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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYMOVIERENDERER_H
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#define IREPLAYMOVIERENDERER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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class IReplayMovie;
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struct RenderMovieParams_t;
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//----------------------------------------------------------------------------------------
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abstract_class IReplayMovieRenderer : public IBaseInterface
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{
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public:
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virtual bool SetupRenderer( RenderMovieParams_t ¶ms, IReplayMovie *pMovie ) = 0;
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virtual void ShutdownRenderer() = 0;
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virtual void RenderVideo() = 0;
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virtual void RenderAudio( unsigned char *pBuffer, int nSize, int nNumSamples ) = 0;
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virtual void SetAudioSyncFrame( bool isSync = false ) = 0;
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virtual bool IsAudioSyncFrame() = 0;
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virtual float GetRecordingFrameDuration() = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYMOVIERENDERER_H
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