source-engine/game/client/swarm/vgui/briefingframe.cpp
2023-10-03 17:23:56 +03:00

120 lines
3.2 KiB
C++

#include "cbase.h"
#include "BriefingFrame.h"
#include "vgui\BriefingImagePanel.h"
#include "vgui\nb_mission_panel.h"
#include "c_asw_player.h"
#include "controller_focus.h"
#include <vgui_controls/Button.h>
#include "asw_hud_chat.h"
#include "FadeInPanel.h"
#include "iclientmode.h"
#include "vgui_controls/AnimationController.h"
#include "c_user_message_register.h"
#include "clientmode_asw.h"
#include "nb_main_panel.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BriefingFrame::BriefingFrame(Panel *parent, const char *panelName, bool showTaskbarIcon) :
vgui::Frame(parent, panelName, showTaskbarIcon)
{
vgui::HScheme scheme;
scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
SetScheme( scheme );
SetSize( ScreenWidth() + 1, ScreenHeight() + 1 );
SetTitle("Briefing", true );
SetPos(0,0);
SetMoveable(false);
SetSizeable(false);
SetMenuButtonVisible(false);
SetMaximizeButtonVisible(false);
SetMinimizeToSysTrayButtonVisible(false);
SetCloseButtonVisible(false);
SetTitleBarVisible(false);
SetAlpha(0.3f);
SetPaintBackgroundEnabled(false);
// our backdrop image panel
m_pBackdrop = new BriefingImagePanel( this, "BriefingBackdrop" );
m_pBackdrop->SetVisible( true );
m_pMainPanel = new CNB_Main_Panel( this, "MainPanel" );
RequestFocus();
SetVisible(true);
SetEnabled(true);
// ASWTODO: this causes an assert, but without it, F1 doesn't work
SetKeyBoardInputEnabled(false);
SetZPos(200);
SetAlpha(0);
// clear the currently visible part of the chat
CHudChat *pChat = GET_HUDELEMENT( CHudChat );
if (pChat)
{
pChat->InsertBlankPage();
pChat->ShowChatPanel(); // chat up all the time during briefing
}
if (GetClientModeASW() && GetClientModeASW()->m_bSpectator)
{
Msg("BriefingFrame constructor calling cl_spectating\n");
engine->ServerCmd("cl_spectating");
}
}
BriefingFrame::~BriefingFrame()
{
FadeInPanel *pFadeIn = dynamic_cast<FadeInPanel*>(GetClientMode()->GetViewport()->FindChildByName("FadeIn", true));
if (pFadeIn)
{
pFadeIn->AllowFastRemove();
}
}
void BriefingFrame::OnClose()
{
BaseClass::OnClose();
// make the fade out slower
vgui::GetAnimationController()->RunAnimationCommand(this, "alpha", 0.0f, 0.0f, 1.0f, vgui::AnimationController::INTERPOLATOR_LINEAR);
}
void BriefingFrame::PerformLayout()
{
SetSize( ScreenWidth() + 1, ScreenHeight() + 1 );
SetPos(0,0);
}
BriefingPreLaunchPanel::BriefingPreLaunchPanel(Panel *parent, const char *panelName) : vgui::Panel(parent, panelName)
{
m_fFadeAlpha = 0;
SetBgColor(Color(0,0,0,m_fFadeAlpha));
}
void BriefingPreLaunchPanel::PerformLayout()
{
BaseClass::PerformLayout();
SetBounds(0, 0, ScreenWidth() + 1, ScreenHeight() + 1);
}
void BriefingPreLaunchPanel::OnThink()
{
m_fFadeAlpha += (gpGlobals->frametime * 255.0f); // 1 second fade out
if (m_fFadeAlpha > 255.0f)
m_fFadeAlpha = 255.0f;
SetBgColor(Color(0,0,0,m_fFadeAlpha));
}
void BriefingPreLaunchPanel::ApplySchemeSettings(vgui::IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
SetPaintBackgroundEnabled(true);
SetPaintBackgroundType(0);
SetBgColor(Color(0,0,0,m_fFadeAlpha));
}
extern vgui::DHANDLE<vgui::Frame> g_hBriefingFrame;