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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYPERFORMANCEMANAGER_H
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#define IREPLAYPERFORMANCEMANAGER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class CReplayPerformance;
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class CReplay;
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//----------------------------------------------------------------------------------------
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class IReplayPerformanceManager : public IBaseInterface
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{
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public:
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virtual CReplayPerformance *CreatePerformance( CReplay *pReplay ) = 0;
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virtual void DeletePerformance( CReplayPerformance *pPerformance ) = 0;
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virtual const char *GetRelativePath() const = 0;
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virtual const char *GetFullPath() const = 0;
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virtual const char *GeneratePerformanceFilename( CReplay *pReplay ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPERFORMANCEMANAGER_H
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