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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef IAPPINFORMATION_H
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#define IAPPINFORMATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "interface.h"
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//-----------------------------------------------------------------------------
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// Purpose: Interface to running the game engine
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//-----------------------------------------------------------------------------
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abstract_class IAppInformation : public IBaseInterface
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{
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public:
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// the number of apps known about by the app
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virtual int GetAppCount() = 0;
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// details about this particular app
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// iApp is from [ 0 .. GetAppCount() )
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virtual const char *GetAppName( int iApp ) = 0;
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virtual const char *GetAppServerBrowserName( int iApp ) = 0;
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virtual const char *GetAppGameDir( int iApp ) = 0;
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virtual bool GetAppHasServers( int iApp ) = 0;
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virtual uint32 GetAppID( int iApp ) = 0;
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virtual bool GetAppIsSubscribed( int iApp ) = 0;
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virtual const char *GetAppIcon( int iApp ) = 0;
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// converting appID->iApp (needed since this whole interface is backwards)
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virtual int GetIAppForAppID( uint32 unAppID ) = 0;
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};
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#define APPINFORMATION_INTERFACE_VERSION "AppInformation002"
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#endif // IAPPINFORMATION_H
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