source-engine/common/replay/ireplayperformancemanager.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

37 lines
1.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEMANAGER_H
#define IREPLAYPERFORMANCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplayPerformance;
class CReplay;
//----------------------------------------------------------------------------------------
class IReplayPerformanceManager : public IBaseInterface
{
public:
virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0;
virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
virtual const char *GetRelativePath() const = 0;
virtual const char *GetFullPath() const = 0;
virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEMANAGER_H