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int RootElementCount() const;
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private:
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struct ElementInfo_t
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{
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bool m_bRoot;
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CDmElement* m_pElement;
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};
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// Creates the list of all things to serialize
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void BuildElementList_R( CDmElement *pRoot, bool bFlatMode, bool bIsRoot );
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static bool LessFunc( const ElementInfo_t &lhs, const ElementInfo_t &rhs );
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CUtlBlockRBTree< ElementInfo_t, DmElementDictHandle_t > m_Dict;
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};
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#endif // DMELEMENTDICTIONARY_H
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