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96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
#include "cbase.h"
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#include "holdout_hud_wave_panel.h"
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#include "vgui_controls/ImagePanel.h"
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#include "vgui_controls/Label.h"
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#include <vgui/ILocalize.h>
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#include "asw_holdout_mode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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Holdout_Hud_Wave_Panel::Holdout_Hud_Wave_Panel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pWaveNumberLabel = new vgui::Label( this, "WaveNumber", "" );
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m_pScoreLabel = new vgui::Label( this, "ScoreLabel", "" );
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m_pWaveProgressBarBG = new vgui::Panel( this, "WaveProgressBarBG" );
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m_pWaveProgressBar = new vgui::Panel( this, "WaveProgressBar" );
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m_pCountdownLabel = new vgui::Label( this, "WavePanelCountdownLabel", "" );
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m_pCountdownTimeLabel = new vgui::Label( this, "WavePanelCountdownTimeLabel", "" );
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}
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Holdout_Hud_Wave_Panel::~Holdout_Hud_Wave_Panel()
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{
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}
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void Holdout_Hud_Wave_Panel::PerformLayout()
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{
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BaseClass::PerformLayout();
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if ( !ASWHoldoutMode() )
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return;
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UpdateWaveProgressBar();
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}
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void Holdout_Hud_Wave_Panel::UpdateWaveProgressBar()
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{
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int border = YRES( 1 );
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int x, y, w, h;
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m_pWaveProgressBarBG->GetBounds( x, y, w, h );
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float flWaveProgress = ASWHoldoutMode()->GetWaveProgress();
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m_pWaveProgressBar->SetPos( x + border, y + border );
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m_pWaveProgressBar->SetWide( ( w - border * 2 ) * flWaveProgress );
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m_pWaveProgressBar->SetTall( h - border * 2 );
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}
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void Holdout_Hud_Wave_Panel::OnThink()
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{
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if ( !ASWHoldoutMode() )
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return;
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wchar_t wzValue[15];
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_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%d", ASWHoldoutMode()->GetCurrentWave() + 1 );
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wchar_t wbuffer[ 256 ];
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g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer),
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g_pVGuiLocalize->Find("#asw_holdout_hud_wave"), 1,
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wzValue);
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m_pWaveNumberLabel->SetText( wbuffer );
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_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%d", ASWHoldoutMode()->GetCurrentScore() );
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g_pVGuiLocalize->ConstructString( wbuffer, sizeof(wbuffer),
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g_pVGuiLocalize->Find("#asw_holdout_hud_score"), 1,
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wzValue);
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m_pScoreLabel->SetText( wbuffer );
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// timer
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float flTimeLeft = ASWHoldoutMode()->GetResupplyEndTime() - gpGlobals->curtime;
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flTimeLeft = MAX( 0, flTimeLeft );
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if ( flTimeLeft <= 0 )
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{
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m_pCountdownTimeLabel->SetVisible( false );
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m_pCountdownLabel->SetVisible( false );
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}
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else
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{
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m_pCountdownTimeLabel->SetVisible( true );
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m_pCountdownLabel->SetVisible( true );
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wchar_t wzValue[15];
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_snwprintf( wzValue, ARRAYSIZE( wzValue ), L"%d", (int) flTimeLeft );
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m_pCountdownTimeLabel->SetText( wzValue );
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}
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UpdateWaveProgressBar();
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}
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void Holdout_Hud_Wave_Panel::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/UI/HoldoutHudWavePanel.res" );
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} |