mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Contains all world state--the main game database
|
|
//
|
|
// $Revision: $
|
|
// $NoKeywords: $
|
|
//===========================================================================//
|
|
|
|
#ifndef WORLDMANAGER_H
|
|
#define WORLDMANAGER_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "gamemanager.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "tier1/convar.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CHeightField;
|
|
class CCameraProperty;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Entity types
|
|
//-----------------------------------------------------------------------------
|
|
class CPlayerEntity
|
|
{
|
|
public:
|
|
CCameraProperty *m_pCameraProperty;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// World state
|
|
//-----------------------------------------------------------------------------
|
|
class CWorldManager : public CGameManager<>
|
|
{
|
|
public:
|
|
CWorldManager();
|
|
virtual ~CWorldManager();
|
|
|
|
// Inherited from IGameManager
|
|
virtual LevelRetVal_t LevelInit( bool bFirstCall );
|
|
// virtual void Update( );
|
|
virtual LevelRetVal_t LevelShutdown( bool bFirstCall );
|
|
|
|
// Draws the world
|
|
void DrawWorld();
|
|
|
|
// Gets the local player
|
|
CPlayerEntity *GetLocalPlayer();
|
|
|
|
private:
|
|
CON_COMMAND_MEMBER_F( CWorldManager, "+forward", ForwardStart, "Start forward movement", 0 );
|
|
CON_COMMAND_MEMBER_F( CWorldManager, "-forward", ForwardStop, "Stop forward movement", 0 );
|
|
CON_COMMAND_MEMBER_F( CWorldManager, "+back", BackwardStart, "Start backward movement", 0 );
|
|
CON_COMMAND_MEMBER_F( CWorldManager, "-back", BackwardStop, "Stop backward movement", 0 );
|
|
|
|
// Creates, destroys entities
|
|
void CreateEntities();
|
|
void DestroyEntities();
|
|
|
|
// Sets the initial camera position
|
|
void SetInitialLocalPlayerPosition();
|
|
|
|
CHeightField *m_pHeightField;
|
|
|
|
CPlayerEntity m_PlayerEntity;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Singleton accessor
|
|
//-----------------------------------------------------------------------------
|
|
extern CWorldManager *g_pWorldManager;
|
|
|
|
|
|
#endif // WORLDMANAGER_H
|
|
|