source-engine/game/client/swarm/vgui/holdout_hud_wave_panel.h
2023-10-03 17:23:56 +03:00

46 lines
1.0 KiB
C++

#ifndef _INCLUDED_HOLDOUT_HUD_WAVE_PANEL
#define _INCLUDED_HOLDOUT_HUD_WAVE_PANEL
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/EditablePanel.h>
namespace vgui
{
class Label;
class ImagePanel;
}
// this panel shows your current score and wave on the HUD
class Holdout_Hud_Wave_Panel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( Holdout_Hud_Wave_Panel, vgui::EditablePanel );
public:
Holdout_Hud_Wave_Panel( vgui::Panel *parent, const char *name );
virtual ~Holdout_Hud_Wave_Panel();
virtual void PerformLayout();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OnThink();
void UpdateWaveProgressBar();
protected:
vgui::Label* m_pWaveNumberLabel;
vgui::Label* m_pScoreLabel;
vgui::Panel* m_pWaveProgressBarBG;
vgui::Panel* m_pWaveProgressBar;
vgui::Label *m_pCountdownLabel;
vgui::Label *m_pCountdownTimeLabel;
// TODO: Floating + numbers when you score kills? or a deaths panel like in other valve games
};
#endif // _INCLUDED_HOLDOUT_HUD_WAVE_PANEL