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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// An RTS!
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//=============================================================================
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#ifndef LEGION_H
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#define LEGION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "appframework/vguimatsysapp.h"
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#include "tier1/convar.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CLegionApp;
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//-----------------------------------------------------------------------------
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// Singleton interfaces
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//-----------------------------------------------------------------------------
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extern CLegionApp *g_pApp;
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CLegionApp : public CVguiMatSysApp, public IConCommandBaseAccessor
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{
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typedef CVguiMatSysApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit( );
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virtual int Main();
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virtual void PostShutdown( );
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virtual const char *GetAppName() { return "Legion"; }
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// Methods of IConCommandBaseAccessor
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virtual bool RegisterConCommandBase( ConCommandBase *pCommand );
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virtual void UnregisterConCommandBase( ConCommandBase *pCommand );
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// Promote to public
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void AppPumpMessages() { BaseClass::AppPumpMessages(); }
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private:
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};
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#endif // LEGION_H
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