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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef _INCLUDED_ASW_VGUI_COUNTDOWN_H
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#define _INCLUDED_ASW_VGUI_COUNTDOWN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include "vgui/IScheme.h"
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#include "hudelement.h"
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#include "c_asw_objective.h"
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// This panel shows the countdown timer for a currently active asw_objective_countdown
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namespace vgui
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{
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class Label;
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};
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class C_ASW_Objective_Countdown;
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class CASW_VGUI_Countdown_Panel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CASW_VGUI_Countdown_Panel, vgui::EditablePanel );
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public:
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CASW_VGUI_Countdown_Panel( vgui::Panel *pParent, const char *pElementName, C_ASW_Objective_Countdown *pCountdownObjective );
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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void SlideOut( float flDelay );
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void ShowCountdown( bool bShow );
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vgui::Label *m_pCountdownLabel;
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vgui::Label *m_pCountdownGlowLabel;
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vgui::Label *m_pWarningGlowLabel;
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vgui::Label *m_pWarningLabel;
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vgui::Label *m_pDetonationGlowLabel;
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vgui::Label *m_pDetonationLabel;
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vgui::Panel *m_pBackgroundPanel;
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bool m_bPlayed60, m_bPlayed30, m_bPlayed10;
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bool m_bCheckedInitialTime;
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int m_iTimeLeft;
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CHandle<C_ASW_Objective_Countdown> m_hCountdownObjective;
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bool m_bShown;
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};
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#endif /* _INCLUDED_ASW_VGUI_COUNTDOWN_H */ |