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23 lines
777 B
C++
23 lines
777 B
C++
#ifndef _INCLUDED_ASW_VGUI_SKIP_INTRO_H
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#define _INCLUDED_ASW_VGUI_SKIP_INTRO_H
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#include <vgui/IScheme.h>
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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#include "asw_vgui_ingame_panel.h"
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// invisible full screen panel used to detect a mouse click during the intro to skip straight to the campaign screen
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class CASW_VGUI_Skip_Intro : public vgui::Panel, public CASW_VGUI_Ingame_Panel
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Skip_Intro, vgui::Panel );
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CASW_VGUI_Skip_Intro( vgui::Panel *pParent, const char *pElementName );
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virtual ~CASW_VGUI_Skip_Intro();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void PerformLayout();
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virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
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};
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#endif /* _INCLUDED_ASW_VGUI_SKIP_INTRO_H */ |