source-engine/game/client/swarm/vgui/holdout_wave_announce_panel.h
2023-10-03 17:23:56 +03:00

44 lines
984 B
C++

#ifndef _INCLUDED_HOLDOUT_WAVE_ANNOUNCE_PANEL_H
#define _INCLUDED_HOLDOUT_WAVE_ANNOUNCE_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
namespace vgui
{
class Label;
class ImagePanel;
}
// this panel announces the next wave
class Holdout_Wave_Announce_Panel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( Holdout_Wave_Announce_Panel, vgui::EditablePanel );
public:
Holdout_Wave_Announce_Panel( vgui::Panel *parent, const char *name );
virtual ~Holdout_Wave_Announce_Panel();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
void Init( int nWave, float flDuration );
protected:
vgui::Label* m_pWaveAnnounceLabel;
vgui::Label* m_pGetReadyLabel;
int m_nWave;
float m_flClosePanelTime;
float m_flWaveNumberSoundTime;
float m_flGetReadySlideSoundTime;
float m_flGetReadySoundTime;
};
#endif // _INCLUDED_HOLDOUT_WAVE_ANNOUNCE_PANEL_H