source-engine/game/client/swarm/vgui/holdout_wave_end_panel.cpp
2023-10-03 17:23:56 +03:00

75 lines
1.8 KiB
C++

#include "cbase.h"
#include "holdout_wave_end_panel.h"
#include "vgui_controls/ImagePanel.h"
#include "vgui_controls/Label.h"
#include <vgui/ILocalize.h>
#include "clientmode_asw.h"
#include "vgui_controls/AnimationController.h"
#include "asw_holdout_mode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
Holdout_Wave_End_Panel::Holdout_Wave_End_Panel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
{
m_WaveCompleteLabel = new vgui::Label( this, "WaveCompleteLabel", "" );
m_flClosePanelTime = 0;
}
Holdout_Wave_End_Panel::~Holdout_Wave_End_Panel()
{
}
void Holdout_Wave_End_Panel::PerformLayout()
{
BaseClass::PerformLayout();
}
void Holdout_Wave_End_Panel::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/UI/HoldoutWaveEndPanel.res" );
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( this, "WaveComplete" );
}
void Holdout_Wave_End_Panel::Init( int nWave, float flDuration )
{
m_nWave = nWave;
m_flClosePanelTime = gpGlobals->curtime + flDuration;
if ( !ASWHoldoutMode() )
return;
if ( m_nWave >= ASWHoldoutMode()->GetNumWaves() - 1 )
{
m_WaveCompleteLabel->SetText( "#asw_holdout_complete" );
}
else
{
wchar_t wzValue[5];
_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%d", m_nWave + 1 );
wchar_t wbuffer[ 256 ];
g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer),
g_pVGuiLocalize->Find("#asw_holdout_wave_complete"), 1,
wzValue);
m_WaveCompleteLabel->SetText( wbuffer );
}
MakeReadyForUse();
GetClientMode()->GetViewportAnimationController()->StartAnimationSequence( this, "WaveComplete" );
}
void Holdout_Wave_End_Panel::OnThink()
{
BaseClass::OnThink();
if ( gpGlobals->curtime > m_flClosePanelTime )
{
MarkForDeletion();
}
}