source-engine/game/client/swarm/vgui/asw_vgui_stylin_cam.h
2023-10-03 17:23:56 +03:00

50 lines
1.2 KiB
C++

#ifndef _INCLUDED_ASW_VGUI_STYLIN_CAM
#define _INCLUDED_ASW_VGUI_STYLIN_CAM
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui/IScheme.h>
#include "vgui_controls\PanelListPanel.h"
#include "vgui/IScheme.h"
#include "asw_hudelement.h"
// This panel shows a camera view of the marines or some other event
// (usually slow motion stylin' action!)
namespace vgui
{
class Label;
class ImagePanel;
};
class C_PointCamera;
class CASW_VGUI_Stylin_Cam : public CASW_HudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CASW_VGUI_Stylin_Cam, vgui::Panel );
CASW_VGUI_Stylin_Cam( const char *pElementName );
virtual ~CASW_VGUI_Stylin_Cam();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
virtual void OnThink(); // called every frame before painting, but only if panel is visible
virtual void PerformLayout();
int GetStylinCamSize();
bool ShouldShowStylinCam();
vgui::ImagePanel *m_pCameraImage;
bool m_bFadingOutCameraImage, m_bFadingInCameraImage;
bool ShouldShowCommanderFace();
vgui::ImagePanel *m_pCommanderImage;
vgui::ImagePanel *m_pCommanderFlash;
bool m_bFadingOutCommanderFace, m_bFadingInCommanderFace;
bool m_bCommanderFace;
};
#endif /* _INCLUDED_ASW_VGUI_STYLIN_CAM */