source-engine/game/client/swarm/vgui/nb_select_marine_entry.h
2023-10-03 17:23:56 +03:00

53 lines
1.4 KiB
C++

#ifndef _INCLUDED_NB_SELECT_MARINE_ENTRY_H
#define _INCLUDED_NB_SELECT_MARINE_ENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand ==
class vgui::ImagePanel;
class vgui::Label;
// == MANAGED_CLASS_DECLARATIONS_END ==
class CBitmapButton;
class CNB_Button;
class CNB_Select_Marine_Entry : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CNB_Select_Marine_Entry, vgui::EditablePanel );
public:
CNB_Select_Marine_Entry( vgui::Panel *parent, const char *name );
virtual ~CNB_Select_Marine_Entry();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PerformLayout();
virtual void OnThink();
virtual void OnCommand( const char *command );
void SetProfileIndex( int nProfileIndex ) { m_nProfileIndex = nProfileIndex; }
int GetProfileIndex() { return m_nProfileIndex; }
// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand ==
vgui::ImagePanel *m_pClassImage;
vgui::Label *m_pClassLabel;
vgui::Label *m_pNameLabel;
vgui::Label *m_pPlayerNameLabel;
// == MANAGED_MEMBER_POINTERS_END ==
CBitmapButton *m_pPortraitImage;
int m_nProfileIndex;
char m_szLastImageName[ 255 ];
bool m_bSpendingSkillPointsMode;
int m_nPreferredLobbySlot; // the lobby slot we're selecting a marine for, in offline mode
};
#endif // _INCLUDED_NB_SELECT_MARINE_ENTRY_H