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310 lines
9.7 KiB
C++
310 lines
9.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#include "cl_recordingsessionmanager.h"
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#include "replaysystem.h"
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#include "cl_replaymanager.h"
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#include "cl_recordingsession.h"
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#include "cl_sessionblockdownloader.h"
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#include "vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//----------------------------------------------------------------------------------------
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#define CLIENTRECORDINGSESSIONMANAGER_VERSION 0
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//----------------------------------------------------------------------------------------
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CClientRecordingSessionManager::CClientRecordingSessionManager( IReplayContext *pContext )
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: CBaseRecordingSessionManager( pContext ),
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m_nNumSessionBlockDownloaders( 0 ),
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m_flNextBlockUpdateTime( 0.0f ),
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m_flNextPossibleDownloadTime( 0.0f )
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{
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}
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CClientRecordingSessionManager::~CClientRecordingSessionManager()
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{
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}
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bool CClientRecordingSessionManager::Init()
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{
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AddEventsForListen();
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return BaseClass::Init();
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}
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void CClientRecordingSessionManager::CleanupUnneededBlocks()
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{
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Msg( "Cleaning up unneeded replay block data...\n" );
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FOR_EACH_OBJ( this, i )
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{
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CClientRecordingSession *pCurSession = CL_CastSession( m_vecObjs[ i ] );
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pCurSession->LoadBlocksForSession();
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pCurSession->DeleteBlocks();
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}
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Msg( "Replay cleanup done.\n" );
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}
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void CClientRecordingSessionManager::AddEventsForListen()
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{
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g_pGameEventManager->AddListener( this, "replay_endrecord", false );
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g_pGameEventManager->AddListener( this, "replay_sessioninfo", false );
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g_pGameEventManager->AddListener( this, "player_death", false );
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}
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const char *CClientRecordingSessionManager::GetNewSessionName() const
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{
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return m_ServerRecordingState.m_strSessionName;
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}
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CBaseRecordingSession *CClientRecordingSessionManager::OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName )
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{
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return BaseClass::OnSessionStart( nCurrentRecordingStartTick, pSessionName );
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}
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void CClientRecordingSessionManager::OnSessionEnd()
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{
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if ( m_pRecordingSession )
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{
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// Update whether all blocks have been downloaded
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AssertMsg( !m_pRecordingSession->m_bRecording, "This flag should have been cleared already! See CBaseRecordingSession::OnStopRecording()" );
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CL_CastSession( m_pRecordingSession )->UpdateAllBlocksDownloaded();
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}
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BaseClass::OnSessionEnd();
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m_ServerRecordingState.Clear();
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}
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void CClientRecordingSessionManager::FireGameEvent( IGameEvent *pEvent )
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{
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DBG( "CReplayHistoryManager::FireGameEvent()\n" );
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if ( g_pEngineClient->IsDemoPlayingBack() )
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return;
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const char *pEventName = pEvent->GetName();
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if ( !V_stricmp( "replay_sessioninfo", pEventName ) )
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{
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DBG( " replay_sessioninfo\n" );
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bool bDisableReplayOnClient = false;
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const CUtlString strSessionName = pEvent->GetString( "sn" );
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if ( strSessionName.IsEmpty() )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_SessionInfo_BadSessionName" );
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bDisableReplayOnClient = true;
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}
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const int nDumpInterval = pEvent->GetInt( "di", 0 );
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if ( nDumpInterval < MIN_SERVER_DUMP_INTERVAL ||
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nDumpInterval > MAX_SERVER_DUMP_INTERVAL )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_SessionInfo_BadDumpInterval" );
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bDisableReplayOnClient = true;
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}
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const int nCurrentBlock = pEvent->GetInt( "cb", -1 );
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if ( nCurrentBlock < 0 )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_SessionInfo_BadCurrentBlock" );
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bDisableReplayOnClient = true;
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}
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const int nStartTick = pEvent->GetInt( "st", -1 );
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if ( nStartTick < 0 )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "Replay_Err_SessionInfo_BadStartTick" );
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bDisableReplayOnClient = true;
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}
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// Cache session state
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m_ServerRecordingState.m_strSessionName = strSessionName;
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m_ServerRecordingState.m_nDumpInterval = nDumpInterval;
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m_ServerRecordingState.m_nCurrentBlock = nCurrentBlock + 1; // This will account for any different between when the server actually dumps a block and the client predicts a dump
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m_ServerRecordingState.m_nStartTick = nStartTick;
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// If the server's in a weird state, disable replay on the client so they don't
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// create any replays that don't play, etc.
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g_pClientReplayContextInternal->DisableReplayOnClient( bDisableReplayOnClient );
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if ( bDisableReplayOnClient )
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return;
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OnSessionStart( nStartTick, strSessionName.Get() );
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CL_GetReplayManager()->OnSessionStart();
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// Update the current block based on the dump interval passed down from
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// the server so the client stays in sync w/ the current block index.
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m_flNextBlockUpdateTime = g_pEngine->GetHostTime() + nDumpInterval;
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}
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else if ( !V_stricmp( "replay_endrecord", pEventName ) )
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{
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DBG( " replay_stoprecord\n" );
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// Clear pending replay URL cache, complete any pending replay
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CL_GetReplayManager()->OnSessionEnd();
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// Notify the session - it will mark itself as no longer recording.
