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34 lines
986 B
C++
34 lines
986 B
C++
#ifndef _INCLUDED_PLAYER_LIST_CONTAINER_H
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#define _INCLUDED_PLAYER_LIST_CONTAINER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Frame.h>
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// some containers used to hold the PlayerListPanel (different ones used during game and during briefing/debrief)
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class PlayerListContainer : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( PlayerListContainer, vgui::Panel );
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public:
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PlayerListContainer(vgui::Panel *parent, const char *name);
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virtual ~PlayerListContainer();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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};
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class PlayerListContainerFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( PlayerListContainerFrame, vgui::Frame );
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PlayerListContainerFrame(Panel *parent, const char *panelName, bool showTaskbarIcon = true);
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virtual ~PlayerListContainerFrame();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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};
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#endif // _INCLUDED_PLAYER_LIST_CONTAINER_H
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