source-engine/game/client/swarm/vgui/nb_select_mission_panel.cpp
2023-10-03 17:23:56 +03:00

226 lines
6.2 KiB
C++

#include "cbase.h"
#include "nb_select_mission_panel.h"
#include "vgui_controls/Label.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Button.h"
#include "nb_select_mission_entry.h"
#include "nb_horiz_list.h"
#include "nb_header_footer.h"
#include "missionchooser/iasw_mission_chooser.h"
#include "missionchooser/iasw_mission_chooser_source.h"
#include "nb_button.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CNB_Select_Mission_Panel::CNB_Select_Mission_Panel( vgui::Panel *parent, const char *name ) : BaseClass( parent, name )
{
// == MANAGED_MEMBER_CREATION_START: Do not edit by hand ==
m_pHeaderFooter = new CNB_Header_Footer( this, "HeaderFooter" );
m_pTitle = new vgui::Label( this, "Title", "" );
m_pHorizList = new CNB_Horiz_List( this, "HorizList" );
// == MANAGED_MEMBER_CREATION_END ==
m_pBackButton = new CNB_Button( this, "BackButton", "", this, "BackButton" );
m_pHeaderFooter->SetTitle( "" );
m_pHeaderFooter->SetHeaderEnabled( false );
m_pHeaderFooter->SetFooterEnabled( false );
m_szCampaignFilter[0] = 0;
m_nLastCount = -1;
}
CNB_Select_Mission_Panel::~CNB_Select_Mission_Panel()
{
}
void CNB_Select_Mission_Panel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/nb_select_mission_panel.res" );
m_pHorizList->m_pBackgroundImage->SetImage( "briefing/select_marine_list_bg" );
m_pHorizList->m_pForegroundImage->SetImage( "briefing/horiz_list_fg" );
}
void CNB_Select_Mission_Panel::PerformLayout()
{
BaseClass::PerformLayout();
}
bool CampaignContainsMission( KeyValues *pCampaignKeys, const char *szMissionName )
{
char szMissionStripped[256];
Q_StripExtension( szMissionName, szMissionStripped, sizeof( szMissionStripped ) );
for ( KeyValues *pMissionKey = pCampaignKeys->GetFirstSubKey(); pMissionKey; pMissionKey = pMissionKey->GetNextKey() )
{
if ( !Q_stricmp( pMissionKey->GetName(), "MISSION" ) )
{
const char *szMapName = pMissionKey->GetString( "MapName", "none" );
if ( !Q_stricmp( szMapName, szMissionStripped ) )
return true;
}
}
return false;
}
int GetMissionIndex( IASW_Mission_Chooser_Source *pSource, const char *szMapName )
{
int nMissions = pSource->GetNumMissions( true );
for ( int i = 0; i < nMissions; i++ )
{
ASW_Mission_Chooser_Mission* pMission = pSource->GetMission( i, true );
char pTemp[64];
Q_StripExtension( pMission->m_szMissionName, pTemp, sizeof(pTemp) );
if ( !Q_stricmp( pTemp, szMapName ) )
{
return i;
}
}
return -1;
}
void CNB_Select_Mission_Panel::OnThink()
{
BaseClass::OnThink();
IASW_Mission_Chooser_Source *pSource = missionchooser ? missionchooser->LocalMissionSource() : NULL;
// TODO: If voting, then use:
//IASW_Mission_Chooser_Source *pSource = GetVotingMissionSource();
if ( !pSource )
{
//Warning( "Unable to select a mission as couldn't find an IASW_Mission_Chooser_Source\n" );
return;
}
pSource->Think();
KeyValues *pCampaignDetails = NULL;
if ( m_szCampaignFilter[0] )
{
pCampaignDetails = pSource->GetCampaignDetails( m_szCampaignFilter );
}
int nCount = 0;
if ( pCampaignDetails )
{
bool bSkippedFirst = false;
for ( KeyValues *pMission = pCampaignDetails->GetFirstSubKey(); pMission; pMission = pMission->GetNextKey() )
{
if ( !Q_stricmp( pMission->GetName(), "MISSION" ) )
{
if ( !bSkippedFirst )
{
bSkippedFirst = true;
}
else
{
const char *szMapName = pMission->GetString( "MapName", "asi-jac1-landingbay01" );
int nMissionIndex = GetMissionIndex( pSource, szMapName );
if ( nMissionIndex == -1 )
continue;
if ( m_pHorizList->m_Entries.Count() < nCount + 1 )
{
CNB_Select_Mission_Entry *pEntry = new CNB_Select_Mission_Entry( NULL, "Select_Mission_Entry" );
m_pHorizList->AddEntry( pEntry );
}
CNB_Select_Mission_Entry *pEntry = dynamic_cast<CNB_Select_Mission_Entry*>( m_pHorizList->m_Entries[nCount].Get() );
if ( pEntry )
{
pEntry->m_nMissionIndex = nMissionIndex;
}
nCount++;
}
}
}
}
else
{
int nMissions = pSource->GetNumMissions( true );
for ( int i = 0; i < nMissions; i++ )
{
//ASW_Mission_Chooser_Mission* pMission = pSource->GetMission( i, true );
//if ( pMission && pCampaignKeys && !CampaignContainsMission( pCampaignKeys, pMission->m_szMissionName ) )
//continue;
if ( m_pHorizList->m_Entries.Count() < nCount + 1 )
{
CNB_Select_Mission_Entry *pEntry = new CNB_Select_Mission_Entry( NULL, "Select_Mission_Entry" );
m_pHorizList->AddEntry( pEntry );
}
CNB_Select_Mission_Entry *pEntry = dynamic_cast<CNB_Select_Mission_Entry*>( m_pHorizList->m_Entries[nCount].Get() );
if ( pEntry )
{
pEntry->m_nMissionIndex = i;
}
nCount++;
}
}
// empty out remaining slots
for ( int i = nCount; i < m_pHorizList->m_Entries.Count(); i++ )
{
CNB_Select_Mission_Entry *pEntry = dynamic_cast<CNB_Select_Mission_Entry*>( m_pHorizList->m_Entries[i].Get() );
if ( pEntry )
{
pEntry->m_nMissionIndex = -1;
}
}
if ( nCount != m_nLastCount )
{
m_nLastCount = nCount;
InvalidateLayout( true, true );
}
}
void CNB_Select_Mission_Panel::InitList()
{
if ( m_szCampaignFilter[0] )
{
m_pTitle->SetText( "#nb_select_starting_mission" );
}
else
{
m_pTitle->SetText( "#nb_select_mission" );
}
}
void CNB_Select_Mission_Panel::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "BackButton" ) )
{
MarkForDeletion();
return;
}
else if ( !Q_stricmp( command, "AcceptButton" ) )
{
GetParent()->OnCommand( command );
return;
}
BaseClass::OnCommand( command );
}
void CNB_Select_Mission_Panel::MissionSelected( ASW_Mission_Chooser_Mission *pMission )
{
if ( !pMission || !pMission->m_szMissionName || pMission->m_szMissionName[0] == 0 )
return;
// pass selected mission name up to vgamesettings
char buffer[ 256 ];
Q_snprintf( buffer, sizeof( buffer ), "cmd_mission_selected_%s", pMission->m_szMissionName );
GetParent()->OnCommand( buffer );
MarkForDeletion();
}
void CNB_Select_Mission_Panel::SelectMissionsFromCampaign( const char *szCampaignName )
{
if ( !szCampaignName )
return;
Q_snprintf( m_szCampaignFilter, sizeof( m_szCampaignFilter ), "%s", szCampaignName );
}