source-engine/game/client/swarm/vgui/briefingpropertysheet.cpp
2023-10-03 17:23:56 +03:00

83 lines
2.1 KiB
C++

#include "cbase.h"
#include "BriefingPropertySheet.h"
#include "BriefingTooltip.h"
#include "vgui_controls/Button.h"
#include "controller_focus.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
BriefingPropertySheet::BriefingPropertySheet(vgui::Panel *parent, const char *name) : vgui::PropertySheet(parent, name)
{
m_bPlayTabSounds = false;
if (!g_hBriefingTooltip.Get())
{
g_hBriefingTooltip = new BriefingTooltip(this, "BriefingTooltip");
g_hBriefingTooltip->SetTooltip(this, "INIT", "INIT", 0, 0); // have to do this, as the tooltip "jumps" for one frame when it's first drawn (this makes the jump happen while the briefing is fading in)
}
}
BriefingPropertySheet::~BriefingPropertySheet()
{
if (g_hBriefingTooltip.Get())
{
g_hBriefingTooltip->SetVisible(false);
g_hBriefingTooltip->MarkForDeletion();
g_hBriefingTooltip = NULL;
}
if (GetControllerFocus())
{
for (int i=0;i<GetNumPages();i++)
{
vgui::Panel* b = GetTab(i);
if (b)
{
GetControllerFocus()->RemoveFromFocusList(b);
}
}
}
}
// this is our tabbed display, we let it take up the entire screen
void BriefingPropertySheet::PerformLayout()
{
BaseClass::PerformLayout();
int w = ScreenWidth();
int h = ScreenHeight();
SetSize(w, h);
if (g_hBriefingTooltip.Get())
g_hBriefingTooltip->InvalidateLayout(true);
}
void BriefingPropertySheet::AddPageCustomButton(Panel *page, const char *title, HScheme scheme)
{
AddPage(page, title);
SetActivePage(page);
Button *b = static_cast<Button*>(GetActiveTab());
if (b)
{
b->SetFont(vgui::scheme()->GetIScheme(scheme)->GetFont( "DefaultLarge", IsProportional() ) );
//b->SetReleasedSound("swarm/interface/tabclick2.wav");
if (GetControllerFocus())
GetControllerFocus()->AddToFocusList(b);
}
}
void BriefingPropertySheet::ChangeActiveTab( int index )
{
if (m_bPlayTabSounds)
{
if (GetActiveTab() != NULL && GetActiveTab() != GetTab(index) && GetNumPages() > 3)
{
CLocalPlayerFilter filter;
C_BaseEntity::EmitSound( filter, -1 /*SOUND_FROM_LOCAL_PLAYER*/, "ASWInterface.TabClick2" );
}
}
BaseClass::ChangeActiveTab(index);
}