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if ( m_pRecordingSession )
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{
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m_pRecordingSession->OnStopRecording();
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}
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// Resets current session pointer
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OnSessionEnd();
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}
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// When the player dies, we fill out the rest of the data here
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else if ( !V_stricmp( "player_death", pEventName ) &&
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pEvent->GetInt( "victim_entindex" ) == g_pEngineClient->GetPlayerSlot() + 1 &&
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g_pClient->ShouldCompletePendingReplay( pEvent ) )
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{
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CL_GetReplayManager()->CompletePendingReplay();
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}
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}
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int CClientRecordingSessionManager::GetVersion() const
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{
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return CLIENTRECORDINGSESSIONMANAGER_VERSION;
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}
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void CClientRecordingSessionManager::Think()
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{
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VPROF_BUDGET( "CClientRecordingSessionManager::Think", VPROF_BUDGETGROUP_REPLAY );
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BaseClass::Think();
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// Manage all session block downloads
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DownloadThink();
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if ( !g_pReplay->IsRecording() )
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return;
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if ( g_pEngineClient->IsDemoPlayingBack() )
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return;
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const float flHostTime = g_pEngine->GetHostTime();
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if ( replay_debug.GetBool() )
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{
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extern ConVar replay_postdeathrecordtime;
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g_pEngineClient->Con_NPrintf( 100, "Time until block dump: ~%f", m_flNextBlockUpdateTime - flHostTime );
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g_pEngineClient->Con_NPrintf( 101, "Post-death record time: %f", replay_postdeathrecordtime.GetFloat() );
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}
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if ( m_flNextBlockUpdateTime <= flHostTime )
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{
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// Increment current block
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++m_ServerRecordingState.m_nCurrentBlock;
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// NOTE: Now the number of blocks in the recording session in progress should be
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// different from the number of blocks in its list - so it should spawn a download
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// thread to grab the session info and create the new block.
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IF_REPLAY_DBG( Warning( "# session blocks updating: %i\n", m_ServerRecordingState.m_nCurrentBlock ) );
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// Setup next think
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m_flNextBlockUpdateTime = flHostTime + m_ServerRecordingState.m_nDumpInterval;
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}
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}
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void CClientRecordingSessionManager::DownloadThink()
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{
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bool bKickedOffDownload = false;
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const float flHostTime = g_pEngine->GetHostTime();
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// For session in progress - check predicted # of blocks on the server based on current number
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// of blocks in our list - if different, download the session info and create any outstanding
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// blocks on the client.
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bool bEnoughTimeHasPassed = flHostTime >= m_flNextPossibleDownloadTime;
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if ( !bEnoughTimeHasPassed )
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return;
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// Go through all sessions to see if we need to create session block downloaders
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FOR_EACH_OBJ( this, i )
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{
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CClientRecordingSession *pCurSession = CL_CastSession( m_vecObjs[ i ] );
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// Already have a session block downloader? NOTE: The think manager calls its Think().
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if ( pCurSession->HasSessionInfoDownloader() )
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continue;
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// If the # of blocks on the client is out of sync with the number of blocks we need
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// to eventually download, sync with the server, i.e. download the session info and
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// create blocks/sync block data as needed.
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if ( pCurSession->ShouldSyncBlocksWithServer() )
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{
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pCurSession->SyncSessionBlocks();
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bKickedOffDownload = true;
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}
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}
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// Set next possible download time if we just kicked off a download
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if ( bKickedOffDownload )
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{
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m_flNextPossibleDownloadTime = flHostTime + MAX( MIN_SERVER_DUMP_INTERVAL, CL_GetRecordingSessionManager()->m_ServerRecordingState.m_nDumpInterval );
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}
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}
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CBaseRecordingSession *CClientRecordingSessionManager::Create()
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{
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return new CClientRecordingSession( m_pContext );
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}
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IReplayContext *CClientRecordingSessionManager::GetReplayContext() const
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{
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return g_pClientReplayContextInternal;
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}
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void CClientRecordingSessionManager::OnObjLoaded( CBaseRecordingSession *pSession )
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{
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// Make sure the session doesn't try to start downloading if it's done
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CL_CastSession( pSession )->UpdateAllBlocksDownloaded();
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}
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void CClientRecordingSessionManager::OnReplayDeleted( CReplay *pReplay )
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{
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// Notify the session that a replay has been deleted, in case it needs to do any cleanup.
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CClientRecordingSession *pSession = CL_CastSession( FindSession( pReplay->m_hSession ) );
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if ( pSession )
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{
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pSession->OnReplayDeleted( pReplay );
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}
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// Get the # of replays that depend on the given session
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int nNumDependentReplays = CL_GetReplayManager()->GetNumReplaysDependentOnSession( pReplay->m_hSession );
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if ( nNumDependentReplays == 1 )
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{
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// Delete the session - remove the item from the manager itself, delete the
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// .dem file, and any .dmx.
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DeleteSession( pReplay->m_hSession, false );
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}
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}
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void CClientRecordingSessionManager::OnReplaysLoaded()
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{
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// Cache replay pointers in sessions for quick access
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FOR_EACH_REPLAY( i )
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{
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CReplay *pCurReplay = GET_REPLAY_AT( i );
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CClientRecordingSession *pOwnerSession = CL_CastSession( CL_GetRecordingSessionManager()->FindSession( pCurReplay->m_hSession ) ); Assert( pOwnerSession );
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if ( !pOwnerSession )
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{
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CL_GetErrorSystem()->AddErrorFromTokenName( "#Replay_Err_Load_BadOwnerSession" );
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continue;
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}
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pOwnerSession->CacheReplay( pCurReplay );
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}
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}
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//----------------------------------------------------------------------------------------
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