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46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#ifndef _INCLUDED_HOLDOUT_HUD_WAVE_PANEL
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#define _INCLUDED_HOLDOUT_HUD_WAVE_PANEL
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/EditablePanel.h>
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namespace vgui
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{
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class Label;
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class ImagePanel;
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}
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// this panel shows your current score and wave on the HUD
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class Holdout_Hud_Wave_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( Holdout_Hud_Wave_Panel, vgui::EditablePanel );
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public:
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Holdout_Hud_Wave_Panel( vgui::Panel *parent, const char *name );
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virtual ~Holdout_Hud_Wave_Panel();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnThink();
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void UpdateWaveProgressBar();
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protected:
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vgui::Label* m_pWaveNumberLabel;
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vgui::Label* m_pScoreLabel;
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vgui::Panel* m_pWaveProgressBarBG;
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vgui::Panel* m_pWaveProgressBar;
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vgui::Label *m_pCountdownLabel;
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vgui::Label *m_pCountdownTimeLabel;
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// TODO: Floating + numbers when you score kills? or a deaths panel like in other valve games
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};
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#endif // _INCLUDED_HOLDOUT_HUD_WAVE_PANEL
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