mirror of
https://github.com/nillerusr/source-engine.git
synced 2025-06-08 08:18:13 +00:00
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
#ifndef _INCLUDED_ASW_VGUI_COMPUTER_STOCKS_H
|
|
#define _INCLUDED_ASW_VGUI_COMPUTER_STOCKS_H
|
|
|
|
#include <vgui_controls/Frame.h>
|
|
#include <vgui_controls/PropertyPage.h>
|
|
#include <vgui_controls/Slider.h>
|
|
#include <vgui/IScheme.h>
|
|
#include "vgui_controls\PanelListPanel.h"
|
|
#include "vgui_controls\ComboBox.h"
|
|
#include "vgui/IScheme.h"
|
|
#include "asw_vgui_ingame_panel.h"
|
|
#include "vstdlib/random.h"
|
|
|
|
class C_ASW_Hack_Computer;
|
|
class ImageButton;
|
|
|
|
#define ASW_STOCK_ENTRIES 16
|
|
|
|
// computer page showing randomly generated stock values
|
|
|
|
class CASW_VGUI_Computer_Stocks : public vgui::Panel, public CASW_VGUI_Ingame_Panel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_Stocks, vgui::Panel );
|
|
|
|
CASW_VGUI_Computer_Stocks( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackDoor );
|
|
virtual ~CASW_VGUI_Computer_Stocks();
|
|
|
|
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
|
|
virtual void OnThink(); // called every frame before painting, but only if panel is visible
|
|
virtual void PerformLayout();
|
|
void ASWInit();
|
|
void ApplySettingAndFadeLabelIn(vgui::Label* pLabel);
|
|
virtual bool MouseClick(int x, int y, bool bRightClick, bool bDown);
|
|
virtual void OnCommand(char const* command);
|
|
void SetStockLabels();
|
|
|
|
// current computer hack
|
|
C_ASW_Hack_Computer* m_pHackComputer;
|
|
ImageButton* m_pBackButton;
|
|
vgui::Label* m_pTitleLabel;
|
|
vgui::ImagePanel* m_pTitleIcon;
|
|
vgui::ImagePanel* m_pTitleIconShadow;
|
|
|
|
vgui::Label* m_pSymbol[ASW_STOCK_ENTRIES];
|
|
vgui::Label* m_pCorp[ASW_STOCK_ENTRIES];
|
|
vgui::Label* m_pValue[ASW_STOCK_ENTRIES];
|
|
vgui::Label* m_pChange[ASW_STOCK_ENTRIES];
|
|
vgui::Label* m_pVolume[ASW_STOCK_ENTRIES];
|
|
|
|
bool m_bMouseOverBackButton;
|
|
|
|
// overall scale of this window
|
|
float m_fScale;
|
|
float m_fLastThinkTime;
|
|
bool m_bSetAlpha;
|
|
|
|
CUniformRandomStream m_NumberStream; // Used to generate random numbers.
|
|
};
|
|
|
|
#endif /* _INCLUDED_ASW_VGUI_COMPUTER_STOCKS_H */ |