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77 lines
1.8 KiB
C++
77 lines
1.8 KiB
C++
#ifndef _INCLUDED_NB_SELECT_WEAPON_PANEL_H
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#define _INCLUDED_NB_SELECT_WEAPON_PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
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class vgui::Label;
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class CNB_Horiz_List;
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class vgui::Panel;
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class vgui::Button;
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class CNB_Weapon_Detail;
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class CASW_Model_Panel;
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class CNB_Header_Footer;
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// == MANAGED_CLASS_DECLARATIONS_END ==
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class CNB_Button;
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class CNB_Select_Weapon_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CNB_Select_Weapon_Panel, vgui::EditablePanel );
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public:
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CNB_Select_Weapon_Panel( vgui::Panel *parent, const char *name );
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virtual ~CNB_Select_Weapon_Panel();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void PerformLayout();
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virtual void OnThink();
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virtual void OnCommand( const char *command );
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void InitWeaponList();
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void SelectWeapon( int nProfileIndex, int nInventorySlot ) { m_nProfileIndex = nProfileIndex; m_nInventorySlot = nInventorySlot; }
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// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
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CNB_Header_Footer *m_pHeaderFooter;
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vgui::Label *m_pTitle;
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CNB_Horiz_List *m_pHorizList;
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vgui::Label *m_pWeaponLabel;
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vgui::Label *m_pDescriptionTitle;
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vgui::Label *m_pDescriptionLabel;
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CNB_Weapon_Detail *m_pWeaponDetail0;
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CNB_Weapon_Detail *m_pWeaponDetail1;
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CNB_Weapon_Detail *m_pWeaponDetail2;
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CNB_Weapon_Detail *m_pWeaponDetail3;
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CNB_Weapon_Detail *m_pWeaponDetail4;
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CNB_Weapon_Detail *m_pWeaponDetail5;
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CNB_Weapon_Detail *m_pWeaponDetail6;
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CASW_Model_Panel *m_pItemModelPanel;
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// == MANAGED_MEMBER_POINTERS_END ==
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CNB_Button *m_pAcceptButton;
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CNB_Button *m_pBackButton;
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int m_nProfileIndex;
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int m_nInventorySlot;
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int m_nLastWeaponHash;
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};
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#endif // _INCLUDED_NB_SELECT_WEAPON_PANEL_H
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