source-engine/game/client/swarm/vgui/holdout_resupply_frame.h
2023-10-03 17:23:56 +03:00

47 lines
1.1 KiB
C++

#ifndef _INCLUDED_HOLDOUT_RESUPPLY_FRAME_H
#define _INCLUDED_HOLDOUT_RESUPPLY_FRAME_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Frame.h>
namespace vgui
{
class Label;
class ImagePanel;
}
class LoadoutPanel;
// this panel allows you to choose new weapons for the next holdout wave
class Holdout_Resupply_Frame : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( Holdout_Resupply_Frame, vgui::EditablePanel );
public:
Holdout_Resupply_Frame( vgui::Panel *parent, const char *name );
virtual ~Holdout_Resupply_Frame();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
virtual void OnCommand( const char *command );
static bool HasResupplyFrameOpen();
protected:
vgui::EditablePanel *m_pBackground;
vgui::Label *m_pTitleLabel;
vgui::Label *m_pCountdownLabel;
vgui::Label *m_pCountdownTimeLabel;
vgui::Button *m_pOkayButton;
LoadoutPanel *m_pLoadoutPanel; // Note: this panel will call cl_loadout when player picks an item
// TODO: some kind of 'OKAY DONE' button
};
#endif // _INCLUDED_HOLDOUT_RESUPPLY_FRAME_H