source-engine/app/legion/uimanager.h
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The main manager of the UI
//
// $Revision: $
// $NoKeywords: $
//===========================================================================//
#ifndef UIMANAGER_H
#define UIMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "gamemanager.h"
#include "vgui/vgui.h"
#include "tier1/convar.h"
#include "vgui_controls/panel.h"
#include "vgui_controls/phandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct InputEvent_t;
class CLegionConsoleDialog;
namespace vgui
{
class Panel;
}
//-----------------------------------------------------------------------------
// Enum indicating the various main UI panels
// NOTE: The order in which they appear here is the order in which they will draw
//-----------------------------------------------------------------------------
enum UIRootPanel_t
{
UI_ROOT_GAME = 0,
UI_ROOT_MENU,
UI_ROOT_TOOLS,
UI_ROOT_PANEL_COUNT,
};
//-----------------------------------------------------------------------------
// UI management
//-----------------------------------------------------------------------------
class CUIManager : public CGameManager<>
{
public:
CUIManager();
// Inherited from IGameManager
virtual bool Init();
virtual void Update( );
virtual void Shutdown();
// Root panels
vgui::Panel *GetRootPanel( UIRootPanel_t id );
// Sets particular root panels to be visible
void EnablePanel( UIRootPanel_t id, bool bEnable );
// Attempt to process an input event, return true if it sholdn't be chained to the rest of the game
bool ProcessInputEvent( const InputEvent_t& event );
// Draws the UI
void DrawUI();
// Hides the console
void HideConsole();
private:
CON_COMMAND_MEMBER_F( CUIManager, "toggleconsole", ToggleConsole, "Toggle Console", 0 );
vgui::VPANEL m_hEmbeddedPanel;
vgui::Panel *m_pRootPanels[ UI_ROOT_PANEL_COUNT ];
int m_nWindowWidth;
int m_nWindowHeight;
vgui::DHANDLE< CLegionConsoleDialog > m_hConsole;
};
//-----------------------------------------------------------------------------
// Singleton accessor
//-----------------------------------------------------------------------------
extern CUIManager *g_pUIManager;
#endif // UIMANAGER_H