source-engine/game/client/swarm/vgui/nb_select_marine_panel.h
2023-10-03 17:23:56 +03:00

78 lines
1.7 KiB
C++

#ifndef _INCLUDED_NB_SELECT_MARINE_PANEL_H
#define _INCLUDED_NB_SELECT_MARINE_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class vgui::Label;
class vgui::Panel;
class vgui::Button;
class CNB_Skill_Panel;
class vgui::ImagePanel;
class CNB_Header_Footer;
// == MANAGED_CLASS_DECLARATIONS_END ==
class CNB_Button;
class CNB_Select_Marine_Panel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Select_Marine_Panel, vgui::EditablePanel );
public:
CNB_Select_Marine_Panel( vgui::Panel *parent, const char *name );
virtual ~CNB_Select_Marine_Panel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
virtual void OnCommand( const char *command );
void InitMarineList();
void SetHighlight( int nEntryIndex );
vgui::Panel* GetHighlightedEntry();
CUtlVector<vgui::PHandle> m_Entries;
int m_nHighlightedEntry;
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
CNB_Header_Footer *m_pHeaderFooter;
vgui::Label *m_pTitle;
vgui::Label *m_pMarineNameLabel;
vgui::Label *m_pBioTitle;
vgui::Label *m_pBioLabel;
CNB_Skill_Panel *m_pSkillPanel0;
CNB_Skill_Panel *m_pSkillPanel1;
CNB_Skill_Panel *m_pSkillPanel2;
CNB_Skill_Panel *m_pSkillPanel3;
CNB_Skill_Panel *m_pSkillPanel4;
vgui::ImagePanel *m_pPortraitsBackground;
vgui::ImagePanel *m_pPortraitsLowerBackground;
// == MANAGED_MEMBER_POINTERS_END ==
CNB_Button *m_pAcceptButton;
CNB_Button *m_pBackButton;
vgui::Label *m_pSkillPointsLabel;
int m_nInitialProfileIndex;
int m_nPreferredLobbySlot;
};
#endif // _INCLUDED_NB_SELECT_MARINE_PANEL_H