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40 lines
1.9 KiB
C
40 lines
1.9 KiB
C
//====== Copyright © 1996-2005, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef TRIGGERS_SHARED_H
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#define TRIGGERS_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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//
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// Spawnflags
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//
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enum
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{
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SF_TRIGGER_ALLOW_CLIENTS = 0x01, // Players can fire this trigger
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SF_TRIGGER_ALLOW_NPCS = 0x02, // NPCS can fire this trigger
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SF_TRIGGER_ALLOW_PUSHABLES = 0x04, // Pushables can fire this trigger
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SF_TRIGGER_ALLOW_PHYSICS = 0x08, // Physics objects can fire this trigger
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SF_TRIGGER_ONLY_PLAYER_ALLY_NPCS = 0x10, // *if* NPCs can fire this trigger, this flag means only player allies do so
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SF_TRIGGER_ONLY_CLIENTS_IN_VEHICLES = 0x20, // *if* Players can fire this trigger, this flag means only players inside vehicles can
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SF_TRIGGER_ALLOW_ALL = 0x40, // Everything can fire this trigger EXCEPT DEBRIS!
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SF_TRIGGER_ONLY_CLIENTS_OUT_OF_VEHICLES = 0x200, // *if* Players can fire this trigger, this flag means only players outside vehicles can
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SF_TRIG_PUSH_ONCE = 0x80, // trigger_push removes itself after firing once
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SF_TRIG_PUSH_AFFECT_PLAYER_ON_LADDER = 0x100, // if pushed object is player on a ladder, then this disengages them from the ladder (HL2only)
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SF_TRIG_TOUCH_DEBRIS = 0x400, // Will touch physics debris objects
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SF_TRIGGER_ONLY_NPCS_IN_VEHICLES = 0X800, // *if* NPCs can fire this trigger, only NPCs in vehicles do so (respects player ally flag too)
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SF_TRIGGER_PUSH_USE_MASS = 0x1000, // Correctly account for an entity's mass (CTriggerPush::Touch used to assume 100Kg)
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// and multiple component physobjs (car, blob...)
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};
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// Spawnflags for CTriggerPlayerMovement
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const int SF_TRIGGER_MOVE_AUTODISABLE = 0x080; // Disable auto movement
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const int SF_TRIGGER_AUTO_DUCK = 0x800; // Duck automatically
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#endif // TRIGGERS_SHARED_H
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